Jump to content

mant2si

Members
  • Posts

    679
  • Joined

  • Last visited

Posts posted by mant2si

  1. I selected Priest as weakest subclass only because obsidian nerf priest bufs so much that I can't build good martial build with it, but caster Priest still can do very huge damage. Multi-class priest is suck but when Priest hit L7 then things change:

    * All L7 - L9 Priest spell is duration AOE Spells, i.e all of them hit targets multiple times
    * All L7 - L9 Magran priest spell has Fire keyword, if you know what I mean (Rings, Pets, Weapons)
    * All Priests has (Barring Death's Door + Salvation of Time) combination which works very well with Death godlike and only priest can safely chain for 2 min potion of last stand and combination above
    * Priest AOE Spells target only WILL, REFLEX and .... DEFLECTION did someone know how much spells can target deflection ? :D

    Why no one write how much pure Priest can stack power level ? 9 Base + 1 Talent + 3 Death Godlike + 4 From Weapon + 1 From Pet + 2 From Potion = 20, HOLY **** 10 PL for all TOP TIER spells, you can melt even Ukazio without Empower. With Empower you can reach 25
     

    Pure Magran Priest the strongest DPS build in the game, but who cares :D

  2. Added demonstration videos of gameplay.

     

    As you see the Pollaxe (in the second video) is overtuned with this build at the moment. Just use Whispers of the Endless Paths, Engoliero de Espiers or something else if you feel like you don't want to "cheat wohai paroga to win" at the moment. 

     

    Also I used cloak of deflection because the bracers of deflection although better in terms of slot allocation arte a mystery to actually get in the game at the moment.

     

    Also, I think instead of scion of flame I took arm's bearer just because I want 3 weapon sets before getting the cloak from the fampyr cave. If you can play with two weapon sets take scion of flame and get more mileage from your fire attacks. 

     

    I realized in the original post I was overtuning defenses so instead of taking stuff like bull's will I took deep cuts for more dots. Enjoy.  

    Pollaxe was fixed today in beta patch 

     

    Could you record queen fight or Ukaizo ? If you want good AOE riposte take monk shield and summon minor blights

  3. Or just leave Port maje on foot and travel back to Gorecci St.

    You will spawn in the south and sneaking to the left works even with 0 sneak, talk to the questguy and when you come back all enemies are gone, free loting. ;)

     

    Or do quicksave + quickload when you enter the location. They won't turn hostile.

    I agree, to save you nerves just skip port maje. I recorded and posted this video for everyone who want try to kill them with 1 - 2 teamate

    I done all fights on start island without stack splitting solo, but this one, was the most challenged and tricky

  4.  

    You should give a try to priest with empowered https://pillarsofeternity2.wiki.fextralife.com/Storm+of+Holy+Fire :D

    Level 9 priest/druid/wizard spells good but they will have a lot of catching up to do.

     

    This is L7 AOE & Duration spell, with Fire keyword and it doesn't damage friendly targets

    • Like 1
  5. https://youtu.be/DTnHjN5u8XM

    1. Kill Ilkari for cloak 
    2. Kill 3 guard in port maje for the ring
    3. Take Xoti hatchet, armor and potion
    4. Sell your soul for the good luck or play in party

    How this work:

    0. Pull enemies with poison trap, leave from their aggro radius, wait few seconds, and start fight
    1. Cast empowered Chill Fog
    2. Cast `Sworn Enemy` on Fighter  
    3. Slowly go to barrels 
      3.1 You should walk near mage to make him cast ray of fire 
         3.1.1 When your amulet activated you will has something like 30s with very high damage reduction
         3.1.2 Drink potion
      3.2 All your enemies should stay in empowered chill fog until it's duration end 
      3.3 Don't do anything, just drink potions and wait until enemies DPS die
    4. Cast Sworn Enemy on second Fighter  
    5. Drink potion of shield, before paladin buff end
    5. Wait until remain fighters interrupt you, and when their recovery starts cast Chill Fog second time
    6. Found one who currently blinded and has less HP, and cast Full attack skill
    7. Kill them

    Range deflection stacking: Paladin 8 + Small shield 4 + Resolve 5 + Cloak 5 + 2 Ring + 3 Drug (Resolve) = 27
    Melee deflection stacking: Paladin 8 + Small shield 4 + Resolve 5 + Cloak 5 + 2 Ring + 3 Drug (Resolve) + 8 Dagger = 35
    Melee DW deflection stacking: Paladin 8 + Hatchet 3 + Resolve 5 + Cloak 5 + 2 Ring + 3 Drug (Resolve) + 8 Dagger = 34
    Armor stacking against pierce + slash: Xoti armor 7 + Paladin 4 | Potion 3 = 10 .. 11
    Damage reduction stacking: 15% from food + 25% from amulet  = 37.5% for first part of the  battle
    Accuracy: 9 Perception + 3 Drug (Perception) + 7 Human (When bloodier) = 19
    Debuff stacking: Blind (-10 ACC, -5 Perception, -10 Deflection) + -10 (Acc from Hatchet)
    AOE Damage: 70% From PL + 15 From Human. AOE Duration: 15 Int + 3 Int (Drug)
     

    • Like 2
  6.  

    or even Obsidian doesn't completely understand the ramifications of their double-inversion system (very likely)

    I think this is near certain. Obsidian showed in the past that designers don't understand the programmer's math or simply how some mechanics worked.

     

    Some examples:

     

    - PoE: Josh didn't understand (during a stream) that a bashing shield usually resulted in less dps than having a normal shield.

    :D 

  7. I had another idea, Paladin/Wizard :D

    1. Small shield + Dagger + Pal passive will give you +20 deflection against melee and +12 against ranger targets | -acc from blind affliction make crit's never happen
    2. Take Xoti armor + Pal with +4 armor, will give you 11 armor and 50% damage reduction for slash/pierce damage
    3. Dagger + Xoti hatchet + Pal passive will give you +19 deflection against melee
    3.1 Hatchet modal give -10 deflection debuff from modal + -10 from blind affliction this will help kill tough guys when fight ends
    4. Pick Human to additional DM bonus and +7 acc

    5. As paladin you will do +25% from passive and +20% from favorite enemies, +15% possible from human

    I don't now if this legal for your play-though:

    One guard in port maje has ring +2 deflection, can I kill him ?
    Friendly Guy in G. Street has cloak of minor deflection +4, Can I kill him ?


     

  8. 201 with shield and 169 with DW (I assume that 139 without Buff), 17 armor and all that defenses mixed with Rogue offensive skills and Paladin healing, insane

    But still didn't match Arcane Knight efficiency against multiple targets, I'm not sure if you can constantly make Dragons take stealth attack bonus
     

    Did you already try it solo on DD, I assume that only Dragons can hit you with maxed buffs :D

    I completed first solo PoE run with defensive pal. build, but in PoE pals lack of offensive, now with multi-classing they look like tank monsters 
     

  9. Huh, I can't repeated my achievement  xD Maybe today is not my day or maybe I done it with attributes blessing ? I tried at least x20 times and don't want to spend more time on gambling.  But I prepared video to show you what I mean by good LUCK. I forgot to show my difficulty screen, but you can just compare enemy defenses with yours

    https://youtu.be/bynCauTF_TA

  10. If you have enough LUCK you can try to do it SOLO, take Druid/Wizard, go from another map side, put trap, pull everyone, EMPOWER Chill Fog, Cast shield, goto Bear form, cast Touch of rot, if you kill all archers/mage/rogue run to corner where only single fighter can attack you, take DW daggers or Single & Brigantine & Xoti Shield potion, kill them 

    1 x Empower AOE
    2 x Normal AOE
    3 x Health wave if you picked moon godlike
    1 x Amulet that reduce incoming damage by additional 25%

    14 - Armor

    You also need drug that increase your accuracy :D You can also kill Eder to loot his armor, but then you lose x3 health potions

  11. Oh! I've also considered playing Human instead of Nature Godlike for the Bloodied synergy. Is +7 Accuracy/+15% Damage or whatever from Fighting Spirit worth it, or am I better off just sticking with Godlike for the story elements? ... Granted, those seem to mostly be related to the main story, and this is kind of intended as a "Main story lite" character. So who knows? 

     

    I also realized that I never put down a neck slot item, so more fool me I suppose. I was thinking either Precognition (- Crit damage Taken/+ Crit Damage Given) or a Stone of Power (+1 Intellect/+2 Power Surge) 

     

    Also, it bears asking since the wiki hasn't been updated for the two big nerf patches. How much has Gipon Prudensco been nerfed? 

    Yep, your latest update look pretty solid :D

     

    For neck you can use amulet that give you +10% to buffs duration, and -10% to debuffs

    I prefer human, because +7% to crit chance is really good

    Gipon Prudensco now can give you +10 Deflection and +20 Reflex

  12.  

    And it still all hinged on them missing xoti with crippling strike at the start sheeeeeeeeeesh

     

    Yep, I incorrectly managed aggro, they should aggro on my godlike, but I used lighting strike to early :) I done this fight 2 time, one before recording and one with, with same strategy

     

     

    Paladin/Ranger L2, I don't use bombs and no-one die, everything else pretty same, I prefer rogue/fighter for eder

     

    The tactic very simple, put trap, wait until 3 archers come near it, attack with Godlike, kill archers + mage + rogue, distract last one wit lion

     

    Without DD mod all archers die with single full attack ... 

    Very nice! Dat stealth pull is next level and the sickened is huge for aoe -5 con.

     

    I thought goldpact and/or pets might work very well too because +4 armor early on is so crazy and having more targets to split incoming dps is obviously great. Wanted to try it with skeletons tho since they should be pierce immune (and a bunch of skeles with big head mode should look hillarious  :o )

     

    Good stuff!

     

    +4 Armor is really good, but they didn't aggro on me :D I'm not sure about skeletons because bows has 2 damage type and only Arquebuse has pierce. You can try Druid/Paladin this class can stack 12 - 16 armor and cast empowered corrode AOE spell

  13. Paladin/Ranger L2, I don't use bombs and no-one die, everything else pretty same, I prefer rogue/fighter for eder

    The tactic very simple, put trap, wait until 3 archers come near it, attack with Godlike, kill archers + mage + rogue, distract last one wit lion

    Without DD mod all archers die with single full attack ... 

    Fight:



    Equipment/Difficulty

    • Like 3
  14. Min-max suggestions :D

    Yep, you don't need Eldritch Aim (it's too short) pick instead Monastic Unarmed Training and Chill Fog in First Level

    For gloves I suggest to bracer of greater deflection
    For cloak, cloak that scale with history or if you don't like history cloak that give you +10 to all defenses except deflection
    For ring: 1x ring minor protection x1 ring that give you +2 defense to each fighting enemy 
    For armor: There exist top tier armor https://pillarsofeternity.gamepedia.com/Gipon_Prudensco

    Just pick bear fortitude or sneak reflexes instead of Wall of Draining, you don't have time to cast it) :D
    Llengrath's Safeguard instead of Martial Caster (+5 Armor, +20 all defenses)
    Ryngrim's Repulsive Visage instead of combat focus (help's alot vs melee guys)
    Arcane Veil instead of Merciless Gaze (For early game this is must have spell)

    Arcane Reflection instead of Rapid Casting (Help against ciphers)
    Confounding Blind instead of Gouging Strike (Lower deflection more crits, more crits more damage as streetfighter)
     
  15.  

     

    Or my lance, in this case. This is intended to synergize with Citzal's Spirit Lance. 

     

    You will usually use lance when eora is active, then if you run of spell try to use some other strategy, fists or blights

×
×
  • Create New...