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Hannibal_PJV

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Everything posted by Hannibal_PJV

  1. Update to Android Remix mini. Beta3 does not start at all and hangs on the loading screen.
  2. No... Most propably a zombie or cultist, but I am not sure. It should have been easy victory so I was not payin too much attention to it. But rolling 1, 1 and 2 is always bad ;-)
  3. Quest mode, hero difficulty. Valeros get level 2 item From the first scenario. https://www.dropbox.com/s/2uz28588gaoeikm/Screenshot_2016-04-02-11-52-39.png?dl=0 Same game when encounterin Ripnugget, the game ended totally after rolling the Gobling difficulty. There was not any way to continue the game. It rolled the difficulty automaticly and then ask to roll the difficulty. Nothing can be done to continue the game. https://www.dropbox.com/s/7vdpicf8mmh301i/Screenshot_2016-04-02-11-59-13.png?dl=0 This power broke the quest mode. https://www.dropbox.com/s/cvhloi68fiurcfi/Screenshot_2016-04-04-15-28-50.png?dl=0
  4. Story mode normal, no perma dead, 4 character party. Kyra was is forest. Met monster without weapon. Did roll poorly and lose her hand. So far so good. The monster was not banished as it should have been, but it was sufled back to the location deck. Sorry no picture because the monster was gone when this happened.
  5. Like these... http://paizo.com/paizo/faq/v5748nruor1gk Or only digital version spesific?
  6. Yep. Did see this at Android device. Did disappear when closing the game and re entering in it.
  7. New test subjects. Samsung Galaxy S2: the game is running very smootly. Allmost the same level as iPad Air 2, but not quite. Android Mini: the game start nicely, but does not respond to the mouse clicks. It most likely is issue between game engine and Android Mini os that is modified desktop version of normal Android. All other games that I have tried with Bluetooth keyboard has worked, but for some reason this one does not come along well with it. The mouse cursor is moving around nicely, but no responce to mouse left click. Update one new device more... Samsung Galaxy tab 4 Sluggish and slow but working.
  8. Thats true. But as you say it depends on how it has been done. The game can change the dice pool by it self, depending on what card you use to allow extra dies. So there is a mechanics that try to reset the dice pool according what the player does.
  9. Yes... It checks the check type when you discard the blessing... Human players can do this, but rules says that you chose your skill before you add the dices... So it should not actually allow you to change the check skill after you add dices. And that would be bad in the game. So a bug, but I think that it is hard to fix. It is possible that there Are Many blessings and other boons played before the player remember to chose the skill to the check.
  10. So there should be a check, if character has done one scenario or not and not include them in the scenario revard screen... So bugged with mixed party. Some other player did report same problem. He did get the game frosed completely later. So tell if you get any after effects of this extra skill adwantage later. http://forums.obsidian.net/topic/85102-closed-beta-issues-thread/page-12 Nimoyfish was the tester. He was playin the quest mode, so that crash may have nothing to do with this extra skill upgrade.
  11. iPad story mode, legendary difficulty. Scenario 1-5. Desided to cancel the use of staff of minor healing. The card was going to recharge, but did not come back. Instead it stayed hounting near the draw deck...
  12. iPad Legendanry story mode. When closing Goblin Fortress it should give 1d4 random weapons. That does not happen.
  13. Some more reveal a card bug instances. Hard story mode. Attack at Sandpoint Cheelah is at Catheral. Meets Ghost. Reveal his bastard Sword. Use his ability to add d6. And vola, the Sword die is missing. https://www.dropbox.com/s/34qy2ybz4oxmt4n/Photo%2025.3.2016%200.19.42.png?dl=0 And the situation after the fight. https://www.dropbox.com/s/mw8eju7zpx7om9o/Photo%2025.3.2016%200.20.18.png?dl=0 And then Sajan and his Master work tools... https://www.dropbox.com/s/syuzsj6z5zt6sj8/Photo%2025.3.2016%200.27.50.png?dl=0
  14. I Totally agree. I am a quite often confused, if the monster is summoned or "real" in this digital version. Maybe a semi transparent version, different color, magical halo around the card. Extra game text or adding new trait "Summoned" to the cards that has been summoned.
  15. There are huge amount of combinations that can go wrong. Better make this good than rush! This is interesting game, but also complex enough...
  16. Indeed! But that would require a lot of those unique cards, and now They Are only few of them. But the card pool is more or less the same as in real game, so counting is possible... Not counting those treasure chest cards... I hope that there will be a limit to them. Maybe you can have only one of each treasure chest cards in the box, like promo cards in the real game. So max one per character in multiplayer games?
  17. For me the swipe is not a problem, but if and when PC version comes out, there has to be roll dice button, and I think that it should be same with each platforms... Hmmm... Actually you could click the dice, to roll them so actually the roll dice button is not needed... Where is my coin. Head or tail?
  18. So there is a bug in there, if save games does not carry over too. But nice to know that it may work in the future. Even that gold and purhases is reasonable good. But that is within Android platform. Eager to know how does it work between iOs, Android and eventually Windows...
  19. More revealing cards bugs. Legendanry story mode. Black fangs dungeons. Cheelah did reveale +1 long Sword. Then used her own discard the too card of you deck power to get d6. The dice pool did reset and the Sword remained revealed, but did not give the dice. I played another weapon. The Sword was back after the scenario though. Two instansseissa where burgler tool or Master rooli were revealed and the canceled with cancel button. Card stand limbo state both times. https://www.dropbox.com/s/hq18tmsfx6otysg/Photo%2023.3.2016%2014.22.58.png?dl=0 https://www.dropbox.com/s/rmw848h1bj5pda9/Photo%2023.3.2016%2017.55.12.png?dl=0
  20. Just wondering what hapens if you play this game at Android and iPad devices and use same account. Do the progress carry on between different devices or Are each device separate. Just wondering if you play this game using different device From time to time. What happens to the game boxes then?
  21. What hapens, if you put a experienced character with good cards From b to 2 level in the croup. Trade all those good cards to Beginning characters and then you reject that experienced character From the croup? It is cheating ofcourse, and thats why don't gona do it, but I just wonder what would happen in that situation? Are level 2 cards gone? Or do low level character get them (it is impossible in physical game, but not sure what would happen in digital version. Also interested in how different versions of the same character behave in the same box? Most propably you just can not have 4 Kyras Group? In physical game it is possible in pathfinder society games, but not in normal box games.
  22. Story mode, legendanry difficulty, 4 character, no permadead, Seoni, Mersiel, Valeros, Kyra. Crow bate scenario. I encounter ally BrodertQuink in the Wooden bridge with Seoni. There was Also Mersiel there. I used the allys bury power and there was no way of continuing the game. I did go to store and back. No efect. I did quit the game and started ower. No efect. The game is stuck in the map with Empty locations. https://www.dropbox.com/s/spwzrf3csg4tf6w/Photo%2023.3.2016%200.37.30.png?dl=0 https://www.dropbox.com/s/wfcrs3uzlib31ln/Photo%2023.3.2016%200.38.46.png?dl=0 https://www.dropbox.com/s/pnvbqdulul1dcht/Photo%2023.3.2016%200.40.04.png?dl=0 The only solution seems to Start again From the very Beginning.
  23. Better good product than rush... X-com2 is good example of game that would have needed more time. And there Are Many more. I would say that this is a good call!
  24. How difficulty level opening work. Is it "box" based, or character based or user based? I Expect that you have to open difficulty levels separately to each "box"? Because I did allready open difficulty levels to one set of characters and then started a new Group and was forced to open those difficulty levels all ower again.
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