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Llyranor

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Everything posted by Llyranor

  1. My game of the show was Vanquish. Gameplay looks amazing.
  2. Don't think werewolves would be canon for the Fallout universe.
  3. Cheer up, we'd make a banner for you too. Memento mori.
  4. Still the highlight of E3. That Kirby game is adorable, though.
  5. Goodnight, sweet prince. You'll live on in our dreams.
  6. Not that it actually matters. Icewind Dale and Diablo 2 came out a few days apart as well.
  7. Dear Obsidian, Icewind Dale. Thanks! Your pal, Llyranor
  8. Well, Kaftan wanted this to be a roleplaying game, after all.
  9. I'm really glad the Felicity DVD set is at a good price, but that's not really relevant to realism in strategy games.
  10. This thread is about the upcoming Command Ops: Battles of the Bulge (Ardennes Offensive operational-level wargame - yes, it's WW2, but most of you have never played such a game at this level). First off, please watch this video, as it explains the game design/concepts of the game engine much better than I can. It's a lengthy 35-min, but it's a very interesting game design presentation, and should be pertinent for all fans of strategy games. Via youtube in 4 parts (suggested viewing in HD) You can also download the video directly here: http://www.matrixgames.com/products/377/do...m%20the%20Bulge Some features of the game engine as noted from the video (though the highlights of the video lie in its in-game examples of these concepts): 1] Realistic modeling of time and space A) This is mainly in comparison to other wargames: no map segmentation into hexes, no turns of set duration). B) If you want to compare to RTS games: the levels are modeled from real-life battlefield maps, and the level at which the units interact with those maps are realistic (eg. how much time it takes a unit of that size to travel across a set distance of that particular terrain type). 2] Macromanagement A) Micromanagement is available, but completely optional (and can even be detrimental since too many orders to too many units may actually overwhelm your HQ's, which can lead to longer order delays
  11. The easiest way to make Thorton into a cool protagonist will be to give him shades, a backwards baseball, a suit, a lumberjack beard, and to read his dialogue out loud in the deep voice you'd imagine that Thorton would have.
  12. You can really see the fear in that reporter's eyes whenever JE speaks.
  13. Shhh, let's just talk about Pearl Carter and Phil Bailey. Look at their smiles, what a lovely couple.
  14. Don't get me in trouble again, man. I don't want an official warning
  15. http://nz.lifestyle.yahoo.com/new-idea/rea...-having-a-baby/
  16. Hey Hurlie, you should get on board with us for the multiplayer, just like the old days when you'd backstab us on Live.
  17. Mount & Blade Warband is an awesome awesome game. I'm completely addicted to the phenomenal multiplayer. I didn't pick up the game day1 because of lack of co-op, but I'm not missing it at all (the few custom battles I played showed a pretty lackluster AI compared to other humans). I love riding across open plains on horseback and jousting archers in the face, or filling enemy horses with arrows, and doing ride-by slash-a-tons on enemy infantry looking the other way. Mounted combat is so utterly satisfying, and masterfully implemented. Just really love it to bits. Even basic archery is lots of fun. Standing on the castle walls wailing death from above onto the invading force, or covering allied players as they're engaged in a melee, or just killing off horses as one of your infantry allies kills the enemy knight just as he falls off the horse. On-foot melee can be pretty cool as well (and necessarily once you lose your horse or get in melee range as an archer). Attacking or defending on the castle walls of a siege can be loads of fun. It's pretty important to switch between the various styles, fighting defensively with the shield when you need to buy time for reinforcements to come or the enemy has ranged back-up shooting at you (don't turn your back!), or going for a stronger two-handed weapon when it's a big melee and the enemy isn't paying attention to your swings. Parrying with just a weapon is tough, but pretty satisfying when you pull it off. The various game modes are nice. Team deathmatch is just a large mess of melee. Riding around trying to joust people is pretty fun. The sheer horror you get when you get knocked off your horse and are completely surrounded by enemy knights is pretty awesome. There you, looking in your every direction, shield up, trying to evade any incoming riders, while hoping until allied reinforcements come to back you up, or some riderless horse gets near you so you can escape. Awesome! Basic CTF is nice. It's more team-based as teams start off in different areas of the map. It's usually a mix of infantry/archer defense at the bases and mounted combat occuring in the middle of the map. Flag pursuits are really fun. You have to get off your horse to cap the flag, so hacking off the horse (or just stealing it) as the enemy is trying to cap yours is a very viable tactic (nom nom nom). Conquest is basically king of the hill with various flags spread across the map. This is more a territory-based mode, so the teams have to spread out and control as much terrain as they can, which makes for quite a different experience. Siege is awesome, but less horse-centered. Setting up ladders (or kicking them down), bringing up the siege towers, assaulting the enemy castle from different locations to try to overwhelm and flank the resistance, or defending against various breaches in the castle walls. Great fun. I usually love castle siege stuff, and it's particularly well-implemented here. Defense takes more time to respawn, which makes things pretty tense. The one mode I don't like (aside from vanilla Deathmatch since I only play team games) is Battle, which is just 1 life per round. Good on paper, which should make for some tense battles. Unfortunately, it just ends up with everyone playing an archery and camping/hiding, which I don't find goes well with the gameplay at all. I love this game.
  18. It's not really a drinking contest without fisticuffs.
  19. Retreat into the forest! Major victory! My stats. Fun game. Really enjoying the gameplay. Co-op is a blast.
  20. In an (unsurprising move ), the AI charges into me (given how close they are) after I've still managed to make a few artillery units surrender. Nick is still moving up to support me. I guess my regiment had its morale crushed, as they surrendered pretty easily (that's after I already gave the retreat order). Nick is finally up, though, and a bayonet charge ensues. Meanwhile, the right flank is stabilizing as we make a few regiments retreat. We press up. Trying to avoid the same fate as mine, Nick retreats his leftmost regiment. We also see the Union reassembling into lines on the right. Carefully, we push them back. On the far left, the AI is doing a good job of encircling the enemy as their main force has been repulsed. As we're still advancing, the artillery is fully exposed once again. For revenge, I send my left regiment on it. Since we're approaching a crucial part of the battle, I send an order to Nick. We're still doing some mop-up, but the Union is mostly defeated already. I intercept a courier message that one enemy commander tried to send to another (this also works in multiplayer where you can intercept enemy players' messages to each other)!
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