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Joral

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Everything posted by Joral

  1. I am trying to sign up for Reddit to ask on there Q&A, but it is not letting me create an account :S
  2. Yes, the fact that the animations are already in should make the toggle very simple to add. It does not make sense to me that it is not a standard feature. It is also sad that they just dismiss these requests, even though they obviously have people who would really like to see the feature. A "Toggle" would allow those of us who want to roleplay to do so and those who don't care to use it do not have too, hence the ability to toggle on or off. For some of the arguments I have seen against it it seems that they believe if the toggle was added they would have no choice but to use it, but with a toggle the choice is with the player not forced. I watched the livestream and had hoped that they would comment on the idea, but no comment. The fact that as josh said that it would not be difficult, I believe that it should be a standard option. Can we please get an official conversation or at least have the developers ask people if they are for or against the idea. Usually by the time a forum thread gets noticed by a developer or anyone related to the games construction, it is usually something along the line of "Sorry but it is to late to change the "Completed" version of the game, maybe we will consider an update at a later time. Next time please make these requests earlier in the campaign". That was the response I got on TToN, even though I had been posting about the issue since the kickstarter. I am hoping that we can at least get some sort of discourse on the matter from the devs. As that is the point of the forums in the development stage.
  3. I believe IE Mod for PoE 1 had this feature as well, didn't seem like a difficult thing to do as it was already in engine. Just not enabled. I know they believe that these items are low on the priority pole as they believe most gamers don't care but they DO add in immersion and detail. Sadly even "Torment: Tides of Numenera" didn't realize that people wanted this feature on "Keyboard and mouse" until after the game has gone gold. And stated that they would add it in as an update later, though no comment on a timeline . Even though the feature is already ingame and can be done with a gamepad. I am hoping that PoE2 is more farsighted in this approach. Especially since the game is STILL in funding mode. As he said "would not be difficult". I am not someone who has much experience with forums or forum polls, however if someone else knows how to set up a poll for this I would be grateful. Though im not sure how many pay attention to polls or posts at this stage of a games development. I love obsidian and there writing, and I hope they listen and add features that many of us are either passionate about or at the least would like to see in the game. Kinda wish there was an option to have this feature implemented rather than have my name in the credts/tombstone/npc.
  4. It's in the CallOfCthulu interview (https://www.twitch.tv/videos/122300066), not the Obsidian developer Q&A on twitch that was on a bit later. I couldn't tell you exactly where and it's way too long for me to sit through a second time in order to check. Basically, Sawyer stated that it's something that could be done and it wouldn't be that hard to do, but pretty low on the current list of priorities so it may or may not end up getting implemented. Part of the reasoning was that it would see limited use, so starting a thread to illustrate the level of interest in the feature actually seems like a reasonable way to go about trying to skew things in favor of its implementation. Damn. Ok, Well I guess we just have to get it noticed!!!. watched the Obsidian developer Q&A stream twice. had kinda come to the opinion that he was trolling so "my apologies" jnb0364..
  5. Ok, at what point in the interview did they mention a walk option or toggle I have watched the whole interview on twitch and not a single mention of that topic ?
  6. Well the IE mod for PoE 1 didn't look wonky for the walk animations , Unless you turned it on Double speed . But yes I want this feature added from the start if possible this time. It changes how you play the game as well as improves the immersion. I know there are a few out there who think it is a waste of time but there are just as many who would like the option.
  7. I would like to request a walk toggle for PoE2 Deadfire, as the toggle itself was not in the original game but had to be modded in. I would like for a walk toggle to be in from the start. To many players it is a RP choice. For people who don't want to use it then they can leave the toggle off, and for those of us and I am sure there are many as i have seen a fair amount of comment concerning this sort of feature. What are peoples views on this feature at this time ?.
  8. I really hope so as well. Could give more upgrade options than just a galleon. It would also give us a place to upgrade said ship
  9. Also please add in a walk toggle this time. I use IE mod for the first game mainly for that feature, and was disappointed that you did not add one to Tyranny even though the animations are in the game. Unfortunately modding on that games doesn't really exist beyond portrait collections.
  10. Damn it. I missed the livecast hopefully it will be on Youtube soon. Did they say anything about the walk toggle requests ?.
  11. 1. = I am also wanting to know if you will have a walk toggle this time as well (and No, I don't mean stealth creeping or "Slow Mode"). To me this is an important part of a RPG, and strongly affects my feeling of immersion in a game. 2. = What items (if Any) can carry over from the first game. And will you at minimum allow us to keep a favorite pet. 3. = Specifically for Cyphers (I am using Torment: ToN as an example) Will we have an ability similar to "Read surface thoughts". Since I tried torment it has seemed unusual that Cyphers don't have more non combat uses/option's, like reading surface thoughts and/or determining some of a persons opinion.
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