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LittleRose

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Everything posted by LittleRose

  1. I'm trying to play New Vegas, but it keeps freezing. Well, I've found a few possible solutions online, but I won't try them before tomorrow.
  2. http://www.cyanide-studio.com/werewolf very uhmm... detailed info I must say Have you played VtM: Bloodlines? This time you're the werewolf. Same universe, different creature. But yes, they could really give more information.
  3. What a time to be a cRPG fan. Cyberpunk 2077, Call of Cthulhu, a Werewolf RPG, Pathfinder: Kingmaker, Disco Elysium, InSomnia, The Bard's Tale IV, Starfield, TES VI, Osdidian's Project Indiana, and plenty of others, like the above mentioned Greedfall. Even Assassin's Creed is turning into an RPG series. There's so much to look forward to. Even if we just play the good ones, Starfield and TES VI will be here in no time if we get lost in those other RPGs. I love these golden age of RPG phases.
  4. I've turned the chat off because of that. Leaves more screen for the trailers, too.
  5. If it's highrock I might go for a warmage this time. Highrock is basically screaming knights and magic. I've just started to save up. I hope to be done somewhen next year. I want a really good computer this time.
  6. Yes, so far this has been a great E3 for RPG fans. Cyberpunk 2077, Tales of Vesperia, Tunic, Starfield, and TES VI are a lot of highlights. If Kingdom Hearts 3 comes for the PC, it'll be a nearly perfect E3 for me. I just don't like the thought that Starfield and TESVI may come in a couple of years for a new hardware generation. I'm still saving up for a proper new computer to play Cyberpunk whet it's done. If that won't suffice for Bethesda's new singleplayer RPGs, I'll switch to consoles. This time for real. It'll be cheaper.
  7. Nosingleplayer RPG by Bethesda.Again.This sucks.
  8. That's like saying that every fantasy RPG looks like some Ultima part.
  9. What else did you guys like? I've got Tunic on my list, but since there haven't been any news about it, I haven't thought about it anymore. This trailer looked so cute and fun. I want it. Metro Exodus looks good, too. I really have to start playing that series.
  10. Not tonight, obviously. Maybe during the PC Gaming Show. Well, in case we don't get to see anything now, there's always the Gamescom.
  11. We'll see. I looks like there might be driving, but it's too soon to tell for sure.
  12. I don't bet, but if I would, I would say that Fallout 76 will be an online game. Maybe an online RPG or a shooter.
  13. I admire how so many of you can pick only three games. You're truly brave. Okay, I'll try. -TES: Morrowind, because of the landscapes, the lore, and the open world, while the guilds still have requirements. No archmages without arcane knowledge here. -Planescape: Torment, because of this fascinating, creative, and imaginative world, combined with all those stats dependent options. You didn't get to see any additional dialogue or interaction options if you didn't meet the requirements, unlike today, where these options are just grayed out. So playing several times with different characterstats and classes meant discovering completely new aspects of the game. Also, the story was something else, as you don't play a hero to save the world, but follow your own tracks. -VtM: Bloodlines, because it had so many different ways to play it. Every vampire clan felt different, you had several ways to finish quests, those quests felt different from the usual because of the game world, the game had so many creepy or unique moments, it just stands out. Too bad it was so buggy at its release, but the fan patches finished it. Plus, I liked not having to save the world but to get lost in those vampire politics instead. Being just a pawn in a game of chess was a nice change. Now, let me cheat with some honorable mentions in no particular order: -Arcanum didn't make the list because of its terrible balancing. Apart from that, it had great world building, many different approaches to some creative quests, and a great replayability. Also, the options you had differed depending on your character stats, just like in P:T. -Anachronox is still my favorite space opera RPG, despite the Mass Effect Trilogy. Where else can you get a shrunken planet in your party? PAL will always be my favorite robot companion, and there were so many little details in the world that made it feel alive. Why didn't Anachronox make the list? Because the game is rather static, there are no different character classes to try, no additional options or sidequests you would get with different stats. There are some things that change depending on your party members, though. It's a pity that it never got a sequel, because Anachronox was meant to be the first part of a trilogy, but it simply didn't sell. -Arx Fatalis has a lot for you to discover. Some spells that aren't automatically in your spellbook, but you have to find them by experimenting with the runes. There were also some secrets hidden in the game world. And you could sometimes use your environment to kill your foes, instead of engaging them in direct combat. I really enjoyed it, but the story was a little generic, and if you don't get your stats right from the start, you'll have a hart time, as you can only get up to level 10, and you need to get your primary skills high. Also, the games that made the top 3 had a little more to offer. Arx Fatalis ist still worth playing, though. I wish the Arkane Studios would finally make a sequel, now that they're done with Dishonored. Really pretty please with sugar, cream, chocolate sirup, and sprinkles on top. -Fallout 1 and 2 would clearly make the top 5, because of the world, the story, the influence of the character stats and perks, the quests, the different cultures of the different settlements... I could go on forever. But this is a top 3 list, so I had to make a choice. These 2 are clearly my personal number 4 of the best RPGs I've played so far. Not that New Vegas had been much worse, I just don't like that shooting in real time, because I suck at it. Whatever happened to character skill before player skill. -The Witcher series has choices and consequences that have actual influence on the later game. Especially in The Witcher 2, where you have to play the game twice to get the whole story. Some may love this, some may hate it, but I loved it. You only get to know the story parts of the side you're playing on, which makes sense. The big picture takes seeing both sides. I also liked the game world, and yes, I know it's based on a book series. The cities still feel huge, unlike in some other games. If you don't have much room, you need a clever layout to make the settlements feel bigger. Am I right, Oblivion and Dragon Age? Take a close look, you two. Unfortunately, my current computer can't handle part 3, but I'm saving up for a new one, so I hope to be able to play it early next year. Of course there are other favorites of mine, but the special places in my heart aren't necessarily better than these. They (Baldur's Gate and Realms of Arkania) just mean more to me, because they had a great influence on my gaming "career", but they don't stand out as much as the other games I've listed, so they don't really belong here.
  14. Like I've said before, I'm open to new settings. I prefer RPGs that don't try to copy any previous game, but that have something that sticks out. All my favorites have something special about them. Copies are usually easily forgotten.
  15. Well, I'm looking forward to Cyberpunk 2077. I'm already hyped from the few bits of information they've released before. Like the character classes. I think I'm going to pick the journalist for my first playthrough. After that maybe a rockstar. I really can't wait to play it. I've already chosen a computer to save up for, because my current one can't even handle The Witcher 3 anymore. I'm hoping for a new announcement by Obsidian, now that Deadfire's out. It's about time. Something about Bethesda's legendary Starfield would also be really nice. Iove TES, but I can't forgive them for getting rid of S.P.E.C.I.A.L. in Fallout 4, which I'll probably never buy, but I'd love to have a new open world RPG by them. And I need more sci-fi RPGs that aren't postapocalyptic, anyway. Also, Brian Fargo mentioned something cryptic about a sequel to or remake of Starflight, which isn't done by InXile, many months ago. I'd love to know more about that, though it's very unlikely that it'll be there. Apart from that, I'm open for awesome surprises. Especially when it comes to RPGs.
  16. You don't play The Elder Scrolls for the Story or the dialogue. You play it for the lore and the landscape. Especially Morrowind.
  17. Right now, Chris reminds me of a little boy who taunts a bigger kid until he gets hit. Then he runs to his parents to tell them that this bigger kid has hurt him without a reason. I don't doubt the accusations. I just can't fight the feeling that there's something Chris isn't telling us. Something that would shed some important light on this drama, but a bad light on him. It's always about what Feargus and the rest of the management have done to him. But why? Why after all those years? And why did they do it to a person, who is so adored by RPG fans? Chris is a reason why people may choose to buy a certain game instead of another. Why did they choose to rip him off and upset him like that? That's what I'd really like to know. Only a really stupid management would do that out of nowhere to someone that important for the fans. Unless they had a good personal reason. So what was really going on before Chris left? That's what I need to know here before I can decide who's most to blame. And no, I don't think that I'll stop liking anyone's work here, if it suits my taste.
  18. That's a dungeon crawler. For this one I've concentrated on BG or Fallout 1 style. I could make another threads for upcoming dungeon crawlers, if enough people want it.
  19. Especially if your heart beats for both sides.
  20. I've added Copper Dreams, and I've added the settings to each one.
  21. I know some people are worried because of what Josh Sawyer said about the future of RPG. So I thought I'd go over my list of games I'm keeping an eye on and see, which of them might appeal to fans of the IE games, the old Fallout, Ultima, or Shadowrun Returns. I haven'T included Deadfire, because we all know about it already, anyway. I also haven't includes The Bard's Tale IV (different style, though it's turn-based), and Wasteland 3 (very well known). -Black Geyser (Kickstarter running) fantasy -Realms Beyond fantasy -Synstasis (formerly Synapse) sci-fi, dystopy -Stygian: Reign of the Old Ones lovecraftian -Spy DNA near future -Dungeons of Aledorn (Updates are rare, but they seem to be still working on it) fantasy -InSomnia: The Ark (Action Combat, but still promising) scifi -Disco Elysium 70s, crime -Wellspring: Altar of Roots (formerly Bevontule) fantasy -Corven: Path of Redemption fantasy -The Meridian Shard fantasy -ATOM postapocalyptic sci-fi -Pathfinder: Kingmaker fantasy -Copper Dreams sci-fi, dystopy These are 13 games. There used to be more, but those seem to be cancelled or on hold, as there haven't been any updates for more than a year. Still, nothing to worry about for us, in my opinion. And these are just the ones of an old schoolish kind. There are more modern ones, too, but I wanted to concentrate on a certain type of RPG for this list. We'll be fine for many years, even if not all games of my list will see the light of release. Personally, I've fallen in love with the graphics of Realms Beyond, so I hope they won't screw it up.
  22. Will it be revealed at this year's E3? (I so hope so.)
  23. Thank you. I had the game from a magazine. So, no, I didn't. But I want a digital copy anyway.
  24. My highlight on my last playthrough a couple of years ago was convincing the thugs at the bridge that I was a high ranked member of Taran's Thieves' Guild. And I was not happy about them charging me without permission. It's amazing how polite those guys could be. Unfortunately, the game kept crashing in the elven settlement in the woods. I haven't touched it since. Maybe I should get the GoG or Steam version this Summer Sale. There could have been something wrong with the CD. I'd love to finally do a complete tech playthrough. There are so many blueprints to check out.
  25. Every single party focused tactical rpg is not a BG1 remake. First person action RPGs do not get slandered as Ultima Underworld remakes. It just gets so tiresome to be told how the games I enjoy are somehow special and deserve to be labelled as an artifact of the past for no reason at all, while other games which are very similar to games that are just as old get celebrated as evolutionary. They aren't, they are just a genre that is more fashionable but just as ancient in its heritage. Wow, you've just found the perfect words to describe how I feel as a fan of classic adventure games ever shooter players tell me AGs had no gameplay and were obsolete these days, because other games told stories, too. And the way I feel when gaming magazines compare newer titles to Monkey Island or Myst, even if they're completely different in feel and story. But to stick with RPGs, I always feel a little triggered when people tell me, that there shouldn't be any isometric RPGs because they can't get into them. But yes, you're right. If it's isometric with a party, it's automatically like Baldur's Gate. If it's postapocalyptic, it's clearly like Fallout. Even if it's Wasteland 2, and therefore the sequel to a much older game than Fallout 1. I enjoy a lot of RPGs because they stick out. Storywise, gameplaywise, or because they have very unique worlds and settings. Not because they're like this or that older game. Planescape: Torment isn't Baldur's Gate, Arcanum isn't Baldur's Gate, Divinity: Original Sin isn't Baldur's Gate, and Drakensang isn't Baldur's Gate, either. Let them stand for what they are: The very own ideas of their designers. We should be way past BG now, as much as many of us have enjoyed it. Now let's get to the reason why I've really mentioned Adventures: Do you know why people say, classic adventures were dead? Because the genre got stuck in its development. Now adays, it's back. It's back in the form of games like Until Dawn, What Remains of Edith Finch, or Amnesia. I think that many people don't even realise it, but the first two are basically just classic adventures without puzzles. And they're popular enough to encourage developers to make more. To stay around, genres have to move on. Otherwise you get that "I've seen that before, but better" feeling all the time. We might not always like every change, but it keeps the genre alive. Without the evolution of RPGs, there wouldn't be any of the classics nor any of the new highlights. We'd still play dungeon crawlers like Dungeon Master, where you just fight your way through a labyrinth to defeat an evil wizard. No Planescape: Torment, no Witcher, no Bloodlines, no Elder Scrolls, no classic or new Fallout. Nothing. We'll see where the journey goes. I'm curious. And taking more decisions to shape the virtual world around my characters is something I really want. It's the reason why games like PS:T, the original Fallout, or even the still a bit newer Witcher games are among my favorites. (Except for The Witcher 3, because my computer can't handle it) I also think, complex character systems could come back es complex perk trees. Actually, they're already sneaking in.
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