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Everything posted by Bosmer

  1. I tested it with console abilities and items and it is .. a bit inconsitent. Blunderbuss usually gives more than 2 stacks with driving flight..sometimes it’s more than three but not always.
  2. Actually, it's optimal to use the ability from distance with melee + blunderbuss. Gives up to 4*2 stacks after one shot with driving flight. Do you think that this behaviour might be fixable? It's definitely not supposed to be a best-used-ranged ability but thank you for your answer and I get your thoughts regarding dual-wield.
  3. Hi Elric! I'm playing around with your newest updates and I wonder if Takedown Combo could receive a similar treatment as all the "from stealth" effects (assassinate, backstab), i.e. a 1 sec "lingering" of the effect? Such that full-attacks would also come to profit from this. At the same time I think that the well-known interaction with dots should remain, although probably not intended by Obsidian.. I think it's a cool little feature to play around. /// And also regarding Ranger.. I really like your changes to Hunter's Claw now providing until end of combat stacks. However, it seems that dual wielding here is by far the best option, since you can get the full stack with only 5 ability points, whereas single- or two-handed would require spending 10 ability points to see the full stack .. which would probably be achieved in almost no fight. Do you think that stacking a fixed value, similar to stunning surge, might be an nice adjustment? Maybe increasing the value to 3 acc/def/dam per hit, then? In this case dual-wielding would still be the optimal option, but not by a huge margin anymore.///As always, thank you so much for working on this! Highly enjoy it
  4. I am not so sure. Ciphers have access to all other tier 3 afflictions (with the exception of terrified) at the same PL or before, blinded even at PL1 in aoe. And with Psychovampiric Shield they have a very decent similar debuff that also provides an inspiration. Fractured Volition is single target and even with the Buff introduced in BPM I don't think that it's a vastly superior debuff choice.
  5. Yeah, in addition it also benefits from complete self - which has been buffed by BPM. I enjoy Mind blades in deadfire a lot. Personally, I almost never use Mind Wave (imo too long casting time) or Soul Shock (no Shred spell, thus no death of 1000 cuts synergy). But even for these two abilities you could find their niches.
  6. I really like your idea and think that 6 seconds sounds about right. With high enough Int or dex you're looking at 3-4 Spells or Martial Abilities with +3 PL, which is a very strong effect, especially for multiclasses, and with some constitution it's not impossible to achieve. I see this being a very good alternative to nature godlikes for monks for example.
  7. The change to pain link is very welcome, I tried to build around it, but it never seemed like a really decent investment of ability points , focus or casting time ..
  8. If Josh wants to do a PoE3 we could expect development starting pretty soon, since Pentiment is about to release. However, if Josh doesn't yet feel like working on a deep RPG maybe someone in the current team of Avowed could pick this up. In that case, we would have to wait at least 2-3 years for development on PoE3 to start. In any case, I don't think it's impossible that we'll see our highly anticipated PoE3 one day
  9. I really enjoyed your previous changes to Assassinate and Backstab, so very curious to see how this one plays out. I assume that Red Hand or two pistols/blunderbusses could apply stun to 2 targets, if fast enough. Maybe with driving flight pushing it to up to 4 different stuns from one invisibility/stealth. Looking forward to playing around with this!
  10. I think there are two setups that might especially profit from Boeroer's strategy (or DoT-focus-gain strategies in general): 1) An Ascendant who can cast the reaping knives for free at the end of the ascendant state and therefore speed up the following re-ascending period. And 2) a soulblade who might be able to spam soul annihilations, without relying on auto-attacks in-between. But I don't think that even in these cases the way that reaping knives seems to work right now is too broken ( I haven't tested it yet). In any case the way it works (or should work) doesn't match the tooltip description, no matter if its 5 focus per melee hit or 5 focus per any hit. There are other weapons that apply their weapon-effects to the wielders universal damage, so I guess it wouldn't break existing rules if it would stay the way it is (but maybe adjust the tool-tip to clarify it?). Alternatively, if the knives should only apply to melee attacks, than I assume that the earlier propposed 8 focus per melee hit might be a decent value to keep it useful (or the real 30% damage if feasible.)
  11. That's true, but in this role it directly competes with Driving Echoes, which boosts all forms of pen, not only melee attacks.
  12. Are you referring only to shared nightmare or is there some use to protective soul that I haven’t understood yet?
  13. Nice find! In a similar vein: Cipher's Driving Echoes would especially boost DoT Damage output. Edit: And maybe the bonus penetration of assassinate (not tested if it works for the whole spell duration).
  14. Have you checked how the aoe weapon effects interact with belt of magrans chosen? I mean, you want many (weak) enemies, and maybe with the fire blights it might be even a strong build up against single-high-defense targets?
  15. Edit: inserte quote: “ The only possible alternative would be "Oh well, let's make all food bonuses stacking". If you guys ask for it. This would be a buff, but at least it would have clear rules. This one is testable I won't nerf food effect to make it more balanced, though. Just too much headache “ Personally, I think this would be the cleanest solution. And resting is not so much of an “active” act that it would break the games buff logic.
  16. Not really, but something that is always bothering me is that the universal on kill effect of engoliero is lost when taking the soul blade upgrade. So in my opinion it should still be working universally when taking the upgrade (or not work at all but it’s supposed to be a mighty weapon so I guess it’s ok).
  17. Yeah, I had the chance to test the new Backstab and Assassinate a bit and so far it works like a charm. You suddenly have significantly more options, such as chaining two spells at the beginning of combat from stealth. Full-Attacks work great, especially since the off-hand will have only a reduced backstab bonus in many occasions. Arquebus as an assassins weapon is still highly competitive since the fast attack allows to follow up with a fast spell. I've tried a couple of AoE or multi-hit spells but nothing seems to be broken so far, the spells just feel nicely buffed.
  18. Great changes! Adjusting the AoE-size of screaming souls should make it a bit more interesting / challenging. I still find the ability a bit strange. Against very large groups of vessels/spirits (and there are enough of these encounters) it's extremely strong and spamming this the dominant strategy and otherwise it's rather useless and dominated by mind wave. Is it possible to introduce decreasing damage per "jump"? Such as in mind blades or driving flight? Edit: I'm not sure if I've already asked you this, so sorry if I did
  19. Very nice! Can't wait to try it out .. the Assassin passive should now also work with a variety of multi-hit spells (and not only with the initial target).. opening up many interesting combos (hopefully nothing too broken :))
  20. I agree with your points. I think that with the changes you made a stealthy rogue is totally viable. The stealth abilities are not only about dealing extra damage but also providing survivability and positioning. Hence, its ok that a direct crippling strike (or devastating blow etc..) results in a bit more damage output. Your proposed change to backstab sounds actually pretty interesting. Personally, I don't use the CP variant of backstab since I find it underwhelming when you accumulate high lashes (e.g. flames of devotion) or it won't benefit soul annihilation anymore. Providing an additive damage bonus for 1s could combine the best of both approaches.
  21. wow, that's really underwhelming.. IIRC none of these items would be overpowered even with 4 or 5 (maximum?) stacks on it. And besides using your animal companion I can't think of a reliable strategy to use them. It's not like they would buff the "last man standing" of your party for a major comeback.
  22. I assumed that all these effects have a maximum value and that the death of all summons that are considered to be part of your party would contribute to it, but never tested it. Are you sure that it is only working with the rangers animal companion?
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