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Everything posted by DarkPhoenix8

  1. Thanks a lot. Thing is, I've never even played TB before so I don't know what to expect. Do you have any suggestions for the TB tweaking? For example dumping dex or maybe choosing different spells this time?
  2. Hi all, I've looked everywhere I could think of and couldn't find any PotD solo turn based build so I've decided to ask for one here. I've already finished the game on PotD solo RTwP with a Devoted/Streetfighter and it was a lot of fun. However, this build obviously won't work on TB. I'm really interested in FINALLY trying the new turn based system but I only play solo PotD so here's that. A few points for this potential build: 1. I'm using Berath's Blessings so builds that are very weak at the beginning are still fine (I hope). 2. This build should be able to win against every boss (including expansions), including optionals such as the annoying Fampyr's Crypt. 3. I would very like for the build to be able to win against one of the Mega Bosses (I don't care which one), but I don't really expect to find one which does. :(( 4. Tested builds are preferred. Thanks in advance for anyone who tries to help.
  3. I agree. With only 1 action per round this is a very big nerf to fast attack characters who are built to have high DPS. Acting first every round is not good enough if the overall damage is reduced. HoMM5 did it right, please make it similar.
  4. AD6.1 in story mode also gives an extra card feat. They can fix that as well and hopefully add a way to fix all characters who don't have the right amount of feats for their level/progression.
  5. I've finished AD6.1 and along with the power feat (scenario reward for 6.1) I've also got a card feat which in fact is the adventure reward. I don't want this erroneous card feat, It messes up my characters' decks! If you ever fix that bug, can you please add some checkers or something that remove feats which don't belong? (like comparing the amount of feats we have against adventure completion/character level whenever we finish a scenario). I know there's a similar bug in quest mode but much worse - a card feat after every single scenario! As it stands now I don't even want to finish AD6 because then I might get one more card feat (and as far as I know I might even get more card feats with Ad6.2-4!). Please help fix my sweet characters.
  6. I have one copy of "Gozreh's Trident" from a treasure chest and I found it for my high lever wizard. I've decided to move it to my low level bard (who's in the second party) and farm for more with my first. I did find it again but when I tried to move it to the other party it was removed. Do treasure chest cards behave in such a way that a party can't have more copies of them than I actually own?
  7. Wow this is huge, thanks so much for the reply! Does that also mean I can have a party with multiple copies of a specific loot item (e.g. Mokmurian's Club) by running a scenario with a new party and passing the loot to the established one (rinse and repeat)?
  8. Do different parties in story mode share the same vault/box? I'll try to explain what I mean by that: I've been playing story mode with a party of four (Paladin, Rogue, Wizard and Druid) and I've collected a lot of valuable cards, one of them is the Deathbane Crossbow which, as far as I know, has only one copy of in the game. A few days ago I've started playing with a new party of two (Monk and Bard) and I was wondering if the bard would also be able to find a Deathbane Crossbow for himself. I have a bad feeling he wouldn't but I'm not sure. If I'm right then imo it's a really bad design: if I want to optimize my first party then my second one will suffer greatly for it because it will lack a lot of key cards. Please tell me I'm wrong!
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