
Strategy Builder
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Lol @ the ridiculous bow with glove. All of the characters are pretty strong. The only one I can't puzzle out is Sajan, but I hear he's amazing with someone who knows how. It's a mistake to put them in tiers. Harsk for example is terrible solo, but very useful in a party. This sort of tier thing works for something like a 1v1 fighting game, but not for Pathfinder.
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Card rarity?
Strategy Builder replied to Weskingofscots's topic in Pathfinder Adventures: General Discussion (No Spoilers!)
I have the blessing of Cayden. I don't really remember where it came from. Treasure chest, I think. -
Loot Question
Strategy Builder replied to Weskingofscots's topic in Pathfinder Adventures: General Discussion (No Spoilers!)
Please don't publish unfounded negative rumors as if they are fact. That's highly toxic to the game community. -
I found the scenario to be an easy win on legendary. However, my deck is designed for fast exploration, and it makes almost anything an easy win. Four characters. If your characters explore quickly, and use things like scrying and the feather and spyglasses, then there is nothing challenging about the scenario. First-try win even with a large party. Depending on your party build, the math could go either way on what is easiest. More characters means you are able to sift whole locations uninterrupted, and good planning means you'll never run dry even as the villain is wasting turns. That said, I was mad that the villain only wasted 2 turns the whole time... yet I won handily on my first try. Didn't see that coming honestly. Edit: it should be noted that there are 3-4 allies in each location, not 2, so the math being given here is not really accurate.
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The tutorial says "when you encounter a villain, your characters may attempt to close locations." It then goes on to explain the normal consequences of defeating a villain. Once you start monkeying around with the basic principles of what a villain is (One per scenario? Three?), defeating it (erm no, in this given scenario you defeat it twice using the poison trait and hold your mouth kinda like this while tapping your heels together), etc., then it's reasonable that people will have questions. I am glad we have a forum to discuss them. Not all of us have a tabletop group and discuss the rules on a regular basis. Thanks for the helpful links. The snark is childish. Kind regards.
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I would like to note that I was thinking of the wrong location: the rules for the vault of greed state that an item is banished when one is acquired, not encountered. Does it seem strange to you that the developers left out a whole game feature when building this engine? Is it intentional? They haven't replied to comments and requests about it yet. There are some things that cause you to acquire cards that do not trigger powers properly. I'm thinking of cache encounters here. This is an issue that needs to be addressed.
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I'm sorry for the rules lawyers and people disappointed by the results of their own bad planning, but the location's function is explicit: you banish the card upon encountering a boon, not upon attempting any checks. You must banish a card before taking any other action, and that would include declining your check if/when that feature is implemented. In other words, it functions correctly and the proposed feature would not affect the function of the location. Edit; the location rules also trump any application of the general rules, even though rules about accepting or declining a check, as quoted, are in fact irrelevant. The location's power is not tied to any check performed.