The problem stems that every CRPG usually ends up being about saving the world or civilization as we know it and only the PC can do it. Why don't we just ditch saving the world idea altogether and just have a normal adventuring CRPG. Sure there maybe bad guys to fight but they aren't threatening the world. Threatening a shipping, or seeking to raid a few towns maybe, but not threatening the world.
You know, something low key. Something that you aren't the chosen one while at the same time there isn't a need for a chosen one. Just everyday people staving off cruelty, evil, and whatnot that happens to come across their everyday lives.