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Eumaios

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Everything posted by Eumaios

  1. Rimeskull solo with Ezren! I like the idea. Actually, I typically don't do bragging rights runs, hence owning that I used those charms to help cheat past the cliffs scenario. However, solo Lem or Ezren would be a worthy right to brag for sure!
  2. I used my favorite party, Ezren, Val, Lem, Harsk, Meri, and Lini for my latest all legendary run. I will be brutally honest in that I used some of those charm things I had accumulated for the one with the leng spiders. That would probably be the hardest one, although I have defeated it with the same party a while back without those charms, which I don't think even existed in the game. however, there are bugs with those leng spiders and there are bugs overall in that scenario that disqualify it for hardest. The hardest one bugs withstanding is the one in five where there are three bosses that need to be defeated and the difficulty of each one is harder by +5 for each boss you've defeated (but not necessarily vanquished) to finish the scenario. That one, in deck 5, sucks. I did it without cheating, but it was pretty brutal for this party build. Ironically, much harder than any other scenario so far except for the one with the spiders. I started up the game again recently in the past couple of weeks because I had a little more time to kill and there are things that weren't available when I had last played. The stash is new for me, as is the goblin path. The charms are really interesting, although I've only used them in one scenario (with the spiders). Overall, I'm quite happy with the game, but the bugs with the spiders is really off-putting. The other scenarios in decks five and six have been pretty easy going, although I've decided to take a rest from Karzoug in order to play my new party. The introduction of alternate characters is awesome. Currently, I'm running a regular (heroic, I think) party of Ezren, Amiri, Kyra, Meri, Seoni, and Lini. I wanted a more or less caster party but I like having a little muscle and a scout. I'm using all alternate classes, so Ezren is a scholar and such. Great synergy so far. That Ezren ability to draw both spells and arcane items is clutch, which is something I've often thought in the past. Clearly, it's such a no brainer others thought of it also. So, the most hated scenario for me with the legendary party is Thassilonian Sins. Terrible. Second would be the Scaling Mhar Massif or whatever it's called. However, having ended up with -50+ on my check because of bugs certainly has something to do with that. Thassilonian Sins is tough because the scenario is brutal. The scaling one is tough because the scenario is brutal and the bugs make it worse. Even the last scenario, I can attest through experience, isn't as bad with this party build.
  3. Ezren is extremely useful for this scenario, even on legendary. Here's why. Stock with augury, scry, or other means of putting the villain at the bottom of the deck. Then, staff of hungry shadows. Let me tell you, Staff of Hungry shadows is an awesome way to beat the crap of the Karzoug. Yeah, the bastards stack the deck against attack spells, but there are plenty of attack spells that aren't attack and, as long as you stay frosty, you can't just delay facing a villain/henchman until you have the right character to defeat him/her/it. However, the point you so comically make is well taken. It's a great Obsidz game. Great fun but lots of bugs. Even now. However, I will say, with my attack spell centered party, the only scenario that has really torqued me is the one with the three villains in deck five. In my most current all legendary run I'm on the third (? I think) scenario of deck six and it's been smooth sailing so far. However, I think the things that folks don't like about my party composition really shine in the final scenario of deck six. Val gives d4+5 to everyone else at his location, which is everyone else. Lem gives d4+4 to everyone, which is everyone including him, and can usually heal every turn. Ezren, Lini, and Lem can all put the villain at the bottom. Meanwhile, knowing exactly what's coming up in order means that Ezrens heavy hitting spells can be appied where they will do the most good. The only downside is losing Harsks sniper bonus and Meri's solo bonus. However, Harsk is pretty good with a bow at the end and Meri can still evade which comes in handy in the very early stages except for the big guy himself. I'm not arguing against the fact that the bugs are a pain in my ever-lovin' ass. I'm just saying that planning mitigates them pretty well.
  4. Someone else wrote up something similar earlier. I wasn't offline, but something happened to screw up my save also. The one with three villains and whatnot. Most frustrating. Anyway, I just finished the scenario again, so I hope it takes this time. Keeping my fingers crossed. This is definitely something they should fix. At least it isn't game breaking though.
  5. Hack in and give him some blessings. Life's a tough road for a lonely Ezren. <.< I haven't tried to solo with him yet, though, so maybe that's just a false assumption on my part.
  6. Yep, I just finished the scenario I hate most of any in the game, which is Thassilonian Sins. I've done everything on legendary and my favorite party build always has a harder time on Thassilonian sins than everything else. Was playing a bit on my computer and then played some on my tablet. I finished the hated scenario on my tablet on Legendary, quit, and when I returned both the tablet and computer show that I have not finished the scenario yet. This is the rare glitch that actually pisses me off because it just hit me on the scenario that is, hands down, the hardest for my party build. I will not get a beating like this on any other scenario on legendary, including any in deck six, which I can attest from experience. EDIT: However, having a moment to collect my irritated thoughts, to be fair I must observe that it's merely forced me to play the game more, and I enjoy the game, so I guess I can't complain too much. I'm going to switch to my non-legendary party for a while so I can relax before heading into to mosh pit. Having already won the scenario on legendary, I could simply get past the scenario on regular, but that still feels like cheating. That's my self imposed problem and Obsidz isn't responsible for that. However, they do deserve a little heat for one of the features not working right, which is to have the accounts synced. I just don't want to flame them unfairly. Just... fairly enough.
  7. I've had several issues with deck 5 so far. I resolved Rimeskull even though the weird issue where I'm automatically forced to move to a new location, use an ally to explore, face and resolve the card during exploration, end my turn, and the next character who enters the location pulls the exact same card because it stayed in the deck is still there. ...And, no, it's not that there are two of the same card stacked. The deck count never goes down. However, I faced Mistress Delvahine and a random monster popped up. It was a cultist. I smote him and it acted as if I had explored and faced him. Even though I pulled her, the Mistress Delvahine card disappeared after the cutscene with Harsk. Too bad, since I was going to smite her and win that scenario. Luckily, while I sometimes get nerd rage like, say, recently when I rolled all ones on two twelve and a small assortment of other sided dice. When it comes to glitches, I'm pretty mellow. I think Obsidian should have done a better job getting it out the door with fewer issues, but I was so impatient to play it I just don't care. Great game anyway.
  8. No, it's a glitch, Hannibal_PJV, although your advice is solid. The gale armor is also good for this strategy wise, but my problem is definitely a bug. They fixed it so that you can move into closed locations now, so that bug, which is what I remembered from the past has been gone in my recent runes. I just figured out what the problem is. I'm going to continue to see if I can replicate it again, but it seems that if I have multiple people at a location and bury a spell to overcome the henchman stonehead trap, the other people can't move, even if there is a viable open area, in this latest case on both sides, to which the character should be able to move. I'll get back if I can make it happen again. EDIT: Yeah, spell does it. There seem to be general glitches in terms of rolling for the fortitude/constitution check. When the players roll and click the green arrow appears, the Explore now/Forfeit Exploration buttons pop up. It doesn't matter that much, although it does prevent casting spells, using powers or items, or moving. The player must choose to explore or lose the first exploration. Now that I know, I'll just finish the game without burying spells, but I'm going to keep plugging away at it. Twice is chance. If I can replicate it in the same way a few times and with multiple characters (although I've now done it with Ezren, Lem, and LIni), then it's pretty certain. I'll give it a few more tries. EDIT 2: Nope. I've just buried spells rather than fight/disable the stone head with two different starts, one with the entire party together and one with the party separated. Both times, other characters could move. It seems to be tied to the fortitude/constitution check at the beginning but I don't have more time to spend on it. It happens intermittently, so I guess I'll just try to make it through the scenario. Unless I have more information, I don't guess there's much more for me to say.
  9. Update: I played the steam version after I linked the account. I did not have the same problems again. The scenario plays a little different than I remember. I think you used to have to go through in a very strict order before and all your characters would get moved if you closed a location. Whatever it was in the past, right now I didn't have the problem where I couldn't move characters. I didn't try to replicate the first issue I cited above, but I'll try that next. Since this is a work around, It'll probably be a while before I check this post again.
  10. Device: Samsung Galaxy Tab S2 Model number SM-T810 Android 7.0 PFID: 2FF2C60C842D9B38 Full disclaimer: I started this scenario while not logged into the network, so that might have something to do with it, although I thought the only problem while not connected was not getting gold when you do things like close locations. I've had a variety of issues with Deck 5 (Sins of the Saviors) Scenario 2 (Rimeskull). I'm playing on Legendary difficulty with a party that has only done Legendary, so I'm hoping I don't have to play a lower setting to get past the bug. I played once with one bugged result and another three times with a different result that has been the same over all three different plays. So, I've had a variety of wildcards, such as extra monster in each deck, banes +5 difficulty, all checks +3 difficulty, etc. I don't think I've had one particular wildcard that was the same in each scenario, so I tend to think it's not a wildcard, but you never know. My party consists of Ezren, Val, Lem, Miri, Harsk, and Lini. First of all, when I close a location, my original character is automatically moved. When he or she got to the new location, he or she could still act, use cards, etc. However, none of it mattered and so the next person to go there faced the exact same card, even though that card was supposed to have resolved. That happened the first time I played the scenario. Subsequently, however, over the course of three games, when a character closes a location, he or she is automatically moved. When I end that character's turn, the next character can play cards, use powers, etc. but cannot move to a different location. as a result, I can't advance the story. It's really weird. Anyhow, as long as I can find a workaround, all is good. Also, I've just now linked my steam and tablet versions, so I'm going to try it on desktop to see if that yields better results. If I get through it that way, that's great. I'm not on this forum much, but if I see any questions that will help resolve what might be an issue for other folks, I'll try my best to provide it. EDIT: accidently put Deck 4 instead of Deck 5.
  11. I've greatly enjoyed this game since the first day of release. I've certainly gotten my money's worth out of it. There have been some glitches, but those seem to be quite minor now. Even the computer version, which I've finally had time to play a bit more, is pretty good. In fact, unlike some Obsidian product, the steam version seemed to be stable out the door, although I didn't have time to play it straight away on release, so you might have tidied things up on that end. There's only one thing that's still glaring to me. When I first played the game, Lini interupted the villain's lecture with a druidic battle cry. That was splendid. However, it soon became clear that you had diluted that idea by having her interact otherwise with the villains. Sometimes making unnecessary (and inane) responses followed by her battle cry, such as when she responds to some villain that she would not be skinned like a rabbit. I know you need to build her character, but you could do that (and in fact you do that) in the cut scenes preceding or following the deck. One of her best lines is when she talks about saving her friends from the flood, and maybe a few humans too. It's not Shakespeare, but who cares. It's fun dialogue for a campy card game. I actually like most of the dialogue, but you really should have kept to the discipline and made Lini do absolutely nothing except interrupt the villain's long winded spiel with her cry of druidic rage. For example, if this lecture were directed at Lini right now, she would silence me with a battle cry and a sunburst up the wazoo.
  12. I actually entered my code after I purchased everything, but it still gave me all downloadable content and upgraded me to the Obsidian version. It was very confusing and I'd already put in for a refund in order to purchase the Obsidian version, but the store page said I already had the obsidian version in my library. Of course, if I'd done it before the wee hours of the morning, I might have fared better.
  13. I accidently purchased the basic version before I activated my product. I requested a refund on that, but it might have been cool to have the option to upgrade to the Obsidian version. I'm not sure that it will have much more in it, and I don't have time to check it out just now, but I figure I'll purchase the Obsidian version in order to support Obsidian. Just another nameless internet guy looking out for good gaming. Disclaimer: it's late here, so I don't really blame you guys because I got confused. Happy hunting! EDIT: I just realized that I have the Obsidian version. It won't even let me purchase it for myself and says I already own the game. Whatever. I'm leaving this post with the above erroneous information just in case other people have had a similar brain freeze and maybe they can learn from my mistakes.
  14. Hey, random part of the internet, this random internet guy just got accepted to the nursing master's program and received his first email from his advisor today! Huzzah! Considering where my life was some scant five years ago, I would classify this as a miracle! With any luck, I'll be going for my DNP soon after I'm done! Don't want to bore people about it, but there had to be some place for me to jump for joy without carrying on long enough to get on anyone's nerves!
  15. Since Kona is still in only the first stages of development and I'm holding off on Tides for the time being (and not following the thread for fear of spoils either) I'm doing challenges in long dark and playing the board member game of hashing it out in the steam forums. ...And once on the Hinterland forums. Place is worse than here for being a ghost-town, but what the hell?
  16. I've been thinking of getting the newest hitman game since before it shipped. I don't want to drop the cash for a game I don't play, though. I've made a hobby out of doing that. Still putting off finishing Tides, although I will say I've enjoyed what I've played so far. Maybe I'll just keep playing that and figure that the forewarned disappointment will actually make for surprisingly good gaming. Happens a lot. True story.
  17. I thought the Pillars backer crafted NPCs were all non-essential. I have enjoyed the Tides NPCs, though. The Pillars bunch didn't seem horrible. Some were quite well done. The backers were all gold identified and so you could completely ignore them should you wish. And, as an aside, I read somewhere that the design team paid tribute to one of the forum members here who had died. Veceris or Viceris. Something like that. They put a gold NPC for him if I got it right. Don't know anything else. I call that classy.
  18. I'm enjoying Kona, but it's a bare-bones game. I popped in the Long Dark, since I view it as a superior survival horroresque game. However, what I really want is the story mode. That's always 'coming soon.' You know, coming soon for the past couple of years, which is when I bought into it on Steam. Not angry since the sandbox game and challenges. After a few hundred hours, some of which I've actually played, I can say that it's an excellent game, but I'm getting impatient for the story mode to ship. I want to get back to Tides, but I'm going to wait just a bit to see what news we get on the patches soon. Usually don't wait for patches, but I've been patiently waiting for the game this long. I can wait just a tiny bit longer if a patch or two will enhance my enjoyment. I hear ribbed patches in particular add to the pleasure.
  19. This is what worries me. Not that I don't think I can make it through the combat. I might or might not have a problem, but I generally do pretty well. The problem is that I don't like tedium. I actually would prefer less combat in a game like Tides rather than more. In Darkest Dungeon? Yeah, combat is central. Even in Pillars, combat is a natural part of the gameplay. In Tides, each crisis should mean something. If it comes to combat, that combat should have as much meaning and impact the game world as much as key dialogue choices or tide swings. Combat in Tides is not to be taken as some lighthearted thing like it is in Pillars. It should more resemble real life where combat is generally avoided and where people who see it as a first resort are forced to deal with the ramifications. I don't want my guy, whom I've built as a problem solver, to be defined by the sheer trail of bodies he left behind. This is where I think the writing for Tides could have surpassed PS:T. I don't mind being forced into combat because the story has made some combat inevitable, but I don't like the idea that there are areas where hiding, talking, or planning are rendered moot by a design that has gone out of its way to render such ideas useless. I haven't had a chance to play anything all day, but I'm wondering if maybe I should do something I rarely do, which is go out of my way to wait for a patch. I've greatly enjoyed what I've played, but I don't want to run into something that turns me off so I start to resent the designers. As an aside: Dune? pfeh. The setting in Tides screams for some sort of Lovecraftian sanity mechanic. At least it would highlight the weirdness to which I understand the player becomes inured through sheer volume.
  20. ****! I've been so busy with my own things that I didn't even know they had a kickstarter. I missed it by six days! I wonder if I can still pledge something. I'll have to look at it later. I don't have much time, but if it's still possible, I'll throw some coin at them tonight. Otherwise, I'll just buy it when it comes out.
  21. I actually like the characters I've met pretty well. No Morte, Annah, or Dak'kon, but not entirely bad. I even took a liking to I actually even liked the insects. However, the Cast-off is lackluster compared to TNO. I mean, TNO had some damned interesting incarnations. The Changing God seems like a Torment version of Sybil. He might have an infinite number of personalities, each more boring than the last. An irony that isn't lost on me. However, I'm hoping that eventually the dialogue will start to offer more interesting options from the PC.
  22. I've been playing Tides and Kona some. Still smarting from my vicious ass beating in the final depths of Darkest Dungeon from the last time I played, so I've been holding off on my return until I can get some skin grafts, a blood transfusion, and maybe a couple prosthetic replacement limbs. Darkest Dungeon is a great game, but perhaps one a bit too brutal for a nancy boy like me. Also, I don't know if it counts, but I've been playing a lot of Rosetta Stone Latin American Spanish lately. It's kind of like a game. Even keeps score. I'd like to have some rudimentary ability to at the very least understand it soon. Would really help with some future plans. My life partner speaks it, so I'm hoping she'll play it with me when I get a little more skill.
  23. I came into the game without any pre-conceived notions. I paid into the kickstarter and then waited for them to release. I did do the alpha, but I didn't even load up the beta if I recall because I didn't want to know what was coming. One thing about the writing that I will say is that I can see how it could go overboard on the 'weirdness' theme. The idea of weirdness is that it contrasts with sameness from time to time. In fact, even if you took out the magical or metaphysical aspect, you could still drive home unsettling or strange ideas. I like the in your face approach right now, but PS:T had plenty of mundane things in it that were interspersed with absolute oddities. I also like that PS:T left some questions unanswered or at least open to interpretation. I'm early in the game still, I think. I just managed to So I'll get a first hand look soon to see if the writing stays even. ...But I agree with Starwars about the writing itself being in some ways better than PS:T while the setting sometimes seems to veer off more towards erratic than 'weird' per se. On the other hand, PS:T had the Planescape setting which at least set some limits. This one seems to be hashed out in a way where I can see it starting to ape PS:T rather than model after it.
  24. I once volunteered at a library event about ten or so years ago that showed the Lord of the Rings Trilogy. In the forum part afterwards, in which the viewers had a chance to discuss the film, this one ol' feller got on about how the films could be explained in fifteen minutes. To paraphrase: Bad guy does something, good guys do something, bad guy fails, good guy wins. As I recall it, and it was a long time ago at an event in which I was a volunteer setting up the equipment, catering, and other things (clearly *not* there to participate in the forum), but this guy's critique was all of five minutes for an event that was several hours in the making if I'm remembering it right. I remember thinking, as I attended other matters at the event, 'this guy came here just to dump on the trilogy.' I wasn't angry with the old dude. Didn't say much at the time and haven't dwelt much on it over the years, but I've always remembered it. Nowadays, we'd just say something like "haters gonna hate" and be done. I'm not saying you (or your friend) are haters. I'm just saying that I spent a lot of money on this game and I don't regret expense at all. Sure, if we distilled every game down to the clichés, then I haven't played one that isn't. This game, though? The clichés work pretty well. That's about as much as I could ever expect out of a game after over forty years of playing them, from Pong to Tides. I guess I'll bother with this discussion because I think this is a fine game so far. By the way, have you simply seen so far, or played a bit also? No weight on the answer. Just figuring out where your experience lies.
  25. I don't know how far I am in the game, but something both greatly depressing and wonderfully splendid is the consequences. Now, it will be cheap if I play again and have the exact thing happen. In fact, I'll probably kvetch about it quite a bit, but if I can change this on the next run, I'll be singing the praises. I decided to which used up resources that I thought I should recoup by sleeping. When I awoke, I was informed that Right now, I have a bit of an increase in Silver, Gold, and Red and a fair amount of Indigo and Blue. Probably Blue more than most, but I don't know where to look to find out and I actually don't mind finding out through natural gameplay. I'm greatly pleased with this game. Granted, I haven't engaged in hardly any combat and I do sometimes become impatient. On the other hand, while I think Ganrich's point about fleshing out the positioning angle and whatnot are valid, as long as the crises serve to add some sort of piquancy to the situation, I'll put up a few tedious combat situations. Just not endless numbers of them.
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