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SerBaldur

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Everything posted by SerBaldur

  1. i have enjoyed this game a lot, and willing to overlook tons of bugs. every game, i have to back out to main menu at least 5 times bec there is no continue button, cards are displayed with no close button, etc. Each bug interrupts the game and is an annoyance, but usually no show-stoppers. But lately there are so many game-breakers that force forfeit that are very discouraging. * undo while using swipe from another char puts that other char's card(s) into current char hand - then card disappears at end of scenario! * harpy check on 5-5 (which only one char could pass) continually repeated, until none of my chars had any cards left. * used amiri move ability at end of turn to bring another char to amiri's location - afterward, no buttons at all, no way to continue. Back out to main menu lets me re-do the move, but once that's done, again no buttons at all, no way to continue. Another forfeit. Is there an ongoing list of open issues? Searching the forums for each issue would be too onerous, yet having dupe errors all over the forums creates too much noise for support team. I fear there are so many bugs that actually just playing this game will never happen. I run into so many bugs, if an obsidian person sat with me, they could find lots of things to do, no need to hire a tester. But I suspect there is already a large list of things to fix. Sorry to be so negative - i actually do like this game, but just feeling bogged down by so many forfeits lately.
  2. ok now i got it. i thought i had read that you could only do the harder difficulties using chars that passed the original run. Obviously i didn't read that! thanks for the clarification.
  3. what is this 20 char limit? i can't find any info on that.
  4. I completed campaign of first three adventures with 6 chars in normal mode. Filtering to experienced chars, I can now start another campaign from the beginning with them in heroic mode. Questions: 1. The chars starting new campaign have all the power and card feat upgrades filled in just like my chars still in the normal path. Is this correct? If so, won't I run out of upgrade feats for them? 2. Their card stacks includes all the obtained boons, not the basic boons. Is this correct? 3. If both of these are correct, will the things that happen in the new heroic path affect my chars in the normal path (waiting for adventure 4). That would be very undesirable. In short, I was expecting to start heroic path with basic chars, not upgraded chars. Is this not how it works - i.e., is what I am observing the correct behavior? Upgraded chars seems to defeat the purpose of a tougher challenge in heroic mode. Also, I obviously don't want to mess with my original path group chars, if anything i do in the new heroic path would "stay" with the char.
  5. I thought the solution was just to make sure magga doesn't eat a card on the last turn. i run out of time, but magga eats from an empty location, and i have between 11+ allies. since it is very hard to close the locations, i find it very difficult (not saying impossible) to both make sure i get the allies and also get all the cards (6 chars). so i have to draw all cards from all locations as well?
  6. is there a date for the next patch yet? i have stopped playing for 3 weeks now due to this bug. i finished the scenario 3x and each time Magga did not get a card on her last bite and still i was unable to continue, despite having at least more than half the allies each time.
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