Well, they were distinctly unoriginal and distinctly mediocre, I'll give you that. They were distinctly poorly-written, distinctly ugly, and distinctly repetitive. Oh, they were distinctly railroaded, too.
If I chuck in a "verily" and perhaps some cod-Elvish, we can pretend I'm one of the six NPCs with any dialogue.
Erm, I played video games around that time, as I suspect did most people around here.
The Dungeon Siege games were poorly-executed Diablo clones. When DSII came out the immediately recognisable features were the ugly graphics, terrible writing, horrendous railroading, meaningless spell/ability choices and colossal reliance on grind. Even multiplayer it's a pretty poor game. And when you consider the rest of the RPG cohort it came out with - KotOR II, Jade Empire, Fable: The Lost Chapters, Vampire the Masquerade: Bloodlines, and so on - it looks (and looked at the time) incredibly lacklustre. The only thing it had going for it was its multiplayer, and that wasn't exactly brilliant.