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Posts posted by Alvin Nelson
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Fun things to point out in the trailer (Yes, I'm a jerk and love to burst people's hopes )
-All of the weapons the people are carrying in-game are without magazines
-No bullet cases ejected when guns are fired
-Mike's arms are weirdly twisted inwards when gliding downward the ropeline
Just fixed those issues.
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funcroc told you, huh?
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Isn't almost everything in Alpha Protocol aside from basic animations like ladder climbing Mo-capped? Believe that includes CQC combat also.
Most animations in our game are mo-capped, yes.
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We want to help.a bamillion.
Touche, good sir.
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We want to help.
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Graphically this game is very hit and miss, sometimes it looks very nice, other times... not so much.
I'm not someone that cares much for graphics, but realistically graphics need to be pretty damn good to sell a game these days, even an RPG.
I hope this game is pushed back if it needs to be for graphical touch ups.
Tis all optimization, good sir. It'll all work out in the end.
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That was probably a bug with an icon.
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a bamillion.
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Google Alerts just threw this at me. A big old list of game developer twitter accounts. For Obsidz there's links to two QA testers and, uh, framerate's twitter too. News flash: AP subtitles are being edited.
http://gameindustrytweet.com/2009/03/02/ga...t-update-30209/
That's crazy... I'm not on there though...
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Out now? I didn't even know that...
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Fine, i'll tell you.
I am Albatross.
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Hmm, I've recently been turned on to a TV series called "The Unit," which is actually pretty spy despite being about a special forces team. I have to cringe my way through the housewife subplots most of the time, but otherwise an awesome show. If you liked the movie "Redbelt," The Unit is written/directed by the same guy.
The Unit=Good Show.
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This might sound strange but you weren't always an Ass. Prod., were you Alvin?
Nice job catching that. Yeah, i wasn't always an Ass Prod. I had to kill my predecessor in front of a hundred witnesses from my same department. I did it though.
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I went for Monty's idea...
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SMG is a spray of bullets, while a shotgun is just the one big shot.
A spray of bullets is fun.
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haha, trying to get some info out of us?
Come on, would I resort to such underhanded tactics?
And the expansion/DLC is a good question. I can see several perks to building the franchise off expansions and DLC rather than sequels.
1) More frequent releases, combined with cash flow allowing continued support for patches (and eventually modding?).
2) New gameplay features and gear could be retroactively used in the original story.
3) More justified in focusing on content creation in expansions; since sequels are usually expected to make significant refinements to the core gameplay.
Then again, there are also reasons why a straight-up sequel might be better.
1) Longer dev cycle.
2) More time to refine gameplay and fix things that didn't' quite work right.
3) Obs is already pretty awesome at creating good core content, often polish is more the issue the mainstream complains about.
Not that I'm claiming to answer Pop's question in any way, but it's interesting to consider given that the basic AP package seems like it will be a fairly focused bit of storytelling.
I think both have their quality points. I guess the major difference is that with DLC you get the content faster.
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haha, trying to get some info out of us?
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folks, i have NO idea how he finds things. Seriously, he found the dev diary was up before i did!
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See Devs.
See devs spy on your forum topics...
Reply devs, reply!
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you and those puppies!!
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Reloading? Sure, why not?
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Dude, i would be SO down for an anime RPG...
New sekret project confirmed?
in Obsidian General
Posted
Ha, way to help out Rorie.