That would be me.
Wow. I'm likin' that idea. Good stuff. Make some references to what's happening during Kotor II, and you could really just leave it with another cliffhanger...
As far as I remember, you can't get a prestige class if you're too neutral. And Visas doesn't show up if you haven't progressed to either the light or dark side of the force. Ergo: Visas is needed to get your prestige class, in a very abstract way.
Then again, I have a habit of remembering things oddly.
Umm... How? I don't recall crushing orbiting starships from a planet in the Ep. 3 game.
Or slicing AT-ST's in half with your lightsaber
This is more akin to Jedi Academy, if anything.
Wow. I am now *extremely* excited for this game. Especially if it comes with an option to import/export your character... and start hte game over with full strength :D
Heh. Now *that* brings back memories.
If it serves me right... he had a mace, platemail, and a Small Shield+1, all of which I nabbed in the import/export trick.
I think the thing you're missing about Handmaiden is either, as gt3 said, you're gaining too much influence with visas too soon, or, you just aren't talking to Kreia about her mother. That's a major selling point when turning her into a jedi.
Ah, the infamous sith temple puzzle.
To put it simply, walk in a big "H"
x o x
x x x <---Like so. Up the right side, through the middle, than down the left.
x o x
Good hunting!
How exactly does breath control work? Does it filter the air to make it clean or does it just make it so you don't have to breath at all? From KOTOR 2 it sounded like you didn't need to breath anymore. This makes me think Qui-Gon and Obi-Wan were using a different power because they had to use those weird little devices to breath underwater.
It's weird. When the Trade Federation gasses the guest room, they don't use the breath control devices they use when they go underwater. Inconsistancy for the lose.
Indeed. He has plenty to say for influence specific situations, plus the actual path to unlocking his secrets is great entertainment in its own right. I'd recommend not KSE'ing up the influence, and instead, just waiting for next game.
I must say though, that earniner influence with HK is well worth it. HK has some very interesting/hilarious conversations, and comes to some very... unexpected conclusions.
Depending on which order you visit the planets... or your main goal is to get him working, you can have HK for all of the planets sans Nar Shadaa. And he is interesting... but since you're already at teh Ravager, you might as well just save him for another playthrough.