
nstgc
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I don't know about lacking late game punch. Once properly debuffed my Caroc can one hit (or six hit) a lot of the mobs with a blunderbuss and deal massive damage to the rest. I'm only level 12 working through WM2, so maybe things are different in Act 4. I don't think firearms were ever intended to be used like bows were. They were meant for one or two good hits, then switched out for either another gun, or something with better sustain. Also, most of the cooldown issues with firearms is in the reload, which is unaffected by armor recovery penalty. This means that for a heavily armored character, firearms are more viable than bows. Also, may want to check out this thread of mine: https://forums.obsidian.net/topic/93637-request-duel-wield-pistols-but-with-reload-penalty/
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Before anyone says tells me that flint lock pistols require two hands to reload, I am aware and my suggestion takes that into consideration. So, DW pistols. First off, this is a pirate setting right? We need this for thematic reasons if nothing else. Mainly though, I want to be able to fire one pistol, then a second pistol, then switch weapon sets. The issue with duel wielding pistols is that you have to do it with both hands, but I'm suggesting that the ``proper" way to DW pistols is to not reload them at all. If they do get reloaded, you just need to set one aside, reload it, then set the other aside, and reload that one. Now you have two loaded guns again. So fire, recover, fire, recover, reload, reload-- much like Twin Sting, but with two reload phases, which come at a penalty. Just as DW normal weapons comes with a recovery speed bonus, I suggest that DW pistols comes with a reload penalty. So, 33% boost to recovery speed and a 33% penalty to reload time. Overall, this will make DW pistols slower, but again, for the way I would use them that's fine.
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What Book(s) or Author would like to be turned into a game?
nstgc replied to EbonyBetty's topic in Computer and Console
A Fire upon the Deep by Vernor Vinge, Hyperion duology by Dan Simmons, and Forever War by Joe Haldeman. Forever War would be a first person shooter. This idea amuses me since it's an anti-war novel (a truly disturbing novel that should be required high school reading), and most FPS games seem to glorify war. A Fire upon the deep would be more of a family of games. An space ship arcade flight sims for sure since this book has the most bad ass space battle I've ever ``seen". It also has the greatest ``scene" of flying away from something that would probably kill you. The rest of the book could be either a C or A RPG. Could be make either way. Again, the author was going for epicness of epic proportions so when the **** hits the fan, it's just amazing. Hyperion... How would I do that one? There isn't really any combat, so if it was a CRPG it would end up like Torment: Tides of Numenera. I'd be fine with that, but most wouldn't, so I'm going to go with point and click adventure. Maybe with some quick time stuff like in Indigo Prophecy. Good point. Perhaps I should have specified what book/author would you like a video game to be influenced by. Because if the video game is based off the book word by word, the gamer who has read the book would know all the answers and ur rite some thing in a book can't be translated to video games just like the silver screen. However there have being video games that have followed the book's timeline while still been flexible with the source materials like Pillars of the Earth, I Have No Mouth and I Must Scream, and to a lesser extant Shadow of Mordor (aka you can very much walk into Mordor). Thanks for clarification. I think, Discworld (by Terry Pratchett) would make an interesting setting for a city builder/simulator (with Ankh-Morpork as the most challenging city to maintain). Lol. Yeah, but each time it burns down you can quickly rebuild it using oiled kindling, so it's no big deal.- 64 replies
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PoE1 is out on PS4, which implies it has controller support. Could you guys add controller support to PoE2 (also PoE1 for PC would be nice)? As for those who will reply with ``It can't be done" or ``it can be done but would suck" I'd like to point out that controller support was implemented for Divinity: Original Sin and Torment: Tides of Numenera beautifully.
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Soul whip focus generation bugged
nstgc replied to nstgc's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
I know damage bonus are all additive, and armor speed penalties are as well. Speed bonus from dual wielding is multiplicative with DEX, but both of those modify different things (recover time versus total time). Ack! MaxQuest! Save me from my ignorance! -
Soul whip focus generation bugged
nstgc replied to nstgc's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
I see. Well, that makes more sense then. As for why I added the numbers, everything with a percentage seems to be additive, so I added. I wouldn't have ever guessed that they added multiplicatively since as far as I can tell nothing else stacks that way. Still, the range is weird. Oh well. Thanks MaxQuest. Also, love that calculator in your sig. edit: By the way, the +3 Focus from Twin Sting, does that apply before or after the multiplicative bonus? -
If it's so easy to implement a third gender, which as has been stated already is pointless given the last of a first or second, then why is it so many devs choose to have only one sex/gender? That is a more than a little bit different a situation though. In big AAA games one would need to rig a full new model, animations, VA work, and multiple sets of reactions toward the PC. None of these problems would be had in PoE given that the PC doesn't speak, would already use the same animations, and the models are reapeatedly used already. What is being asked for is more of a textual variable to be added along the already present She/He Sure. But what would you do? You can't have every NPC just KNOW that you identify as some third gender. Unless they are already familiar with you the PC would have to correct them. Then you have to script that interaction. Will they be ``sure, whatever" about it, or have some other, more interesting, an development intense, response? And it would have to be consistent. My number one complaint about Dragon Age: Origins is that they are inconsistent about using the player's back ground. Playing as the dwarven noble was especially immersion braking as a result. If they had just thrown the whole Origins' to the wind, it wouldn't have been a big deal. Do it right or don't do it at all. edit: Not only that, but the devs would have to make sure they don't offend anyone in the process. And THAT would take a lot of effort. Think about the trans character in Mass Defect: Andromeda. Bioware has a track record of being very inclusive with stuff like that, but the bungled it to such a degree that everyone was mad at them.
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Your Gender/Sex IN VIDEO GAMES, and does it matter to you?
nstgc replied to nstgc's topic in Computer and Console
And that's why I make sure I keep my moral system as simplistic as possible. Hard to go wrong with ``is someone being hurt"? -
@Algroth (to avoid massive quote) Yeah, but it makes discussions like this even more annoying then I'd already find them. I'd already be annoyed for reasons I've already stated, but now I also don't even see the point in it. Same issue when people talk about gay marriage. I simply don't understand why it's an issue in the first place. Tough times. Tough times.
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Gender is one of the main pillars of a person's identity, it sets on everyone a series of expectations both from themselves and from others onto themselves, and already conditions one's growth, education, relationships, social circles and more. In a time where we're more open to questioning these roles and expectations and our personal fulfillment of each, it's no wonder that now's a time in which people do not wish to be associated with all the baggage that comes with the gender assigned to them by their sex. Well, either I've been trying hard for years to be different, which is most certainly not in my personality, or I'm an aberration, because I don't think of myself or others in terms of male or female. There are people I want to have sex with because they make me happy in my pants, and those that don't. I want to have sex with the former, but not the later. That's as close as I get to gender identity.
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Your Gender/Sex IN VIDEO GAMES, and does it matter to you?
nstgc replied to nstgc's topic in Computer and Console
For those that brought it up, I added a ``meh" option. -
Sorry for double posting, but I wanted to make sure it was seen. I don't want to clutter up this thread anymore, but honestly, I'm confused as to why gender matters so much to people in general. I don't have a strong sense of gender so to me this is all non-sense. I reach into my pants and I'm definitely male, but that isn't the same as me saying that's my gender. Until recently I thought the two synonymous, but now, it seems as though they aren't. I recognize that I am male, but that isn't a part of who I am so I have no reference when people start talking about their gender and their character's gender disagreeing. I'm not sure I'm making sense, so please see the thread I made. https://forums.obsidian.net/topic/93614-your-gendersex-in-video-games-and-does-it-matter-to-you/ edit: To be clear, regardless of the that thread's content, I feel this request for a third gender is ridiculous. There isn't a first or second gender, hot button issues in CRPGs are bad news, it's impractical and at best only serves to appease a very small group of people, and it's insulting to every other minority which is ignored, minorities which are larger.
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There is a thread in the PoE2 forums on adding a third gender. This question is invalid since the game doesn't actually implement gender, only sex. However between this discussion and the one for Hellblade: Senua's Sacrifice (people were bitching about not being able to play as a male), I really am confused as to why it matters so much. Given an option in games I choose to play opposite my sex. Not for pervy reasons but because the the way males are portraid in most video games look nothing like me. I'm a scrawny man and look more like the female characters, but without breasts and flared hips. If not, I play whatever is offered. I recognize myself as my birth sex, though I don't think of this as a defining quality. In Final Fantasy XIV, half my FC mates think I'm a man and the other half a woman. People refer to me by both gendered pronouns because I refuse to tell them what my sex/gender is. I strongly believe that it shouldn't matter, than I want them to treat me as a person and not a gender, and so I don't tell them. The fact that half of them are wrong doesn't bother me in the least. The more I'm reading with these topics, and from my experience with one of my two closest friends, who is trans, I'm pretty sure I don't actually have a sense of gender. When my friend said ``surprise, I'm a different gender," I didn't really understand why it was a big deal. To me, regardless of whether it was she or he, my friend was the same person, but to her it meant a world of difference. Enough for elective surgery. So...what is it with sex/gender that makes people lose their **** when it's different from what they are playing? Why does it matter?
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The fact that it is another world actual works both for and against these sorts of things. In one regard it helps. Is it really that hard to believe that 20 different genders are recognized when you are already expected to believe that dragons and magic are real? ``Man, when that unicorn slew that dragon by kicking it to death, my immersion of totally broken. Everyone knows they use their horns for that sort of thing." On the other hand, the fact that it is removed from Earth means that there may not even be an issue, or that the issue is so bad that society has swept it under the rug like homosexuality in the mid 1900s. It can go either way, but I can agree that trying to tackle hot button issues in a video game is a bad idea. I think in some genre's the medium of a game is good for that sort of thing, but CRPGs, aren't one of those. They are already complicated enough without entangling real world issues into make-believe ones. edit: In either case it doesn't lend weight to the argument. A make-beleive setting opens up ``what ifs" and it's up to creative teams or individual creators to turn that opportunity into something that can be enjoyed, or which can edify.
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But there is no binary, that's the point. Saying that there is implies that there's some kind of a strict definition of these terms, which there isn't. When you click on male or female when creating a character, all you do is select your character model. Your personality, who you are is entirely up to you, and is not determined by the choice of that model at all. Which is why I said that the choice should be relabelled as 'sex' and not 'gender', because the latter refers to something that, while related to your sex, isn't your sex and thus shouldn't dictate your model. When it comes to gender, giving two options for it and immediately associating each to a male and female character model is indeed limiting gender to a binary choice. But the game does ask you for your sex, and not for your gender. And the OP asks for a THIRD option for gender while there aren't even a FIRST nor a SECOND option for gender. The game simply does not let you choose your gender identity whatsoever; it simply asks for your character's sex. This is an exceptionally good argument which more or less invalidates the entire discussion. You are choosing a physical phenotype. These are things a person is born with. ``Gender" isn't actually implemented in the game. As far as I can tell, the PC never actually makes any gender based comments or decisions. The closest is the option to have sex with a man or a woman, and that's sexual preference. I'm sure there are times, though I can't recall any offhand, where you are treated differently based on your SEX, but that is something you are born with. This world doesn't seem to have the technology to actual preform gender reassignment surgery. However, there is something else that the devs could do which I mention at the bottom. I've finished responding to this post. You're a clever little girl, aren't you? That is antagonistic and entire unhelpful. It isn't even useful in proving a point. If it's so easy to implement a third gender, which as has been stated already is pointless given the last of a first or second, then why is it so many devs choose to have only one sex/gender? ------------------------- In any case, I think the real issue here is whether we are going to be having every minor represented? It seems shallow to pander to the vocal tiny minority, while ignoring larger minorities. I've already listed one which affects me, but what about people with physical deformities, or serious mental illness? The obese are completely unrepresented. As far as I can tell there isn't a single obese character model, yet they make up over 37% of the US population, and >70% are overweight. These are the sorts of things mods are for. If you truly want to have every possible group represented, allow for modding. Look at Skyrim. You have all kinds of mods. Most are about adding slutty clothes, and the large majority of the rest is combat/gameplay, but there are also some for bringing in marginal player cases. ------------------------ As for the suggestion I spoke of earlier, I think it would pretty really awsome if a pair of animancers, one male one female, would have their souls exchanged. This would not only display gender dysphoria, but also sex inequality. Of my two closest freinds, I've known one since she was a little boy, and was really shocked at how people treated woman versus men. Gender inequality doesn't seem to be an issue in Dyrwood, which I'm disappointed at. It feels like a much more common problem is being swept under the rug.
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See, this is anecdotal evidence. I even brought up the FACT that murder rates among trans individuals was highest among any population. And, as I said, they stand out quite a bit more. So here is an anecdote for you. I remember quite clearly once walking through the student union at my university having a discussion about Theism with someone who was like minded. I shut up as soon as I got in the building, but the other guy kept talking. There murder in the eyes of those around us. People got quiet and were furious, focusing on the two of us. If it had been night, and we had been on the street, the two of us would have been beaten senseless (as in knocked out, waking up in the hospital). And that's on a collage campus, a place known for being liberal. edit: Ah. Here is another one for the ``my parents don't love me anymore" crowd. Once, I was in the car with my father, and it came up that I hadn't been to church in three years. That's all. He still thinks I'm Christian, and I'm fine letting him think that. However, simply not having been to church in three years was sufficiently shocking for him to jerk his wholly body to the side, nearly crashing the car. He is the best driver I know. Even with one eye (lost to cancer a few months ago) he is best driver I know, and this was years ago. So, yeah. Religion. It's a thing that people get upset over, but unlike LGBT, we don't show it. Well, a lot of lesbians don't show it. My university, as I was told, was Gay Mecca for the region, so we had quite a few, but the lesbians kept it to themselves. edit2: In any case, this isn't meant to be a ``woe to the Atheist" post, nor was the other one. My point is just that there are plenty of people in this world who are marginalized and maligned. Why we would give special treatment to one group and not all others, especially to a very small group, is beyond me. I just wanted to point out that I'm not removed from the plight of being different. It's not my fault I don't hear voices, just as it isn't the fault of some people were born a sex that don't feel is their's.
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First, more on topic, I don't have a problem with the request except for practicality. Plenty of devs seem to think adding more than one gender is too much effort. Putting in every gender under the Sun is ridiculous. For that matter, making a diverse cast of NPCs that is actually representative of a population, especially if we are trying to project a modern population on a Renaissance era's, is simply absurd. And I'm removed from. Related. I don't believe in God. Any god, or mystical magical talky thing in the clouds/ocean/breakfast cereal. Haven't since I was in highschool. You want to talk about a maligned group of people? Consider this. 3.8% of the US population is LBGT, and there are 7 openly LBGTs in the US Congress. Compare this to 11% who don't believe in God. We have 0 representatives in congress. These are raw numbers. Not some subjective account of one kid getting bullied more than another, but rather real life ``it actually makes a difference in the world" facts. Another fun fact, related to the the bullying angle, is that suicide among non-believes is higher than any other group. This has actually held pretty constant through the ages, where Protestants and Jews in Roman Catholic dominated regions were at highest risk of suicide. Not because because they lack a moral objection, a popular explanation among the conservatives of today, to ending their own miserable lives, but because they lacked the social connections and where at the highest risk of being ostracized. Now, I'm not suggesting, have never and will never, that the devs include a character who doesn't hear voices talking him him/her/sher/whatever. Frankly, that's ridiculous. I don't know why some groups seem to be able to cope with knowing their request is ridiculous and keep it to themselves, while others feel the need to get in other people's faces. It isn't that having a diverse cast of characters is wrong, or anything, just highly impractical. This is especially true in a setting like PoE, due to the time period it takes place in. It would take quite a bit more effort to craft a reasonable character that fits in. And even then it would end up as a token character, simply because of how small of a population such individuals would make up. You see? edit: Before anyone else mentions it, I am aware that the murder rate among trans individuals is the highest among any population. I also am aware that Atheists and the like blend in a hell of a lot easier than someone with a man's body in a woman's dress. I'm sure that if you couldn't hide your religion, non-believers would be right up there vying for the #1 spot.
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With endurance at 100% soul whip should generate 83.33... per 100 points of damage. 33 from talent, 25 from Talisman of the Unconquerable, and 25 base. However, it consistently, even after reloading the game, generating about between 47.8-65.8% of damage as focus. It isn't even consistently wrong. If it was I'd just assume that the formula I am using is wrong. edit: Also, now that I'm looking at it, the character sheet says that it gives a +140% bonus, instead of the more accurately displayed 40%. It's doing 140% of base damage, which is also wrong since there are other bonuses (might). edit2: And I'm calculating all this down with damage dealt after DR. Not pre-DR, but the actual damage mobs are taking.
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[edit2] I think I made the scope of my question to narrow. The real question is ``how do I add an an enchantment to existing gear via UABE and a text editor"? I can add the appropriate type, as far as hex numbers go (i.e. 0xFFFFFFFF or 0xFFFFFFFC), but making them work as expected...no going so well. When I add them, the fields given when I view them change depending on what the type number is. It matched up with what is already in the gear's asset bundle, but if there aren't any existing assets for mods in the bundle, then I can't seem to add any new ones. For example. I can add as many new enchantments to Hirbel's Protective Skin, but I can't add anything to that doesn't already have an enchantment on it. Such as a vanilla Breast Plate. Also, adding assets in the fashion described above made the bundle unreadable :/[/edit2] So, I switched from working on the Caroc's talant to the armor. Right. Adding things to an array in 0 ``StatusEffectParams StatusEffects" doesn't actually do anything. Didn't really expect it to since all other gear has their effects in seperate assets which are then referenced in an array under ``Vector ItemMods". Problem is, I can't see to add MonoBehavior assets. I'm using UABE, and under file there is an ``add" option, but it doesn't seem to want to add anything other than 0x00000000 and 0x7FFFFFFF, which is not what I need. How do you add MonoBehavior assets? These seem to be of type 0xFFFFFFFA through 0xFFFFFFFF. edit: Okay. I needed to use the 64b version of UABE in order to get a type above 0x7FFFFFFF. However, it still is an unnamed asset. I'm not sure how that will affect the game. Is there a way to fix that?
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So, I decided that I may as well make a mod. I'm starting with Caroc. I thought ``Gee, it doesn't make sense that she heals like everyone else, and her health is a bit low". So, two part thing. First, increasing CON, and second adding a healing penalty. I figure that the CON mod is easiest, so I start there. Skipping details (figured it out from this tutorial) I got it to work with very little difficulty. Except for one snag. It doesn't update. If I add it to a character via console then it shows the CON increase, but just load the game up, or saving and reloading, does not make it ``register" on the character I actually want to have the change. Now, I could just use the console, but that would disable achievement. I have no issue with this ``feature" of PoE -- it seems cheap to do the triple crown with God Mode on. However, this is not giving me an advantage. I'm going to swap MIG for an extra point of CON (widely believed to be a dump stat) and adding a penalty to healing, which seems to more than make up for the small boost. Does anyone know a work around so that Caroc has the modified talent? A work around that doesn't disable achievements? edit: Note that I did try looking through her class progression table. I didn't find anything. edit2: Oh, I could add these stuff to armor. That updates instantly, however it's an RP thing. I could also adjust the might and CON via Eternity Keeper, but again, RP. edit3: I also tried dismissing and then adding Caroc back, as well as respec'ing. edit4: I don't consider using a hex editor on my saves to be a valid option. That mostly just sounds like a great way to completely corrupt a save.
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Using the Stormcaller bow. Mobs have the DR reduction debuff, but its showing in neither the stat window, nor when I mouse over damage dealt in the combat log. Worse, the mob in question, Adragan has reduced piercing DR so I'm losing about 5 damage per hit. edit: I went on the next level of the Endless path. Same thing, different mob. First hit showed a DR of 8 vs shocking (the skeleton's piercing DR was higher than it's normal DR) and that the debuff was applied. The second hit also show that the shock DR was 8. I'm not using any mods, and I validated the game files with Steam.
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Foe-only AoEs hitting freindlies
nstgc replied to nstgc's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
Yeah, well, doesn't look like I need to worry about this issue happening with Blast anytime soon. Now it does nothing at all. -
[edit7] So, I tried installing the game on my laptop, also running Arch Linux, and this bug never showed it's face. I installed it by rsyncing the PoE game directory at that time, which lacked WM2 at the time, from my desktop to my laptop over ssh. I then installed WM2. TIme passed, and and my daily snapshots pushed the copy of PoE with WM2 installed off the disk. In theory I could have used something like btrfs restore, but I choose the easy, yet slower, method of simply rsyncing over ssh from laptop to desktop, and then having Steam discover the game files. Now it works on both my laptop and desktop. I guess Steam was installed WM2 incorrectly. Wouldn't be the first time. I've since installed both Enclave and X-Blades and both times Steam failed to create symlinks. [/edit7] [edit6] WM2 seems to be what is breaking Blast for me. Uninstalling that fixes it, as well as invalidates my saves. I have another thread going on the Steam Forums: http://steamcommunity.com/app/291650/discussions/0/135509124605573308/[/edit6] Well, given what I was complaining about in this thread I'm not sure if I should be happy or not. Pretty much, since last night, Blast hasn't been doing anything. I noticed this last night (and verify my game data), but wasn't looking at my logs too hard. I always read them. Old habits die hard, and this is a good one. This morning I check. Three encounters and Blast did not make an appearance in my combat logs once, and I was really looking. First two boars and two young boars, then two different encounters with forest trolls. I check to make sure of three things. (1) that my Wizard did indeed have Blast, (2) that my Wizard was using an appropriate weapon, and (3) that Blast also affects the target and not just near by enemies. I was not mistaken on any of those accounts. Once more I verify the data with Steam and once more it comes back clean. So I try again. I go back to the inn, respect (not that I changed anything), grabbed Aloth (was running duo with Eder), and went back to Black Marsh. Fought the trolls and bandits and not once did either my main, nor Aloth have Blast activate. I then try to launch the game without steam and the result is the same. edit: I made a new Wizard to test this out. To make sure something in a save didn't break. Same deal. I was going to attach the save, but I'm apparently too new. I don't have permission to attach that kind of file. edit2: I changed the extention from .savegame to .zip. Go figure. In anycase, I'd appreciate it if someone could try out that save to see if it's broken for you as well. As a trouble shooting step. Just rename it from .zip to .savegame. edit3: I uninstalled WM, and Blast is working again. Of course, since I've been using auto-save and quick-save I'm set back to pretty much the very start of the game. But at least I know for certain that WM is the culprit. I'd still appreciate it if someone could test that save. edit4: I reinstalled WM1 and out of 6 "shots" that connected, one failed to proc Blast, and that was a "hit", and it was the first attack during that encounter by anyone. edit5: Reinstalling WM2 breaks Blast. c0c9fd70-bf95-45fa-8932-dc60d78a9424 autosave_2.zip
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I've been experiencing quite a few instances of Foe-Only AoEs hitting allies. Namely Arcane Assault, Blast (Wizard auto-attack talent), Mind Wave, and Curse of Blacked Sight. I'm playing on Normal, if that matters. Also, I'm not talking about when they are confused, or charmed or anything like that. When the circle under the character is green, and they are completely controllable.
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Loot disappearing into the Ether
nstgc replied to nstgc's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
Sorry for the bump, but has this been fixed since I posted this half a year ago? I checked the patch notes but didn't see any mention of this bug being fixed and would really like to repurchase this game so I can play it again (I returned it since the bug made the game the next best thing to unplayable).