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JiggleFloyd

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Everything posted by JiggleFloyd

  1. I disagree. Your ability to attack effectively is heavily influenced by your ability to defend. In this video (stuff on shields starts around 4:30 but the whole video is well worth a watch) Roland Warzecha explains his theory on how shields were used in Viking era hand-to-hand combat (specifically more skirmish/duel fighting than formation fighting, which fits something like PoE better) and how important they are. If you know how to use a shield of that sort of size (PoE medium shield) properly, then your offensive ability isn't going to be hindered. If anything, I'd say realistically your offensive ability will be improved when using a small or medium shield. It's a shame that, apart from Dragon's Maw and Badgradr's Barricade, using a bashing shield will generally reduce rather than improve a characters damage output when compared to using a non-bashing shield. Why is that? Does the bash take the place of a regular attack from your weapon? Does it not increase the attack speed at all?
  2. OK thanks for explaining. I don't feel like a sap now I really like that soul weapon scepter that gives +21 accuracy on my offensive caster. It seems that still makes good sense to do.
  3. Realistically speaking most shields do hinder your offensive ability with your weapon main weapon. The shield could be used as a weapon to a degree though. I like how they implemented the system and gave reduced accuracy for larger shields. I also like the bash ability on some shields. The one-handed style also carries over from the Baldur's gate series. In those games it allowed a crit on a 19 or 20, so basically a 5% increase in crit chance. I think I'm going to try a one-handed style with a rogue. Seems to make sense with that class.
  4. Thanks for the feedback. I was unaware of the +12 accuracy and 50% attack speed stand alone bonuses. Soooo I assume that dual-wield and two weapon style attack speed bonuses help when you're casting spells, right? I assume that wielding a one-handed weapon and getting the one-handed style help with the accuracy of your spells, right? If so, I've been a sap for using the standard rods, scepters, quarterstaffs, wands, etc, on my casters. So you're saying hit to crit properties stack so long as they are from different sources (weapon style, potion, weapon, Orlan, item)? There is an axe that has the devastating property on it. I was thinking of using that. I will also keep my eye out for single handed weapons with crit effects that are not limited. I see a lot but they are limited to one or two per encounter, which doesn't help too much.
  5. One-Handed converts 15% of hits to crits. Two-Handed adds 15% of damage. Two-Weapon style increases attack speed by 20%. One-Handed Scenario: Basic weapon and example Before Talent 10% Miss = 0 damage 20% Graze = 20 damage 50% Hit = 40 damage 20% Crit = 80 damage Average damage per attack = 40 [(.1*0)+(.2*20)+(.5*40)+(.2*80)] After Talent 10% Miss = 0 damage 20% Graze = 20 damage 35% Hit = 40 damage 35% Crit = 80 damage Average damage per attack = 46 [(.1*0)+(.2*20)+(.35*40)+(.35*80)] In this example the one-handed style talent amounts to an average increase of 6 damage, which is 15% of 40. If you are less accurate this may go up to 17% or so, and if you are more accurate, it will down to 13% or so. So it seems that this recent change is definitely makes one-handed competitive with the two-handed and two weapon styles, especially if you use a weapon that has a stronger crit modifier. So does anyone have any ideas on what weapons and situations will make the one-handed build shine? Does anyone know if this 15% one-handed style hit to crit stacks with other sources such as: Hearth Orlan 10% Durgan Steel 20% Potion of Merciless Gaze 15% If so, one could get 60% hit to crit fairly easy later in the game, making a battle axe do crazy damage. A battle axe w/ Durgan Steel would have a +80% crit damage multiplier. I just wonder though if this would be better than dual-wielding or a two-handed weapon.
  6. Another approach is instead of going for massive CC to lock down all the enemies in order to protect the squishier classes, is to build a much more durable team that can survive in melee for a long time and grind up the enemy. A team that has 1-2 Paladins (Pellaginna does fine, possible MC Pally), 1-2 Chanters (Kana does fine, possible MC Chanter), 1-2 Monks (Zahua and MC Juggernaut or Witchdoctor), Barbarian or Rogue and a Ranger or Cipher. Basically a frontline of at least four with no more than two ranged guys. Since there are not any casters you can roll until you need to rest for health and with four front liners you can hold the injured back a bit and let the others carry the injury load more evenly. Get the Chanter Regen chants, some good DR, the Zealous Endurance aura (hit to graze helps a lot when you have high regen). A reach or ranged weapon on switch is also good in case the field is constricted. You can use a Vancian caster in one of the ranged slots as well, just try to conserve spells so that he is not controlling the rest intervals. Yeah I just started the following party, mainly just because I didn't play these classes with my first playthrough. Chanter - Tank / Summon / Support Druid - Tank / Support Priest - Tank / Support Monk - Hybrid Tank / DPS Paladin - Ranged Gunner DPS (trying this out, 3-4 gun switching, not sure how it will work out) Ranger - Ranged DPS (Stormcaller + 2 gun switches) I'm hoping this will work, it's much more durable with 5 melee including the animal companion + 2 ranged DPS. Lots of support and durability but not too much micro.
  7. Does anyone know of a mod that does this or of a way to edit files to accomplish this?
  8. I am looking for some general PotD advice and tips. I imagine you need a lot of CC due to more enemies and higher defenses. I don't like playing with more than two casting classes (Wiz / Druid / Cipher / Priest) even though I'm sure it's optimal if you have the patience for it. Let me know your thoughts. Also, is it generally accepted that the best way to play the game is to finish WM1-2 as early as possible due to all of the great gear you get there? My first playthrough I did it last and still got many upgrades.
  9. Does anyone know of a mod that does this or know how to edit files to accomplish this?
  10. Dear Developers, I'm not sure if this is the correct place to post this, so moderator please move this to the appropriate forum, but in my opinion all of the talents, abilities, spells, and item descriptions need to be reviewed in order to ensure they are easy to comprehend. So many descriptions are vague, confusing, and misleading and require much personal testing and many google searches just to figure out. Descriptions should be very easy to understand and not misinterpret especially for a super complex game like this with many deep mechanics and so forth. I can provide many examples if needed, but there are many and I'm sure most would agree. I am hoping a small budget of time can be allocated to review the descriptions in the game and improve them so they are easier to understand. Thanks
  11. All item, ability, spell, and talent descriptions need to be reviewed and checked to ensure they make sense. I don't know who wrote these but so many things in this game are unclear and require much personal testing and google searching just to figure out.
  12. Thanks for the feedback everyone, but does anyone remember an actual high crit number you got in your playthrough? The game saves the highest crit you ever got with each character. So far mine is 648 but I haven't even hit level 16 yet nor finished everything before Act III and I haven't min / maxed much. Yes I mean single target crit. Not AOE crit, or DPS, or anything else like that. So below is something I'd like to start, feel free to give feedback. I don't know a lot about the game yet so feel free to teach me what else can improve the damage. Human Rogue Assumptions 0 DR Enemy at Low Endurance Use the best two-handed weapon possible Use stealth to get into Backstab Range Damage Bonuses Backstab - 150% Deathblows - 100% Finishing Blow - 100% Devastating Blow - ??% 45 Might - 105% (I haven't figured out how to get this high of MIght on my rogue yet, but assuming you can...) Two-Handed Style - 25% Savage Attack - 20% Fighting Spirit - 15% Others? Crit Bonuses Base - 50% Bloody Slaughter - 50% Others? Other Potential / Situational Bonuses Scion of the Flame (I assume one of these utility talents will help, depending on the secondary damage type) Others? Companion Buffs I imagine there are some here but I don't know of them. Any ideas?
  13. What is the highest crit you have ever done? What item / spell / ability combination did you do to achieve it? I recently got into this game and I can already see the potential for crits over 1k if properly managed. Granted, getting these crits are overkill and not optimal play, but I'm just curious to see how high I can get it. I imagine Barbarian or Rogue is the way to go along with Death Godlike w/ all the low endurance combos. Human with low endurance and Fighting Spirit and a good Helmet may also be fine. On top of this spells that increase damage and decrease DR on enemy to 0. Thoughts?
  14. @MaxQuest This post is awesome. I haven't even read through the entire original post yet but I know this is what I have been looking for. You have a talent in explaining complicated things in an organized manner. Most of the crap I found out there was just a hodge podge of explanations within walls of text and bad examples. I want to make my own DPS calculator based on this knowledge. If you know of a legit one out there that actually has it right, let me know!
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