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aksFourpaws

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Everything posted by aksFourpaws

  1. I usually start all spread out to deal with the more focussed closing checks first and then pull the party into smaller teams for the rest. Of course there are some exceptions from that: Teaming up to close locations with bad side effects as fast as possible. Merisiel just works best alone. Using Harsk to control which boons Seelas Crusade plows under.
  2. Besides massive scouting, for me the Rings of Protection, Sihedron Rings and the always popular Adamantine Plate Armor took a lot of the pressure out of the fights. Of course with an A and B Team those cards might be really thin streched.
  3. I have tried uninstalling and reinstalling on my phone, which I don't usually use to play. This got me the updated Version and everything unlocked so far is still available to me. As far as I have seen before only running games are lokaly and all progress is linked to your google/ ios game account.
  4. Knowing how tricky some treasures are to get I would suggest Heat Metal as an alternative to Fiery weapon, Common Adventure Deck 2. It gives 1d4+1 to a Combat check at your location (no Weapon needed) and can add 2 Dice against Barriers with the Lock or Trap trait. Sure Aquire and Recharge rolls are 1 higher than the other two, but I feel Line has the least problems with that of all the divine Casters. Also I feel one should increase her handsize as soon as possible. 5 Cards can be really small, when you have to hold onto an animal Ally and maybe worse start a game with your healing Spell(s) in hand. I feel always a bit uncomfortable with omly 3 Combatspells and no Backup in my Deck, but i might give it a try in my second playthrough. by now I have a few more Options to fill my Deck out.
  5. Especially Shock Longbow got a lot of diskussions when the Tabletop Version came out. From reading last years discussion of the Card again, this is a case of simplification making the situation more complicated. Appearently the Bows using Strength where planned as Composite Bows, but that got dropped for space and readability reasons. http://paizo.com/threads/rzs2qt5a?Shock-Longbow-1s-second-power#2 I can't remember a similar Situation for other Weapons like Crossbows though.
  6. Having played through the whole Adventure Path, in the Tabletop Version, with Harsk in my Team this was an interesting read. Which make me feel I have to add a few points, that are admittetly a bit special case: 1. Scout ahead was for me more of a nice Teamwork- Ability for a free one. (I am looking at you Seelah) 2. From Hook Mountain Massacre on you will be fighting Giants on every Step of the journey. with a short break during Sins of the Savior. The extra d8 from Enemy Lore will save you a lot of blessings. So don't discard it just for the small amount of scaling. 3. Shock Longbow is the earliest magic Ranged Weapon to give ranged + d8 + 1. Its not easy to get but well worth the trouble. An Attakroll of 2d8 +4 will bring you far into the Game before Combat Difficulty catches up to you. Except for Deathbane Crossbow but that one is in higher Demand. 4. Unfortuneately Sniper Shot becomes a bit unreliable in the Later Missions when Characters get forced into the Same Locations, but it is still to good to not invest into. The Shadowclock is used to rare in the Campaign to talk about it to long. If you encounter that Location just park Harsk there and enjoy your free Hand Refill at the Start of his Turn.
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