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Ordo!

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  1. Obsidian said that there is no numerical system for relationships with companions but your decisions will affect them. As for the other systems : You have attributes that modify aspects of combat (damage, speed etc), those can be increased with items and during level-ups. You have active and passive abilities, some of them are percentage bonuses (so vertical progression) but others unlock gameplay options (like parry projectiles for example). Grimoires have four spells each, when you have one equiped you can cast the spells but you can also invest a skill point to learn of the spells permanently (and so you can cast it without the need of a grimoire). There is an upgrading system, to boost damage, stun and others aspects of armors and weapons. There is an enchanting system, we've not seen much of it. There are numerous unique weapons, armors and accessories, they can give passive abilities and (I'm not sure of that because it was mentioned in only one preview) active abilities. We don't if it's like in Deadfire, with a mini-skill tree for each unique. Beyond that each companion have a skill tree with four active abilities, that can be modified further, we don't know for the passives. These companions can be used with the combat wheel. I think that's all we know for now ? But all in all pretty deep for an FP-RPG I would say, it will heavily depend of the nature of the different abilities and bonuses imo.
  2. It's set shortly after Deadfire but pretty disconnected from the events of POE2 (confirmed in an interview with Eurogamer). As for Lodwyn it could be the new agent of Woedica ? Or even a deathguard (the eye of fire) ?
  3. It was the best showing of the game for me. Happy to see the attributes, dexterity could be very fun. I'm not fully convinced by the skill trees, I like that each abilities seem impactful but I need to see if the ranks are not only vertical progression. And even with that the number of abilities seems pretty low honestly but we'll see. Also curious about itemization, is the upgrade system similar to POE2 with little trees ? And are unique items as interesting. The combat looks great though, appreciate the different animations.
  4. But they are upfront about it : https://www.ign.com/articles/obsidian-explains-why-avowed-only-lets-you-pick-human-or-elf And from this technical limitation they draw a lore explanation of why you can't play other races.
  5. I'm waiting for more informations, especially about the mechanics of the game, the gameplay trailer wasn't very exciting for me. It was only combat and heavily cutted, nothing impressive imo. I want to know more about companions, factions, ability trees, character building, reactivity, itemization etc.
  6. My theory is that Avowed will be a mix between Tyranny, Skyrim and Deadfire. We can see a lot of factions, we are playing an envoy of Aedyr in a "colonized" land and the game seems to be focused around depth more than breadth, ala Tyranny.
  7. Actually we can see the flag of the Watcher (Caed Nua) in the trailer, I don't think Maerwald would've sent an expedition to the Living Lands. It could be an indication of the timeline.
  8. Hey Obsidian ! How deep Avowed and TOW2 will be from a RPG point of view ? Are you using your new resources to go deeper rather than wider ?
  9. I don't know if we can ask questions about a specific Obsidian's game or if we need to be more general ?
  10. Having a defined role isn't a problem for me, Tyranny is in my top 5 RPGs, if anything the initial pitch got me more excited because I can see a lot of political stories in this game (with a lot of factions in the trailer). The itemization is a good news, if it can be closer to POEII it's all good. I really hope we'll learn more about this game before 2024. Edit : Thanks for the links ! The connexion of our character with the world seems intriging.
  11. So, I know that there will be skills trees and no classes but do we know things about : -The progression system -Skills ala POE2 with an importance for dialogues and events -The itemization I am not disturbed by the size of the game (Kotor2 or TOW) but I would like Avowed to be deeper than TOW, in both narrative and mechanics. Thanks for the replies !
  12. I hope you're right, and so maybe we would see Avowed at the TGA, or just a little blogpost to know what the game really is.
  13. MS clearly pushed for the announcement of Avowed I think, the entire conference of 2020 is just full of CGIs and promises.
  14. Actually we just don't have any infos on both Avowed and TOW2, and while Grounded and Pentiment are interesting (curious about the reactivity of Pentiment) I think it is strange that we don't know anything about the works of the majority of the studio. But if they need time they take it, I think this is a much healthier situation than crunch or anything else.
  15. The Outer Worlds was out in 2019 so yes, if you are talking about TOW2 maybe it'll be the case.
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