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Everything posted by LadyKaieta
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Preorder Bonuses, etc?
LadyKaieta replied to Greenvise's topic in Pathfinder Adventures: General Discussion (No Spoilers!)
Have you seen this shirt? So funny story, I had not seen that shirt but, one of my friends owns that site So I just paid him $20 I think... -
Preorder Bonuses, etc?
LadyKaieta replied to Greenvise's topic in Pathfinder Adventures: General Discussion (No Spoilers!)
That's just what a Neutral Evil character would say. Just part of my Neutral plot to maybe save or take over the world. -
Preorder Bonuses, etc?
LadyKaieta replied to Greenvise's topic in Pathfinder Adventures: General Discussion (No Spoilers!)
I tend to fall into the Chaotic Neutral category -
Preorder Bonuses, etc?
LadyKaieta replied to Greenvise's topic in Pathfinder Adventures: General Discussion (No Spoilers!)
There is no preorder but, we have the Season Pass option available day 1. This contains all the available adventure packs and future adventure packs for Rise of the Runelords, and possibly some surprises! -
Where have you gone?
LadyKaieta replied to PinkRose's question in Pathfinder Adventures: Closed Beta
He lies about the rolling less crap... Seriously, even when I need him to roll terribly, he rolls terribly in the wrong way. -
Where have you gone?
LadyKaieta replied to PinkRose's question in Pathfinder Adventures: Closed Beta
We're hard at work preparing for release thanks to all of you all's feedback. We are a small team (Stormbringer and Sylvanta are busy testing the things that Nathan and I break er...I mean improve) so, don't worry if we go quiet, we're still reading and discussing! -
1. For the time being it will be a 'sell' like function, I won't completely close off the idea of a crafting system in the future but, after we discussed it intensely we opted for what we feel is a simpler, more streamlined system. 2. There are plans for balance for all cards as we move toward multiplayer, outside of that I can't/won't say more. PACG is a co-op card game and an RPG at its core, freedom of play style is a core value of the game. Keep in mind, we have been working closely with Paizo and Lone Shark on all aspects of this game. Nothing is added or changed without their approval.
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Still confused by Games and Saves and Characters and...
LadyKaieta replied to PinkRose's question in Pathfinder Adventures: Closed Beta
There are planned 'character legality' like checks. This falls into the, 'things up our sleeves that I don't want to spoil yet' category. -
Look, Borissimo and LunarWolf are Internet Famous
LadyKaieta replied to PinkRose's question in Pathfinder Adventures: Closed Beta
The big thing I will emphasize is this is Beta, things can and will change. This doesn't mean these are the final numbers, and it doesn't mean we don't have more things up our sleeves we haven't shown yet. We have Beta tests for this reason, it is so we can see how real players interact with the game and adjust our stats based off that. -
Tutorial, Grammatical Errors, Build 2
LadyKaieta replied to Mysterio's question in Pathfinder Adventures: Closed Beta
You know, I was starting to like you all... Don't you mean, "y'all" -
Tutorial, Grammatical Errors, Build 2
LadyKaieta replied to Mysterio's question in Pathfinder Adventures: Closed Beta
You know, I was starting to like you all... -
Tutorial, Grammatical Errors, Build 2
LadyKaieta replied to Mysterio's question in Pathfinder Adventures: Closed Beta
Grammar errors have been corrected -
The release date
LadyKaieta replied to Dunesparrow's topic in Pathfinder Adventures: General Discussion (No Spoilers!)
Your arm-chairing is adorable! Such a pessimistic cloud hangs over you, and not even an objective one. Just a blanket of alienation and assumptions that paint you in a pretty ugly, yet oddly cute, light. You may want to see a doctor if you're actually hurt by the fluidity of release dates or the existence of bugs in the programs you use, that sounds like an interesting new disorder and it might need to be studied clinically for future generations! I'll never understand the position of gamers who suppose to understand the inner workings of development and universally apply it. Especially when those suppositions always revolve around deception and incompetence, something that apparently exists within every single development process! It couldn't just be an symptom of programming, no! It's the evil of the creators, withholding from the users and doing everything in their power to inconvenience the innocent little gamer underclass. All they want is content, but all they'll ever be is victim to tyranny! The vanity is staggering, and really depressing. Hi, Sorry I'm not english speaker, so my rhetoric won't be so shinny. I'm not as self righteous as you anyway... Maybe my reaction for the delay of this product is too much, I won't argue on that; it just called my attention the fact that everyone was so pleased and understanding on that announcement 1 week before release date, without going much further into details. Where I come from, if I don't handle what it's expected of me on time, I'll be whipped. Hard. And there are usually consequences. Providing inabarcable deployment dates is, now and always, a project manager's fault. Objectively. https://en.wikipedia.org/wiki/Iterative_and_incremental_development But hey, I'll just go to my boss and tell him "Hi! you won't get it until next month, you know, s*** happens!". After that I'd definetly have to visit doctor. Not my intention to troll here whatsoever, just a light scolding; all I really wish is that they come out with something I can spend my money gladly on, while sticking to their own schedule. Kind regards. I did a few years in rapid iteration development for mobile and web applications along with SCRUM and AGILE production. An interesting complexity caused by games is the fact that while the basic needs and systems in a mobile/web application are well documented and easily replicated over and over, games are much less predictable. This coupled with the fact that the individual features of most games are as complex as entire applications leads to unpredictability in development. A great example is games with chat functions, you have entire mobile applications JUST for that with teams the size of entire game studios, and that is just one of probably 100+ features in a game. Those apps have delays in patches and releases too! Now apply that to 100+ features that size with a team the size of 1 of those application (or smaller many times) and even with the best momentum tracking etc things get delayed. One of the greatest joys of getting to do what I do is getting to create worlds for other people to enjoy but, it takes time, mistakes are made, and in making the best game possible sometimes this requires we delay it. -
Robbed by the Luckstone
LadyKaieta replied to TheKnightArgent's question in Pathfinder Adventures: Closed Beta
Yeah I am loving this beast so far. I bought it so when the game launches I have a personal device to play it on other than my phone. The screen on my Nexus phone is pretty big but not tablet big. Wait so you don't have to steal mine anymore? (It is a beast of a tablet though, I use it and a Surface 3 Pro) -
The release date
LadyKaieta replied to Dunesparrow's topic in Pathfinder Adventures: General Discussion (No Spoilers!)
That...is actually a really good question. My background has a lot of psychology of play in it, its always surprising to me to see the reactions of players to what we have built versus the data coming in and studies I have worked with. I'll be open in that I was brought on to the team later so, the open interaction has been really helpful for me for figuring out 'Okay is this really working as intended or are we just thinking it is?' -
The release date
LadyKaieta replied to Dunesparrow's topic in Pathfinder Adventures: General Discussion (No Spoilers!)
Or just be patient. Engage with any one of the endless options for entertainment in the meantime. And trust the people who do this for a living when a delay like this pops up? Trust me, we didn't make this decision lightly and we want to give you all the best possible game! There was lots of discussion on it and debating, and possibly throwing things at Flounder, ultimately the decision was made so we could bring in more features and polish it'll be well worth the wait! -
If we go ahead and buy the season pass with real money, is there anything left to spend the gold we earn in game on? Absolutely! Treasure Chests were designed with this exact issue in mind, and they are pretty spiffy if I do say so myself!
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I have a feeling if your buddies come over, the physical thing is still going to hit the table and it's back to shuffling for you. But that is part of the charm and magic of physical tabletop games. Unless you have Nathan shuffling, then you defiantly want digital
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How will Salvaging work?
LadyKaieta replied to Dunesparrow's question in Pathfinder Adventures: Closed Beta
Cards are salvaged on an increasing scale depending on their rarity, type, tier, (Armor, Weapon, Spell, etc), and a few other factors. So no you will not get the same amount of gold for 2 different cards. -
Problem with Holy Candle changes
LadyKaieta replied to Alklein35's question in Pathfinder Adventures: Closed Beta
Paizo and Lone Shark both approved these changes. No changes, new cards, etc, are made without consulting both of them first. Cards like Holy Candle in its current print form create a 'min-max' environment that can be un-fun for many players. By bringing it in line with other cards of its level, it promotes creative play.