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45 ExcellentAbout Vyrulisse
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Games.
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So dramatic The over dramatic REEEE from the gaming commhbity about the proper ways to overcome a monopoly is real. I see this word monopoly thrown around quite often and I'm not sure a lot of the people using it know what that means. Please educate me as to how Steam is a monopoly when I can purchase Steam keys for any game I want from practically any digital storefront I choose which means finding the best deal FOR ME but can't seem to do the same with Epic Games Store exclusives. Also as for being dramatic, maybe but I'm done with launchers. I'm at my limit and this move just cements that fact. Obsidian and their Publishers clearly do not care about consumer choice so why should I care about them? There are plenty of games out there. I'm not delusional to think my single stance to not buy from Epic will make any difference but I do it because I have beliefs and I stick with them.
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Gameplay 14min
Vyrulisse replied to adam77's topic in The Outer Worlds: General Discussion (NO SPOILERS)
My biggest worry seeing that is having your weapon always out. I really hope it just wasn't shown and not the way it is. It's hard to roleplay in a roleplaying game when your gun is out all the time. I guess unless you're roleplaying as a lunatic. Looked a bit janky and unpolished but that's to be expected at this point I guess. Combat was a bit slow as well and dialogue didn't look very interesting to me. Also I'm personally so over having conversations where the guy I'm talking to is zoomed in and I'm staring at him right in the face. No one talks like that and it feels like a relic at this point. -
In an ideal world yes but these things never work out that way. Obsidian made their bones so to speak making PC style games. Microsoft is focused on a console market, it's not hard to see what the future will hold.
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Honestly I could live with that but I've seen too many developer favorites of mine get picked up and tossed out by big companies once they're used up to not be skeptical. I hope you're right though.
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Guess it happened... look forward to consolized games and Windows Store Exclusives. I hope I'm wrong though.
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Oh no... it was a good run. Guess we can look forward to them having a console focus and being shackled to the atrocious Windows Store from here on out.
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Update #48 - What's Next?
Vyrulisse replied to Mikey Dowling's topic in Pillars of Eternity II: Deadfire Announcements & News
Sounds awesome. Can't wait -
Disposition gains and losses seem nonsensical a lot of the times. Benign conversation choices lead to getting things, simply noticing something in the environment can lead to "shady" reputation gains. Even with disposition effects ticked on in the options a lot of dialogue has no label. One conversation with a pirate the way to leave the conversation was marked as Clever if I recall and it was simply "I'll see you later." a typical goodbye prompt to end a conversation. Gains and losses aren't properly tracked it seems... it feels like a real mess pretty much.
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- #relationship system
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Sad to read that it sounds like romances were, for lack of a better term, really lazy in this game. If you're going to do it, then do it right or not at all is my feeling. I haven't read any data mined stuff so maybe it's just bugs making them feel lacking but I dunno. What I've seen so far in my own game isn't hopeful. What I mean by "do it right" is to have it extensive and more than a few conversations I dunno. Kissy face and sexual stuff isn't the goal, it's communication throughout many things and feeling like your characters grow closer over time not one or two conversations then suddenly nothing else. I figured if anyone could have pulled it off it would be Obsidian but I'm not too hopeful perusing this thread.