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Hawke64

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Everything posted by Hawke64

  1. https://steamcommunity.com/app/1374930/eventcomments/3906367962690840828/ --- https://www.humblebundle.com/games/awesome-indies-from-humble-games There were at least 4 games that I wanted (Moonscars, Unsighted, The Wild at Heart, and Flynn) and the charity seemed good. --- https://www.rockpapershotgun.com/the-lord-of-the-rings-gollum-devs-were-expected-to-make-an-ambitious-triple-a-game-on-a-tenth-of-the-budget-report-claims Somehow sad. Also, it is odd that Daedelic who had a lot of experience with point-and-click adventures, but not action-adventures, decided to go for the latter.
  2. Shadow Tactics. A stealth tactical game in the Edo (?)/Japanese setting. Played a few missions, really nice in all aspects for the genre (e.g. no story choices or character customisation), except the lack of pausing.
  3. Anno: Mutationem (not the strategy) Not sure why, but there were a lot of crosses:
  4. Finished Anno: Mutationem. It is an action-adventure in the cyberpunk setting. The story follows Ann Flores, a security agency employee with a life-threatening medical condition, and her trusted friend, Ayane Misuno, in their search for Ann’s lost brother. During the investigation they stumble upon a larger conspiracy. Overall, the gameplay was fine, the story was ridiculous. Review:
  5. There were 2 separate instances - the one mentioned in the article where the severance was inadequate (not related to unions) and another one where a contract with another company (Keyword Studios) was not renewed, then that company fired their unionised employees. https://www.rockpapershotgun.com/canadas-first-ever-unionised-game-staff-working-on-dragon-age-dreadwolf-have-all-been-fired I hope that the people affected will be able to protect their rights and find new employment.
  6. I guess, the high-level spells in general could be a problem - Plane Shift or Mordenkainen's Magnificent Mansion would take quite a lot of effort to implement.
  7. The combination of hidden timers and camp scenes bound to Long Rests is a puzzling one. I guess, if the map was separated into smaller logical areas with the rests taking place between them and all queued scenes triggering on the same rest, it would have been at least more transparent. Or if the camp areas existed at specific points on the map.
  8. Icey. A hack-and-slash action game with meta commentary on game development. The keyboard controls are rebindable, the mouse is not supported, the progress is saved at check points. It did not seem possible to change the difficulty level after starting the game, while the "true" ending seemed to require to collect all achievements in order to unlock, which in turn required to replay the game with its rather inconvenient restart system (could not interrupt a run, but could start from an unlocked location). The narrator was slightly annoying (intentionally) and sometimes spoke too slowly (unintentionally; also the lines are not skippable). There are several bosses. The combat system in general should be good - there are combos, dodges, "parries", it is possible to change the direction between attacks, etc., but the enemy movesets (attacks and speed) felt somehow unpleasant. It was entirely possible to get stunlocked/juggled by lasers and be defeated rather quickly, despite the i-frames and armour, while being unable to see which foe was attacking. On a positive note, there is no contact damage. The new attacks and other upgrades can be unlocked for XP earned by defeating enemies or finding chests (unless the optional path chosen leads to an ending). I guess, collecting the remaining achievements should take about 1-2 hours, while the game up to this point has taken 3, but I'd rather let it be. That is to say, it was fine, not deep or outstanding, but playable.
  9. TESIII: Morrowind. Decided to check out Solstheim after all, then, after resolving the quest I came there with, returned to Pelagiad. And the memories of the modded experience came back. Also, the density of the combat encounters felt (not "was") somehow higher than on Vvardenfell. Unavowed. The MC needed at least 1 more pixel per eye.
  10. Soulstice is free on EGS. Crashed at launch for me and seems to use EGS DRM.
  11. She is a paladin and a very passionate one. I would have liked to have both, the paladin and the cleric, in the party. Of course, the hirelings were fine, but they could not fly or righteously stomp the evil-doers. If Halsin does not have an exclamation mark above his head, he is not looking for sex at the moment. I don't think that he has anything else to do in Act 3, but might be mistaken.
  12. Unavowed. Finished the game. It was a decent point-and-click adventure with some flexibility regarding the puzzles - there are several companions to take on missions and they provide different options for the solutions. Also, there are some options for the character creation and the quest outcomes. Got stuck once somewhere close to the end (tried to break a bottle against a table, which was not the intended path). Tried to continue with Batbarian. Died repeatedly. I definitely don't want to replay it from the start, but I am unsure how to continue. Should check all open paths, I guess, considering that it is a Metroidvania.
  13. While the upper row might be based on nostalgia, the lower seems quite accurate.
  14. 32GB RAM and an i9 CPU should be quite enough for gaming. Though, getting more storage space (4TB+) might be reasonable - anything that requires these specs is likely to take a lot of space. Additionally, the PSU, the motherboard, and the cooling system should be adequate. The number and type of ports are probably less relevant if you are not going to upgrade some parts. I have been with my current PC for 8 years as well (I do have a spare one should anything go wrong), so cannot recommend anything more specific.
  15. There is quite a lot of combat, which, despite being very comfortable and good-looking, might get repetitive quickly. Still, it was a fun game with some interesting mechanics and story developments (which I don't remember). I think, the main storyline was mostly linear with 1 branch at the end of each chain of side quests? The reincarnating fey (?) were quite original, though. I also haven't played the newer expansion myself yet - it was released after I replayed and uninstalled the remake (40GB+, I think?), so might try some time later. --- Unavowed. A point and click adventure in the urban fantasy setting. So far so good, if slightly too easy. But at least I understand the logic of the puzzles.
  16. I played Bloodmoon 15-20 (?!) years ago with a modded distribution of the game (it already included the mods on the disk, which makes me believe that it was not an official version) and not particularly looking forward to trying again. I also dislike snow-covered areas. I probably will replay the main game or finish the side quests at some point, though. Edit. Prompted ChatGPT about the main narrative themes of Morrowind. I guess, the Internet contained quite a lot of analytical essays on the topic - the result was reasonably well-written and concise. I find it somehow amusing that an LLM can produce something that would require familiarity with the specific work of art, the surrounding concepts, and history from a human. A bit generic, but readable: Will reread the available materials and try to write something more specific.
  17. Reached a satisfactory point in TESIII: Morrowind. I've got a house in Pelagiad and moved all my items from the magical corpse in Balmora to the various containers in the house (the corpse had unlimited storage capacity, the containers did not). I also tracked down and eliminated the Mournhold branch of the Dark Brotherhood and (after several attempts and looking up the most broken combinations of alchemical concoctions) their employer. Additionally, in Mournhold, it was somehow odd to have Levitation limited just after I had gotten used to have it. Overall in the expansion, in terms of design and gameplay, the "dungeons" being literal dungeons and the local sewers system became more noticeable, while the foes were hitting significantly harder than in the main game. I also had a rather unexpected side quest with an unfriendly and deadly normal-looking NPC. The encounter ended with me reloading. Though, I liked the concept of a large multi-area city that is not Vivec.
  18. If they said that they are friends, they are safe from each other. The logic in the cut-scenes in general seems a bit odd sometimes.
  19. TESIII: Morrowind Leaders need no helmets. I very much agree with the idea when I play a sniper. I think I broke the dialogue. Got blindness for the second time (the first time from some magic boots). Spoilers for the Tribunal expansion.
  20. https://www.rockpapershotgun.com/unity-are-changing-how-their-heavily-criticised-runtime-fee-works While Unity has proven that they can change the agreements however and whenever they want, it seems that at least for now, the situation has stabilised.
  21. Thank you for checking. Might be region specific, I guess? Still only the wallpapers and OST for the game. Contacted the support about the issue.
  22. If anyone has Cyberpunk 2077 on GOG, is it possible to download the previous patch with the lower system requirements? I don't see it in the Extras.
  23. TESIII: Morrowind One of the very few merchants with gold. Negotiating with the Great Houses Negotiating with the Ashlander tribes End-game
  24. TESIII: Morrowind. Was chosen as the Hortator for 3 Great Houses (several councillors died unexpectedly. Very tragic) and as the Nerevarine for 4 tribes. Somehow, the Great Houses were easier to convince than the tribes, which involved dungeon crawling, slavery, wiping out a group of worshippers, and expediting succession. Finished the main story line. Discovered that potion effects stack together and the Dunmer Living Gods wear very little armour. Going to finish some side quests and the Tribunal expansion. I think, the assassin whose armour I used for most of the game was related to it.
  25. https://www.paradoxinteractive.com/games/vampire-the-masquerade-bloodlines-2/news/welcome-to-the-chinese-room Somehow mixed messages. As a Nosferatu, I guess (played a Toreador), the experience was to hide in the sewers until no one is watching, because of the possible Masquerade violations.
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