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mant2si

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Posts posted by mant2si

  1. Kalakoth's Minor Blights would be my no. 1 choice with the brawling small shield: speed of dual wielding with AoE attacks, defenses of a shield, afflictons in an AoE and lots of damage per hit as well. The +20 ACC is actually the best part of Minor Blights. And it also cycles damage types. It's really good. No Riposte though.

    Yes, you right :D Kalakoth's Minor Blights + Small monk shield (Tuotilo's Palm)  and Riposte as bonus, who else want 100DM+ AOE riposte build enjoy,  free DW recover, free shield deflection, free 1H accuracy

     

  2. I assume that street-fighter is the most funny multi-martial-class in the game now, just take it and watch how enemies die

    While more street-fighter testing I come with next funny dialog in my head

    Game designer 1: Ok, let's add passive that give you +15% damage bonus for 2H for all classes
    Developer 2: Added 
    Game designer 1: Ok, let's add active paladin skill that give you additional 25% to damage, 
    Developer 2: Added 

    ....

    Game designer 1: Ok, according to calculation there remains +153% Damage bonus that we can distribute between other classes...., but we already give them +15% to 2H damage, +25% to Active skills, ... maybe we can create amulet that give additional 3% damage for all party 
    Developer 2: Added
    Game designer 1:  Hmm, still remain 150% to damage, where we can put them ? ... Now help game designer to put remains 150%

    a) Give 50% damage to barbarian (non berserker subclass) frenzy
    b) Spread 100% between ranger abilities (and move some accuracy bonuses to other classes), add bonus to druid feral form
    c) Increase all 2H weapon damage 
    d) Nerf all recovery items and add this value to +150% damage bonus, and give all this bonuses to single class :D  

  3. Nah man I don't think that calls for a nerf. That's a bloodied streetfighter critting with tons and tons of dmg modifiers.

     

    But +100% To Crit, +50% to Flanked, +50% Recovery time is insane damage bonus, you can't balance such big values with near death mechanics. Or obsidian should buff other damage bonuses, for example +30% to crit from passive, +30% For 2H weapon etc... I can't understand why in game exists barbarian frenzy, that give you -10 deflection and +5 to constitution and strength and GODLIKE PASSIVE for street-fighter which with single flanked debuff give you +50% recover + 50% damage

     

    In a group you don't need that many defenses.  Have another character play Paladin/Rogue, have him teleport next to you, and use Lay of Hands (you can't die for 10 seconds) ability.

     

    This is only concept, If I made this build, then it will be 100% for solo PotD + DD maybe Hardcore DD

    • Like 3
  4. I recorded video with my proof of concept Solo AOE Spell-blade build, it's not ready yet because I wait for next patch and afraid of further nerfs, but it's look very promising, 

    I can't use Abracham for this character, because of that I picked light armor, but of-course this build needed heavy armor
     

    https://youtu.be/sqIn_99dOs4

    Fun starts from 2:30

    The build concept: Street-fighter passives + Crippling Strike + Wizard Pull of Eora + Wizard Spirit Lance + Wizard Citzal's Martial Power
    If I can hit INT cap (35) , then Wizard Citzal's Martial Power will has duration ~ 82sec, with empower you can cast it 2 time, i.e you can continue battle around 160 sec,
    To warm up your spell blade guy you need ~20 sec, to do this, we can summon Sirena/Phantom and go to invise, after warm up your deflection will be around 130, 140 constitution, 180 reflex and 150 Will
    Your accuracy will be around 130 - 140 with skill and 110 - 115 without skill
    With heavy armor you will hit 18AR, this value will help your survive PotD penetration
    Painted Plate give you stun relation
    Abracham + Street fighter + You can use scordeo for further warm up will reduce your recovery time to 1 - 1.2 sec, go to bloodier state and destroy everyone
    I assume for bosses fight you can take staff that leach health on hit

    This fight done with Deadly Deadfire mode, if you played only on PotD this will be much easier
    When enemies miss you, you  do AOE riposte and again hit everyone, with MAX int, this will usually all guys near you 
    Each AOE hit produce, 20% raw damage
    All afflictions applied also on AOE

    Don't forget that this build support VERY defensive play style with shield + minor blights, maybe that combination even stronger than Pike. Bligts also has +20 hidden bonus to accuracy

     

    https://youtu.be/ToKZnOSDRow

    Checkout bligts damage and get ready for nerfs :D

  5. Updated OT

     

     

     

    Hey man ive been rerunning this build since ive lost my original save

     

    once ive cleared the game with it ill be trying some other classes until the DLC comes out since ive been playing way too much wizard haha

     

    Why dont you try it and tell me how it is? :)

     

    PS Good job on that Queen fight ! Looked intense !

    I will try this build on TSC, but only after patch :D I asked you because maybe you know something that I don't know, and may be you already try to go in melee. My assumption based only on your stats and buffs duration from video

     

     

    Well you probably want to drop priest as neither wizard nor priest offer any decent passives for melee combat.

    I ended with street-fighter/wizard, but now I wait for patch, because I afraid of possible streetfigther nerf

  6. Super cool build. Love the aesthetic.

    Thanks, I specially choose this helm, instead of queen hat, because of glorious look :D I didn't write that, but when you playing this build you feels like steampunk knight, shield and pistol, mind powers, teleportation, lasers :D 

     

    I uploaded Nemnok fight,  I tried to aggro all enemies on the map, but I didn't understand where fire bats gone ? 

     

    https://youtu.be/tyIbBr5jSXU 

  7.  

    I posted this fight at least 3 times, but let's do that again :D If you have cipher in your party you can use my tactic, I tried to not split stack to much, because otherwise I can't kill them all at once, but I din't noticed that first charmed boar didn't follow me

     

    I nearly kill all of them without stack splitting with spellblade (streetfighter), but all my healing potion ended and I died on boar :D You need to put yourself in position where only 1 enemy can attack you, take blunderbuss and distract yourself then switch to legendary club + stilleto (to overpen their armor), don't forget to kill all small wurms with powder keg, otherwise they will kill you on distance, and hope on good hit rolls

    I think it'd help if you show your stats and equipment.

     

    If you asked about cipher. There link to my build (you also can found one in the video description), https://forums.obsidian.net/topic/102168-build-glanfathan-soul-hunter/. I used scepter modal to penetrate monster PotD armor and drug that give me +7 to accuracy (with 4 alchemy) and food that you can stealth from boy (+2 to Perception, +2 Dextery) in house with sleep man

     

    My second attempt I done with Arquebuse, but scepter at the end was much effective, because then you can kill skeletons with it. Arquebuse you will needed  because of veil piercing and high accuracy

     

    If you asked me about spell-blade, I currently wait for patch and then post video, but if you asked about items, I buyed and take all existed legendary items on port maje (club, amulet, helm), take armor with pierce + slash resistance, for other fight I took brigantine with 9 Base Armor, and eat food that give you 15% to damage absorption,  I start fight with 10 potions of healing, only one mob  can attack me, because of pale elf race, dragon can't do much damage with fire breath, with single hand you will have 60 accuracy and 10 armor with wizard buff

  8.  check the Hasngo kill, against fights with multiple adds this build was very strong....lightning shock lash from Deltro's Cage Helm usually bulds to  between 20-100% extra shock damage when charged up and Socaretes pet for health/per kill as you kill mobs in an aoe in 1-2 barbaric blows.

    Highest single target was 370 from 1 yes 1 not 2 saber attacks on an ability actually after my helm was charged up with +100% lash and I used deathblow from stealth. So actual damage in that hit was like 350+370 or 720 damage with one two ability. two to be exact: shadowing beyond+finishing blow. 

    Streetfighter could have been better objectively than an assassin, but I used assassin forflavorr considering I wanted the big hits from stealth. 

     

    I can probably optimize the non-poison kill of Ukaizo guardian, I just went in knowing I would skip extra mobs with shadowing beyond and just play defensively vs Ukaizo. 

    Yep, I understand that, but I think Deltro's Cage will be nerf :( as other good items, (I assume they will put beta patch on current week), I also understand that with high enough Damage you can do one-hit kills and you can always run away with invise, you starts hosong fight only with 3 guys, and I really like that playstyle, I also have same character as your

     

    But now I treat invise as very bugged mechanics for solo play, at first it completely break pure POE II AI, by removing aggro from your party, at second they should remove invise if you stay more than 2 seconds >4m away from any enemy, invise should work only when you near someone, but I'm not sure if in game engine exist something like this. Or may be add something like true vision in nwn 

     

    This is bad game mechanic (but funny) , now I looking for some challenge and I tried to avoid Invise Aggro managment, Stack Splitting, Alchemy, Arcana, Armor / Deflection stacking ...etc

     

    But video with Ukaizo is really good example of this build power

  9. I posted this fight at least 3 times, but let's do that again :D If you have cipher in your party you can use my tactic, I tried to not split stack to much, because otherwise I can't kill them all at once, but I din't noticed that first charmed boar didn't follow me

    https://youtu.be/2_wVsBaN_h8

    I nearly kill all of them without stack splitting with spellblade (streetfighter), but all my healing potion ended and I died on boar :D You need to put yourself in position where only 1 enemy can attack you, take blunderbuss and distract yourself then switch to legendary club + stilleto (to overpen their armor), don't forget to kill all small wurms with powder keg, otherwise they will kill you on distance, and hope on good hit rolls

  10. Updated First post with build info after I completed my run to include adjustments made during the run.

     

    Ukaizo **** speedkill:

     

    Less Cheese please:

    https://www.youtube.com/watch?v=qUb8tIJBh6k&t=41s

     

    Also Nemnok here:

    https://www.youtube.com/watch?v=rZg-TuuTd3k&t=98s

    Good job, I also think that this fight viable with no poisons for melee, because Ukaizo boss specially designed for melee DW characters :D I'm also found Wizard + Street fighter with same setup more viable, because of additional accuracy, dexterity, int buffs, at the end Wizard has pull of Eora + Spirit Lance (Free AOE + Interrupt stunlock everyone for 30Sec), that automatically win most of the fights without invise (that is my idea about 2H weapon).

     

    You also can drop this potion that give you AS and use Scordeo, hit Ukaizo 4 - 5 time give you ~ 40% recovery speed for 30 - 60sec

  11.  

    So I doesn't see any fun solo/potd 2H builds (maybe Gut's, but I don't like fighter as second class)  :(

    I missed barbarians carnage from POE1

    2h is bad for single target dps that is the problem.

     

    On potd I use Lord Darron's Voulge any day on fights against multiple enemies but when going against say Ugaizo Guardian or Fampyrs with more hp switch to dual swords because otherwise I would be doing less dps.

     

    Yep, I agree DW for big bosses is required, but I'm has some idea, is https://pillarsofeternity.gamepedia.com/Chromoprismatic_Quarterstaff still viable ? I want to do solo PotD without alchemy/arcana with 2H weapon :D

  12.  

    If you look some multi-class ranger experience check my build https://forums.obsidian.net/topic/102168-build-glanfathan-soul-hunter

    I recorded > 10 videos with ghost heart/cipher

     

    Check latest post in the topic, I recorded video with arquebuse, in summary don't pick any other class than Ghost Heart, if don't like too much micromanagement :D, pets die very often

     

    I don't suggest you to pick chanter, there exist much simpler way to speedup attack speed, pick Berserker + Ghost Heart, you still can summon you companion, you will have very high attack speed, when you kill at least one enemy you will restore immediately, you can stay blooded and has +25% damage, and +2 to penetration, sometime game breaker

     

    Fair points. So, even with Stalker & Resilient Companion and using the Bear (maybe the boar if healing is that big of a deal), the pet just doesn't survive well enough.

     

    I've read that pets can't survive much, but I wanted to know if the revive and heal abilities of the Chanter might offset that weakness or make it manageable.

     

    Nope, you will  end with resurrecting your pet 100% of time, and also take in mind this classes combination is very boring, because it lack of recovery speed and damage boost

    • Like 1
  13. If you look some multi-class ranger experience check my build https://forums.obsidian.net/topic/102168-build-glanfathan-soul-hunter
    I recorded > 10 videos with ghost heart/cipher

    Check latest post in the topic, I recorded video with arquebuse, in summary don't pick any other class than Ghost Heart, if don't like too much micromanagement :D, pets die very often

    I don't suggest you to pick chanter, there exist much simpler way to speedup attack speed, pick Berserker + Ghost Heart, you still can summon you companion, you will have very high attack speed, when you kill at least one enemy you will restore immediately, you can stay blooded and has +25% damage, and +2 to penetration, sometime game breaker

  14. Hey man ive been rerunning this build since ive lost my original save

     

    once ive cleared the game with it ill be trying some other classes until the DLC comes out since ive been playing way too much wizard haha

     

    Why dont you try it and tell me how it is? :)

     

    PS Good job on that Queen fight ! Looked intense !

    I will try this build on TSC, but only after patch :D I asked you because maybe you know something that I don't know, and may be you already try to go in melee. My assumption based only on your stats and buffs duration from video

  15.  

    * You can use stack splitting, rise up stealth to 2 - 3 (respect if you needed), go near first enemy, wait until enemy detect you, go away, enemy will follow you

    * You can try stack splitting with traps, to do that you need to disarm all traps in start island, find a distance were enemy can detect trap, put it start fight with enemy

    * Rise up Alchemy and Int with Berath blessing and Magic Belt, you can have +7 - 8 alchemy,  just use poisons in hardest fight and run until enemy die

    * The easier way to do that is pick class with summons (Ghost Heart/Chanter)

    * You can also pick cipher and spam charm spell

    ------

    If you want to kill all enemies in melee, then you need to stack armor or deflection, you can mix berserker with priest of wael, and get free arcane veil. Or you can take warlock and use spirit shield, in summary enemy should miss or do only 25% of damage

     

    Don't forget to buy Legendary Club and use drugs that has chance to interrupt and +acc

    At the end you can pick monk class that use drugs, monk with their fists +10PL to Drugs is OP for first island (i.e you can achieve ~17 - 18 to alchemy power level and has > 30% chance to interrupt enemy + stun blow) 

     

     

    Alright. Is Eder good enough as a MT if I make him a Swashbuckler or keep him a pure Fighter, or should I invest in a Chanter/Paladin or Chanter/Fighter tank like I'd considered doing? 

     

    There seem to be multiple different ways to handle this. I'll probably grab a ranged Cipher hireling as well to fill out my party and keep the boars Charmed and otherwise enfeebled. That'll aid my Marauder's Sneak Attack damage with his bow too. 

     

    This is definitely seeming more and more doable, if slightly less heroic. 

     

    You can take pure chanter if you fight in party, then you can summon a DRAGON :D, I like DRAGONS

    Swashbuckler is OK, but on first island you can't overcome enemy acc without Arcane veil, you can also take druid/fighter, but again it will be viable after level 4 in heavy armor

     

     

  16.  

    How does it add to replay value? A practical example would be nice.

    I found Lord Darryn's Voulge and thought: wow, that would be great with a Barbarian if Carnage triggers static charge. Next playthrough I might roll one.

     

    I found the small monk shield and thought: wow, that woul be cool with a monk/streetfighter with Riposte.

     

    I found the White Witch Mask and immediately decided to roll a new wizard based on Illusions.

     

    Stuff like that.

     

     

    Yep that is cool, this make ARPG games  like Grim Dawn, Diablo 2, Median Xl, Path of Exile have so much builds and different ways to beat the game. The funny fact, in latest Grim Dawn patch they fixed same problem with defense as PoE has, they added hard limit to how much enemy can miss, something like 40%, there no point to go over this value

  17. Did you try to convert your build to melee ? :D I got an interesting idea, if you stack enough dexterity (35) and use scordeo (~60%) you can reduce melee recovery speed high enough to use Wahai Pōraga, with that amazing black hole spell you can pull all enemies into single spot, and then destroy them. I'm not sure but may be Substantial Phantom, can attack you and generate electric lash for that Deltro's Voltage helm, if that works you can do very decent electric damage as bonus, there also exist gloves that can spam crack bolt on crit, and storm spell  

    At the middle of battle you can use 1 - 2 Finishing Blow's
    Triumph of Crusaders, should help you regen health, with such high int, your buffs will be stay around 50s - 100s
    To boss enemies you can switch to DW, you can start battle with scordeo and Substantial Phantom, then after few hit's go to melee with death door, while you still has escape ability, you can escape regen and continue battle

  18. I'm not an expert on this subject, but it is directly related to the accuracy of the enemy. You have a D100 roll and you add accuracy to that. This is countered by deflection which is static. My Thief/Fighter Eder had about 160 deflection with some buffs, but he could go higher. Vs lower level enemies they would just riposte to death.

     

    I think it is like this, deflection is enough if your enemy has about 50% chance of hitting you. The game is balanced to allow you to win this way.

    PotD - L20

     

    * 110 - 120 Is minimum 

    * 130 - 140 Is good

    * +150        Make you near invincible (only bosses can hit you)

     

    If you can hit 160 deflection I suggest you to install mod that increase game difficult , all enemies will only graze you (which mean you will take only 50% of damage)

  19. I forgot to record this fight :(

    I stealth to bridge, at the center of map, and aggro all mobs (except 1 fampyr near crypt entrance), then return/run to map entrance and summon siren, she took all aggro from all mobs, then cast cipher ring leader on separate mobs groups Ghouls and then on all skeleton Archers (all the time I stayed away from fampyrs) after that all mobs start attack fampyrs (all of them have low will). Then you need only hold domination, until all fampyr dies

  20. * You can use stack splitting, rise up stealth to 2 - 3 (respect if you needed), go near first enemy, wait until enemy detect you, go away, enemy will follow you
    * You can try stack splitting with traps, to do that you need to disarm all traps in start island, find a distance were enemy can detect trap, put it start fight with enemy
    * Rise up Alchemy and Int with Berath blessing and Magic Belt, you can have +7 - 8 alchemy,  just use poisons in hardest fight and run until enemy die
    * The easier way to do that is pick class with summons (Ghost Heart/Chanter)
    * You can also pick cipher and spam charm spell
    ------
    If you want to kill all enemies in melee, then you need to stack armor or deflection, you can mix berserker with priest of wael, and get free arcane veil. Or you can take warlock and use spirit shield, in summary enemy should miss or do only 25% of damage

    Don't forget to buy Legendary Club and use drugs that has chance to interrupt and +acc
    At the end you can pick monk class that use drugs, monk with their fists +10PL to Drugs is OP for first island (i.e you can achieve ~17 - 18 to alchemy power level and has > 30% chance to interrupt enemy + stun blow) 
     

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