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snapcall

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  1. Yes that ended up being my experience as well. Sajan ended up being the blessing bot for most of the run, using Staff of Minor Healing to recharge and stay healthy. He was very unreliable for combat for me though until I buffed his DEX up to max. Merisiel has some of the strongest combat rolls in the game (you have plenty of room for solo explorations when you 3-4 party each map). Later scenarios have that super annoying condition where any combat will trigger a henchman to attack you; she can save you a lot of grief there. Same with those traps that trigger a battle for everyone, tower, etc. And then she has delay which wins me multiple games just because of how fast it can end the game. My general strategy with her is to explore as fast as possible (multiple Spyglasses, Quill, Codex), delay the main villain, then move everyone out to temp close. Often those kinds of tricks are the only way to beat the harder maps for me since they push the blessings end of game timer so close.
  2. Hey thanks for the first response Great call on the party size. I went with 4-4-3 for my legendary playthroughs and Sajan was in a party with Amiri, Lem, and Kyra. My problems with Sajan are: 1) he is very weak in the early game because of the unreliable nature of his rolls (recharging a bunch of dice for 1d10 can still lead to him failing checks easily) 2) he hates discarding blessings to help others because it makes his combat even more unreliable when his turn comes up 3) he's basically good for one combat per turn and then spent I personally rate Merisiel and Amiri as the best villain killers and then Seelah and Valeros in a pinch. In my runs I always needed blessings to ensure temporary location closes prior to fighting the villain so I never used Sajan over Amiri. And yes, based on your advice I'll move Amiri back to the first level. I wasn't sure if others would agree so I put her a level below to start.
  3. I am curious if the community agrees with my list and I'm open to other interpretations Perspective: Trying to beat the game from the very start on legendary difficulty. I'm assuming a standard 3-4 person party since I just split the roster into 4-4-3 parties. God Tier: Merisiel, Seelah, Ezren (with add on deck), Amiri Good Tier: Harsk, Lem, Seoni, Lini Weak Tier: Valeros, Kyra, Sajan
  4. Hello everyone, I'm working on a comprehensive guide to all of the Pathfinder characters and wanted to get feedback from the community when I'm wrong or need to revise. This guide is from the perspective of a player who wants to make the best builds for legendary difficulty. I've finished the game, starting on legend, with three different parties. In case you were wondering, I gave it a lot of thought and my parties were: Valeros Merisiel Lini Seoni Amiri Sajan Lem Kyra Seelah Harsk Ezren Before I begin, I want to give credit to jolyonb on these forums. He has made three character guides that helped me a ton when I was first starting out. He seems to have stopped making them though Brief Intro to Legendary Difficulty and Team-Building I'll probably include this part in the guide. Basically legendary difficulty gets pretty hard, pretty fast. For the most challenging gameplay experience, I like to start my parties at legend fresh out of the gate. The early levels are manageable but the game starts getting really tough in AD5. Thassilonian Sins, in particular, is one of the most challenging The biggest challenge in Legendary is the need to roll strong for the end villain balanced against the need to roll strong to close locations with difficult checks. As a result, every party requires a very strong combat finisher. In general, you will need Valeros, Merisiel, Amiri, or Seelah for this task. The other characters get quite weak in the later levels for the real tough fights. You also need strong, balanced stats across the group since each character will head to their favored location. And finally, having mechanisms for scouting the end boss (so that you can temporarily close locations and end the map early) are very important. I'll write more in depth in each character blurb but if I was to group the characters into tiers, it would be something like this God Tier: Merisiel (Delay, Evade, Huge Combat Rolls), Seelah (Crusades, high closing rolls, decent combat rolls), Ezren (only strong INT character, gets WIS as well with add-on deck, fast explores, great utility), Good Tier: Amiri (Huge Combat Rolls, Move Another), Harsk (great teamwork, decent explores), Lini (one of the best characters when developed but way too weak early), Lem (decent utility, versatile, heals) Weak Tier: Valeros (solid but runs out of tricks and is outclassed by the other finishers), Sajan (least favorite character in the game in my opinion), Kyra (healing is overrated in the game, combat liability, slow, not much utility) With that said, let's start a discussion on Valeros.
  5. Hey guys I'm interested in writing a guide for this wonderful game and decided to post a snippet of it for feedback. This is just the intro + my thoughts on Merisiel. Let me know if it's helpful and I'll finish it. Here goes. Welcome to my attempt at a comprehensive guide to Pathfinder Adventures. I started playing this game because of TouchArcade, have never played the physical card game, and have just finished legend difficulty with all eleven characters in the game. After beating the game first on normal-heroic-legend with my 3 person party, I started the other two 4 party runs on legendary mode for max difficulty. I think this forced me to think a lot about the characters and hopefully that will make for a good guide. A lot of the subjective parts of this guide are my opinion and I will change the guide to reflect any solid responses I get. Overall there's a real shortage of good material out there so I'm also writing this guide to get advice from experienced players since I'm sure my opinions can be wrong as well. Resources I've found helpful: - Jolyonb's attempts at starting character guide for different classes. I will link to each one made, but he/she seems to have stopped after only a few - This guide to roles . I do not know who the author is - The character snapshot requests on the paizo forum where different players listed their ending builds for their characters. - This review of character alts. I generally agree with the author. Before we start, a note on suggested feats: This game is still quite buggy with extra feats but I'm working on the assumption that you get 3 feats prior to your role, four feats after your role, 6 skill feats (stat boosts), and 8 card feats (card count boosts). A * refers to the add-on alternate version. All of the suggestions are in order so you should get the first one first and so on.Without further ado, let's start the guide with the characters. 1. Character One: Merisiel the Rogue Add-On? Yes, you will want Shadow Merisiel at some point. It's a clear upgrade. Primary Stats: Dexterity (D12), Strength (D8) or Wisdom (D8)* Skill Feats: +4 Dex, +2 Str (vanilla) or +2 Wis* Suggested Pre-Role Powers: Hand Size (6), Improved Sneak Attack (+1), Greater Sneak Attack (+2) Preferred Role: Acrobat Post-Role Powers: Delay, Inspired Dexterity, Weapon Proficiency, Superior Sneak Attack (+3) Suggested Card Feats: +1 Weapon, +2 Blessing, +1 Ally, +3 Item, +1 Spell Key Items: Staff of Minor Healing, Emerald Codex, Scouting Items (Magic Spyglass and Revelation Quill), Snakeskin Tunic Key Explores: Blessing of Erastil, Black Arrow Ranger Merisiel might be the best overall character in the game and someone you will learn to love. If my life depended on finishing a Pathfinder mission, I would include her 100%. Her first important power is the ability to evade any encounter. This helps avoid bandits in the tower location, bosses she's not ready to fight, banes triggered from other traps, banes triggered from the legendary condition that forces you to fight a henchman, and so on. It's an incredible power exclusive to Merisiel that costs nothing. Her second incredible power is delay. Delay is one of the few powers in the game that can win the game single-handedly. Delay + Evasion allows Merisiel to explore extremely aggressively to seek out the main villain. Once you find it, you just delay to the top and start scouting and closing every other location. Once you find the villain, it becomes very difficult to lose the mission even on legendary difficulty to time. The third key to Merisiel is that she is one of the strongest finishes in the game. Many of the characters in Pathfinder have weaknesses when it comes to combat. I would say that Kyra, Seoni, Lem, Harsk, Ezren, Lini, Seelah, and Sajan (the latter two not as much) suffer from various difficulties when trying to end the game against the big baddie. That leaves Merisiel, Valeros, and Amiri as the best fight closers because of their very strong rolls. Of these closers, Merisiel is one of the best. She should always be alone and will usually get a discard boost, the weapon boost, the reveal boost from her Snakeskin armor, a recharge boost from an ally (Black Arrow Ranger is pretty much the best ally in the game and only for Ranged/Dex classes), some item boost, and a double Dex on d12 boost from Erastil. Most of this will be free too since her sneak attack is usually a recharge. As for weaknesses, Merisiel is quite fragile prior to picking up the Inspired Dexterity power feat and a few healing items. Keep in mind Inspired Dexterity works for all Dex checks so it basically makes any blessing in her hand free when she's using it for combat or for barriers/locations that require Dex. Before getting this, It's definitely possible for her to die if you're not careful. She can also be frustrating if you can't draw a weapon which is why I buff her weapon slot first and hand size. 1. Character One: Merisiel the Rogue Add-On? Yes, you will want Shadow Merisiel at some point. It's a clear upgrade. A * refers to the add-on version. Primary Stats: Dexterity (D12), Strength (D8) or Wisdom (D8)* Skill Feats: +4 Dex, +2 Str (vanilla) or +2 Wis* Suggested Pre-Role Powers: Hand Size (6), Improved Sneak Attack (+1), Greater Sneak Attack (+2) Preferred Role: Acrobat Post-Role Powers: Delay, Inspired Dexterity, Weapon Proficiency, Superior Sneak Attack (+3) Suggested Card Feats: +1 Weapon, +2 Blessing, +1 Ally, +3 Item, +1 Spell Key Items: Staff of Minor Healing, Emerald Codex, Scouting Items (Magic Spyglass and Revelation Quill), Snakeskin Tunic Key Explores: Blessing of Erastil, Black Arrow Ranger
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