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mant2si

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Posts posted by mant2si

  1. Coool, okay so my thought, now you need give them proper passives on PL > 7 +I will add something for additional ACC, for example +2ACC on Hit for 30S for all forms
     
    Bear - Carnage and immunity to Might Affliction
     
    Boar - Immunity to Constitution affliction and 10% * PL chance to reflect spell
     
    Cat - Deathblows + Apprence Sneak Attack, Immunity to Dexterity affliction, Backstab
     
    Wolf - Immunity to Perception affliction, restore 15HP per 1s for 1s  on Crit

    Stag - Immunity to Resolve affliction, Immunity to Flank affliction, 

    Could you allow spirit-shift without per-combat limitation ?
     

    • Like 1
  2.  

     

     

    Yeah pure meatshield for boss is bad, I like the PoE 1 dragons where they have very high defense, but not so much hp. In Winter of Beast, it forces u to pick these classes with infinite resource, otherwise u will need to use consumables or can only auto attack.

     

    That not about infinity resource, but more about defenses/regeneration/armor stacking, for example I checked all boss pen and on PotD they have in 17 - 18.5 interval, which mean if you can stack 21 armor you will be invincibly (why invincible ? because -75% Damage mean -300% real damage, is you make double inversion), and .... ONLY PALADIN has +3 PASSIVE armor, that why you need only equip heavy armor, pick small monk shield and start step by step destroy game content

     

    Paladin also has ~12 - 15 passive bonus to all defenses

  3. Well, I just think its stupid mechanic. Sure, I could say something like its .. balance breaking mechanic or perhaps a mechanic undermining the validity of meta-power building for ultimate in-game challenges but I just think its stupid. Pushing it .. my intent is not to push anyone, as far as I know. Strong opinion, sure. I mean and as I said, anyone can have Arcana build, and this fact can not, in my opinion, have positive or perhaps exciting connotations from meta-building perspective. 

    I did a lot of tests and found next pattern,

     

    1. I can kill any bosses/fights except BoW dragon with my Priest/Monk build, but to kill that boss I need at least 2 scrolls, because it has 5500HP and I simple can't do so much damage, on other side I can use 2 additional scrolls and kill him without problems

    2. I can switch on Paladin/(Streetfighter, Chanter) build and clear all fights even without consumables, only food and no-rest bonuses, for example I done run with Paladin/Chanter with all God Challenges (even with Magran)... 

    3. If I pick second character game become to cakewalk

     

    So the question is ? If it stupid to use 2 scrolls in BoW fight or play entire game with dumb build or just pick 2 characters and never use consumables, rest and other bonuses ? 

     

    That why I hate POE 2, TSC - Obsidian introduce this mod as official challenge, but to do you need to pick dumb class (which completely remove challenge from the game), I like their TSC in PoE 1 and even complete it with Barbarian and Wizard but now it just feel weird

    • Like 2
  4. Why do your summons have BDD and Iron skill effects? And more importantly: what are Iron skill effects?

    When character skin change color from normal to gray, there also exist spell with same name Ironskin :D If you equip Nemnok cloak it will proc for each summon separately, and your summons can survive storm of Holy Fire for example and keep flanked status little bit longer 

  5. Well I think Chanter/Paladin is much better for your purposes, it don't even need consumables to kill something - summon ogres, enable 2 of your favorite chants that increase healing and add healing over time, buff Energized repeat until enemies die

    • Like 1
  6. Nope. Can't use a shield with a two-hander and heavy armor + two-hander... ugh... maybe on a triggered Streetfighter.

     

    With a a Mindstalker I prefer not to SA every attack, but rather do a Full Attack-SA-FullAttack-SA chain. So I usually have 100+ Focus on every SA. Sun and Moon 1 head autoattack gave me.. like 20-30 Focus? Pretty useless for my purpose.

    So we usually talk about different builds and situations ;) I can say for sure that I can survive with heavy armor even ship combat fight and do a lot of damage with (Sun & Moon + Small Shield )

  7.  

    But  I also forget to tell you that Helwalker will give ~45% addition spell damage AND with Sun & Moon you can cast SA without worrying about other abilities (Sun & Moon do 2x attack). I point about SA because with cipher +1 PEN and Monk's +2 PEN you will hit 14 PEN and can pen even dragon armor from 5m range

     

    I tried Sun & Moon. Grave Calling did way more damage overall.

     

    Are you sure that you check it with SA, because with SA it do 2x hits and second one re-generate your focus which allow you do next SA hit etc...

     

    Note I do not test level 20 builds, but rather level 13 builds.

    I test all my build only on L20, BoW, Ukaizo bosses fights and some High Level ship combats

     

    When I have spare wounds, I always ended pretty dissapointed with the attacks' effects. Maybe the issue is that I spec my characters offensively, so can't really keep up something like Dance of Death.

    So you never try shield + heavy armor setup ?

  8. But  I also forget to tell you that Helwalker will give ~45% addition spell damage AND with Sun & Moon you can cast SA without worrying about other abilities (Sun & Moon do 2x attack). I point about SA because with cipher +1 PEN and Monk's +2 PEN you will hit 14 PEN and can pen even dragon armor from 5m range

  9. Devastating Blow upgrade. Yeah, mostly on Blooded, preferably near Death enemies. Depending on enemy, when dual wielding, the first hit may go from Blooded to Near Death and the second may kill. Of course that's not guaranteed, depends on enemy hp and defenses and might now be much less likely with 2.1 dual nerf. It also provides +10 Accuracy (which monk skills boost Accuracy?).

    Yeah, accuracy bonus is OK, but there no ACC + PEN ability, so you will lack one of those two options

     

    +25% damage spammable dual attack (with +2 Pen) is obviously Crippling Strike.

    Crippling Strike is cool, but you will need to mix it with your SA, which is not that good ;) There also DW nerf that reduce both Monk and Trickster damage, but Monk has a lot of cool primary attack skills with unlimited usage

     

     

    Stun is nice but it's CC vs raw damage. Monk doesn't increase damage much (though Torment's Reach does a little splash damage). AND it's vs Fortitude, which is a bitch to beat. That's a huge weakness of Monks in general: all of their attacks target that defense, which is typically the highest. Sure, there are Enervating Blows, but the Crit rate of such a build isn't particularly high and, even when it lands, it won't drastically change things. On the other hand a Cipher can paralyze, aoe immobilize, charm, frighten and a Trickster can Terrify nearby enemies. So stunning isn't crucial, I'd say.

    Oh, so you never check monks damage rolls ;) I also worry about that vs Fortitude BUT vs Fortitude is only Skyward Kick and L1 ability and all CC's, for example both Stunning Surge hits will be done vs Deflection and Torment's Reach hit also will be done vs Deflection + AOE will be done vs Reflex and only CC will be done vs Fortitude + TR do ~ 30DM because of lashes and PL scaling

     

    Don't forget that all rogues CC, except (Blind Strike) check Fortitude + All L6 DPS Cipher spells also check Fortitude, but Monk can lower it at least by -20, when Rogue can't lower it at all 

     

    Ad. 2.2. You can't tank in ship boarding actions with Blade Turning either. In fact Mirror Image will may carry you trough the initial, critical burst

    Well you can cast at least two of them in chain and do pretty good damage to all enemies around you ;) If you fight with Principe barbarians you can even kill some of them  

     

    If we're playing exaggeration, for me a Helwalker dies if an enemy as much as sneezes in his general direction

    I always play with small shield + heavy armor combination + resistance to distraction or some range setup if I fight VS boss 

  10. 1. I think Trickster Sneak scales higher then 35%? Regardless, you conveniently forgot about Rogue active abilities vs monk. Which Monk ability does up to 300% extra >damage? Which ability is constantly spammable for +25% damage? And what do you base your assumption about Focus generating speed on? Torment's reach is +20% for THREE wounds. Skyward Kick is nice, but it's level 19 and also pretty expensive AFAIR.

    1.0 Trickster Sneak add ~ 35% DM

    1.1 If you talk about Finishing Blow, then for me this ability works only on target in `near death`  state, or maybe `hurt`

    1.2 Which ability is constantly spammable for +25% damage ? Well that good argument, but +25% DM vs Stun affliction which reduce all defenses by -10 and strength by -5, which cause -20 Fortitude defense

    1.3 Focus generation because of +35% DM from lashe's 35% lashes DM has the same DM output as +85% to DM 

     

    Ad. 2. Tuotilo's Palm? So your plan is to tank the damage output?  Also you conveniently leave out 50% damage taken "bonus" of the Helwalker subclass, which is very difficult to compensate. Last but not least, you didn't mention Rymgrim's Visage, which is an excellent melee survivability boost.

    2.1 That is fun but Helwalker, because of free +20 attributes bonus can max resolve and combine it with Tuotilo's Palm + Borrowed Instinct + Cloak of Greater Deflection and achieve 140 Deflection 

    2.2 You can't use Rymgrim's Visage to avoid bosses attack or tank is ship combats

     

    For me Trickster is way more survivable then a Helwalker and requires less babysitting. Single target damage output is also much highe

    For me trickster always DIE from 1 - 2 fortitude/will target spells

  11. Alright. So, after comparing both Mindstalker and Transcendent - while Transcendent excels in AoE damage, I like the focused single-target damage that the melee Mindstalker offers, with the defensiveness of the Trickster Rogue. I love love love all the goodies it offers.

    My last  min/max thoughts in this discussion ;)

     

    1. I don't think that Trickster has something special for single-target damage that Helwalker don't offer for you, in summary you will get +85% addictive damage (Sneak + Deathblows) and Deep wounds passive - on other side Helwalker can offer for you +45% (From Strength), +15% Lighting lash, +20% Fire lash (Multiplicative), so the greatest difference is in +40% addictive damage for SA (But Monk will generate focus faster)

     

    2. You also write about Defensiveness, but according to my tests any monk subclass with Tuotilo's Palm, has better defenseless than Trickster, at first Helwalker has +30 Fortitude defense which make him very durable even against mages and cipher enemies, at second it has +20 Will defense, at third it has +20 Reflex defenses from (+5 Dexterity and Tuotilo's Palm) and +10 Deflection from Tuotilo's Palm, Trickster can offer for you only +30 Reflex and +10 Deflection (+30 With Double mirror, but I usually don't use this spell),  

     

    2.1 Blade Turning is special ability that make Monk the best passive tank for shot period of time, you can also ignore some boss attack for example Magma Dragon or Ukaizo Dragon Essence

     

    3. Monk will also offer for you +2 PEN, +5 DEX and (10 INT) +50% Long effect duration, this is important because 35S and 20S Borrowed instinct is very noticeable, plus monk alone can lower enemies Fortitude by 20 which will hel not only you but also your mages, plus free summons with your equip (each summon usually do +30DM per Hit), + Unlimited full attack with Ranged Weapon

     

    3.1 +500% Range for melee weapon will convert your SA to range ability 

     

     

  12. So you decided to go with soul-blade and skip such great tools as Brilliant Inspiration, 500DM Disintegration and of-course my favorite Amplified Wave and change all that things on single melee ability  :(

    Do you know that monk summons copy all your equipment and for example if you equip Whitewitch Mask, they will start spam free terrify AOE on < 50% HP or Effigy's Husk will cast 60 - 80 AOE raw DM on summon die

    • Like 1
  13. Today I tested Gambit L8 Rogue ability and was  disappointed when it return only 2 resources instead of +2 for each crrit, so then I remember how Obsiddian nerf monks Stunning Surge, so my question - is they nerf Gambit also or it works as expected, because I think that original idea of Gambit is return all resources if you crit 2 times ?

     

  14. ^ ^ ^ 

    Well check monks from BG seiries game, they have stealth and can detect traps, so I think monk may become assassin, but assassin can't become monk, for me the difference between them in their life position and how they become proficient in their class, assassin is guy who specific on killing peoples, and monk is guys who spent a-lot of time just on self improving, but of-course Vallian, can steal monks techniques and just study their agents as they want, not all agents need to kill people ?

    Mind-stalker offer invise and good melee/range damage boost + interruption
    Monks offer Action speed/Damage boost/Intellect Boost/Summons/500% To range for melee weapon/Unlimited resource/Blade turning/Penetration boost

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