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Everything posted by Rensei

  1. Aye, though I thought the hoods were mostly a clipping issue. Oh well, as long as the story and gameplay rock, it could be using EGA graphics for all I care.
  2. They actually wanted to add this but they also wanted lower spec computers to be able to run the game. Putting in light sources on the sabers caused a huge memory drain so they scrapped it.
  3. You munch on bits, you pull on reigns.
  4. There was a quote about fiction that I cant quite remember. Something to the effect of "In order for fiction to work, there must be a certain surrender of reason".
  5. "They will be just as useless and aggravating to control as the first game. If you are going to let a munchkin class/character to be part of the game it will dominate the game. Its true in PnP and it is true in CRPGs." I believe this statement to be false. In real PnP games, no one type of character dominates the game (no good DM would allow it). The same is true for CRPGs. A person will play what they are good at role playing. Granted, there are the young ones who want to be uber. The good players dont care about them. If you have not yet read "The Fighter, The Role Player, The Loony, and The Munchkin", I highly suggest you do so.
  6. While I too would love to see a Star Wars game where you didnt have to be a Jedi, I have faith in Obsidian. They have alot of good blood and I believe they will make this game worth playing. I didnt see much of a power imbalance between Jedi and non-Jedi in Kotor. Maybe it was just the way I built each character (didnt use default settings).
  7. If a dueling ring was more common, you could have the end result of each fight affect your alignment. A LS would shake his opponent's hand and make the crowd cheer. A DS would shred his opponent with force lightning, terrifying the audiance and getting a more... sinister following.
  8. Or you could have light spew forth whenever you spark up your lightsaber and see it reflect off the walls. Either that or a flashlight would do.
  9. So thats what happened to Malak...
  10. Well, the cut was at a slight angle and the skin was black. Maybe he caught a sabre to the face? Or maybe it just rotted away, cuz sith are fugly and fall apart often.
  11. Lots of good ideas flowin here.
  12. You were forced to play the Nameless One in Torment, look how well that turned out.
  13. Well, if you could stomach Aerie's early dialogue, you have a pretty fun relationship with her in Baldur's Gate II. A few rolls in the sack, a baby quarter bhaalspawn, just like you would expect. She gets fiesty later on too! Back to the topic though... Emotions are really the only way the writers can touch the player. Once my character heard Aerie was with child, he made damn sure he didnt need to use any rods of resurrection. Not even the priestess of Bhaal couldnt get past my Warrior. The way Aerie developed was what made that character fun. She started off as a sniveling coward but she really came into her own and gained faith in her abilities. For a change of pace, Id like to see a romance that involved a strong woman. Im not talkin Amazon queen or anything, I mean very set in her ways. Stubborn, independant, etc.
  14. They may add something like this already. If KotoR 2 continues to stay true to the trilogy, I think you can expect to lose a limb whether youre DS or LS. If the replacement has any sort of benefit or penalty, we will just have to wait and see.
  15. "Hey mister! My kitten is caught up in that tree, can you help me get it down?" *Revan Force Chokes the kitten You mean like that?
  16. On a semi-related note... did anyone else find it odd that when you were captured and thrown into the Leviathan's brig, they ripped the implant out of your eye too? How come they can dig the implant out of my skull and yet they couldnt detect that computer spike that alien had in his... you get the point.
  17. Anyway, back on topic. Malak doth sucketh so name a few decent villians that havent already been listed.
  18. Id just like to hear the ending credits music... "I did it all for the Wookies" sung by Sarevok/Jolee.
  19. Vader was awesome because you *knew* he could kick the snot out of Luke. Right from the beginning, we see him take down a Jedi Master with little effort. We then see him toy with Luke and eventually remove his hand, all the while asking him to come to the dark side. Malak was much different. You knew he could fire on his master's ship. You knew he was just an apprentice. You knew he had a massive inferiority complex. Throw in the corruption of a weak willed wench and what have ya got? A sniveling sith.
  20. Im a bit of a late fan of Star Wars. As a kid, I loved the trilogy (I only recently noticed they said Episode IV-VI). After that, it got pushed to the back of my mind until Episode I came out. Needless to say, my interest was not revived. The trilogy made no attempts to justify anything, it simply was. There wasnt any room for doubt that something wasnt completely logical. Episode I... tried to justify everything and ended up losing the magic. KotoR revived my interest simply because the magic was there. It didnt mention mitoclorians or hard scientific facts. Mystery is needed. Just to get back on topic, the villian needs mystery. Malak wasnt effective because you knew he was just a lackey from the time the golden intro scrolled. The Emperor and Vader were awesome because they had mystery.
  21. A good villian is one you can either relate to or one you can utterly hate. That being said, it was easy for me to be the stoic LS Jedi when stomping Malak. Sure, he bombed worlds, corrupted a snot-nosed brat, and stabbed you in the back... but I get more powerful emotions while kicking a pebble down the road. The main villian needs to genuinely piss you off. Also, the final battle with said villian must have music that makes you *feel* what your character is feeling. The final duel music for Luke and Vader had sorrow, hope, and pain. Luke had very personal reasons for fighting and it was reflected by the music. The theme of the final showdown shouldnt be upstaged by drunken bith in the nearest cantina.
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