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Everything posted by theBalthazar
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Good thread. Barbarian need all theses modifications !^^ Particulary : echoing shout, one stand alone, dragon leap, heart of the fury. I know rogue a little bit less. So, I don't vote (never play rogue). Its interesting to know why ? Rogue, its too difficult to play for attack only one person. I don't like this class for this reason.
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Next upgrade at 3.03. : p Don't hesitate to signal a change already in 3.02. --------------- I will check at this time : Dyrford Cave, Hidden Stash near Ogre On day 12 i got Necklace of Fireballs not stalking boots ---------------- And add: 3.02 Endless Path 1st Level - Spider Room in the South East 1. Ring of seering flames 2. Cape of deflection +5 3. Boots of stability 4. Healing hands 5. Minor ring of deflection +5 6. Cape of deflection +5 7. Boots of evasion 8. Ring of overseeing 9. Healing hands 10. Ring of unshackling 11. Blunting belt 12. Healing hands 13. Boots of stealth 14. Minor cloak of protection +5 15. Ring of overseering 16. Ring of unshackling 17. Cape of deflection+5 18. Ring of overseering 19. Boots of stealth 20. Ring of searing flames If you note a change, tell me, and I will change the excel.
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Stash is usefull. Oldest mecanics of old games is not a wish. Exemple : nerverwinter nights. If you are a warrior, lot a strengh, you can take lot of stuff. Its RP but NOT easy to play for a mage. The stash is a great idea to preserve time. Its boring to make several returns. We play a game PC, fluid is possible for all class. Nope. Its perfect like that. I like games where we often pass levels. Here is almost linear progression and I think it's great. I agree. Too wordy and it breaks immersion.
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Pillars of Eternity is a great game. The fans deserve a second opus. For me the most important points : - Less Bug. - Two prestige class for each base class. - Eventually multiclass. (but only 1 class and not 4 like NWN) - Cap to level 20. - More Talents. The are not enougth choice. (Arquebuse ? Penetrating shot... Reload. We always take the same) - More talents for certains class like Chanter. (He have a max of 2 talents class ?) I would already be in heaven personnally !^^
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Hello guys, Its not a bug in particular but a large incomprehension about Kraken. Its the final boss of WM 2, so serious bizness. I think maybe, a "1" could be missing : p DR : 8 Its very bad for a boss. A final boss. For comparison : Sky : 21 Adra : 28 Alpine : 32 Turisulfus : 34 Gafonercos : 21 Ok, there are 3 giants who arrives after Kraken, but for me, its not epic. So, there is a desided ease or not really ? (moslty in PoTD) Thx.
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Hello everyone, I finished the game several times and I got a list of enemies who always pose a problem : A tense battle. So, from least to most : 5) Ogres + Ogres Druids [PoE] At this point of the game, it's very complicated to manage. I use prone and stun if possible but the overtime power is a purge. The ogre can easily prone the team... 4) Double Dragon + Llengrath [WM 2] At the end of the game, its not an impossible battle, but a good challenge. Fortunately, there is a time to prepare, before the arrival of the ennemies. (2-3 turns easily) 3) Alpine Dragon [WM 1] Without paralysing and stunning (immunities), in 3.00 this dragon has the potential to be problematic. Petrification can help... but the dragon move... not to miss... 2) Concelhaut [WM 1] This battle can be more doable if the team is outside the chamber, but inside, its PUR-GE. 1) Shining spore [WM 2] Oh god, without strategie, this battle its the most difficult of the game. The sep can hit everywhere. With my team focused offensive, its very very difficult... And you, what is your TOP 5 ? ^^
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Nouvelle erreur que j'ai remarquée. Pas "très" grave, mais quand même : "x % de chances de jeter x en cas d'impact ou de critique." Nous sommes ici dans la descriptions des effets des pouvoirs spéciaux des armes ou des armures. Je pense qu'ici, ce serait mieux de mettre "en cas de coup ou de critique". Car le coup est un élément technique bien précis. Eraflure > Coup > Critique. Impact n'a pas le sens escompté dans ce cas là.
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Oh yeah guys ^^ Let's getting started ! Ultimate List Loots By Day https://www.dropbox.com/s/ik2rdyvk5q48hrw/LootsDays.xlsx?dl=0 Don't forget, there are 3 sheets : - Pillars of Eternity - Endless Path - The White March (Part I and II)
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At day 7, in bedroom, there is alway have a Ring of seering flame, 1.00 to 3.01. 3.01 Whitestone Hollow Scorched Barn Ring of unshackling (Fixed) 3.01 Stalwart Mines Cave In Boots of stability (Fixed) 3.01 Iron Flail Fort Grave North West Ring of overseering (Fixed) 3.01 Iron Flail Fort Anvil at Center Ring of seering flames (Fixed) 3.01 Iron Flail Fort Command Post - Hidden Book 1. Bracers of deflection +9 2. Glanfathan adraswen 3. Girdle of the driving wave 4. Girdle of the driving wave 5. Boots of speed 6. Bracers of deflection +9 7. Bracers of deflection +9 8. Gauntlets of swift action 9. Gauntlets of swift action 10. Boots of speed 11. Trollhide belt 12. Girdle of eoten constitution 13. Necklace of fireballs 14. Gauntlets of swift action 15. Gauntlets of swift action 16. Boots of speed 17. Girdle of eoten constitution 18. Trollhide belt 19. Glanfathan adraswen 20. Gauntlets of swift action 3.01 The Abbey of the Fallen Moon West Box Girdle of mortal protection (Fixed) 3.01 The Abbey of the Fallen Moon The Halls of Presence - Box in The Crested Hall Spellward amulet (Fixed) Boots of speed (Fixed) 3.01 The Abbey of the Fallen Moon The Halls of Presence - Hidden in The Vault Ring of unshackling (Fixed) 3.01 The Abbey of the Fallen Moon The Halls of Silence - West Box Amulet of health (Fixed) 3.01 The Abbey of the Fallen Moon The Halls of Silence - Extreme North West Box Boots of speed (Fixed) 3.01 Burial Isle East Upper Bone Pile 1. Boots of speed 2. Trollhide belt 3. Trollhide belt 4. Glanfathan adraswen 5. Gauntlets of swift action 6. Bracers of deflection +9 7. Boots of speed 8. Boots of speed 9. Broad belt of power 10. Glanfathan adraswen 11. Necklace of fireballs 12. Bracers of deflection +9 13. Boots of speed 14. Glanfathan stalking boots 15. Girdle of the driving wave 16. Glanfathan adraswen 17. Glanfathan adraswen 18. Bracers of deflection +9 19. Gauntlets of swift action 20. Boots of speed
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The excel coming soon, when i will finish Cragholdt and WM part 2. 3.01 Crägholdt Bluffs Field Infirmary Ring of overseering (Fixed) 3.01 Crägholdt Bluffs West Box 1. Glanfathan adraswen 2. Bracers of deflection +9 3. Bracers of deflection +9 4. Boots of speed 5. Broad belt of power 6. Trollhide belt 7. Glanfathan adraswen 8. Bracers of deflection +9 9. Gauntlets of swift action 10. Glanfathan stalking boots 11. Boots of speed 12. Girdle of eoten constitution 13. Glanfathan adraswen 14. Necklace of fireballs 15. Gauntlets of swift action 16. Boots of speed 17. Boots of speed 18. Trollhide belt 19. Glanfathan adraswen 20. Glanfathan adraswen 3.01 Crägholdt Pelden's Lab Rugged wilderness hat (Fixed) Glanfathan stalking boots (Fixed)
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I think heart of the fury should be "per encounter". (No difference when you rest often at caed nua...) Dragon leap ? + Add Prone effect for 10s. (totally logical when you coming by air. Everybody fall) One stand alone ? Should work WITHOUT red arrow (engagement). Active at 1 metter max for exemple. 3 ennemies detected = activate. Because when C.C. this thing is totally useless and don't work... Also, after many test, the red arrow disapear often... This talent is active 5 % on all of game in reality. bad investment. Echoing shoot ? Don't affect allies, because, if not, its unusable. With this, the Barbarian should be great... Without, at endgame its difficult to play this class. Its very strange because barbarian is really good at start, one of the best. Carnage is the best start talent of the game. I don't understand the choice of developpers.
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3.01 Durgan’s Battery Galvino’s Workshop – West Armor Rack 1. Bracers of deflection +9 2. Girdle of eoten constitution 3. Girdle of eoten constitution 4. Mantle of the dying boar 5. Shimmering cloak 6. Shimmering cloak 7. Gauntlets of ogre might 8. Bracers of deflection +9 9. Dyrwooden charm belt 10. Boots of speed 11. Mantle of the dying boar 12. Bracers of spiritual power 13. Gauntlets of ogre might 14. Dyrwooden charm belt 15. Girdle of eoten constitution 16. Girdle of the driving wave 17. Shimmering cloak 18. Mantle of wreathing flame 19. Bracers of spiritual power 20. Gauntlets of ogre might 3.01 Durgan’s Battery Galvino’s Workshop – Little Wooden Box 1. Healing hands 2. Boots of stability 3. Boots of stability 4. Minor gauntlets of accuracy +3 5. Gloves of manipulation 6. Blunting belt 7. Boots of stability 8. Cape of withdrawal 9. Minor cloak of protection +5 10. Cape of deflection +5 11. Minor cloak of protection +5 12. Ring of overseering 13. Spellward amulet 14. Amulet of health 15. Blunting belt 16. Boots of evasion 17. Ring of unshackling 18. Boots of evasion 19. Rymrgand’s mantle 20. Amulet of health 3.01 Durgan’s Battery Walkway (machicolation) - Jar Minor gauntlets of accuracy +3 (Fixed) 3.01 Durgan’s Battery The Great Hall - Little Chest War Room Ring of unshackling (Fixed) 3.01 Durgan’s Battery The Great Hall - Big Chest War Room Boots of stability (Fixed) 3.01 Durgan’s Battery The Great Hall - Big Chest at North West 1. Cloak of minor missiles 2. Shimmering cloak 3. Mantle of the dying boar 4. Shimmering cloak 5. Cloak of minor missiles 6. Cloak of minor missiles 7. Cloak of minor missiles 8. Mantle of the dying boar 9. Shimmering cloak 10. Shimmering cloak 11. Mantle of the dying boar 12. Mantle of the dying boar 13. Mantle of the dying boar 14. Shimmering cloak 15. Shimmering cloak 16. Mantle of the dying boar 17. Mantle of wreathing flame 18. Shimmering cloak 19. Shimmering cloak 20. Cloak of minor missiles 3.01 Durgan’s Battery The Great Hall - Armory Girdle of the driving wave (Fixed) 3.01 Durgan’s Battery The Great Hall - Feasthall Gauntlets of ogre might (Fixed) 3.01 Durgan’s Battery The Mines – Left Chest at West 1. Bracers of deflection +9 2. Bracers of spiritual power 3. Gauntlets of ogre might 4. Bracers of spiritual power 5. Bracers of deflection +9 6. Bracers of deflection +9 7. Bracers of spiritual power 8. Bracers of spiritual power 9. Bracers of spiritual power 10. Bracers of spiritual power 11. Bracers of spiritual power 12. Bracers of deflection +9 13. Bracers of deflection +9 14. Bracers of deflection +9 15. Gauntlets of ogre might 16. Gauntlets of ogre might 17. Bracers of spiritual power 18. Bracers of spiritual power 19. Bracers of deflection +9 20. Gauntlets of ogre might 3.01 Durgan’s Battery The Mines – Wooden Box at North 1. Glanfathan stalking boots 2. Glanfathan stalking boots 3. Boots of speed 4. Boots of speed 5. Glanfathan stalking boots 6. Glanfathan stalking boots 7. Glanfathan stalking boots 8. Glanfathan stalking boots 9. Boots of speed 10. Boots of speed 11. Glanfathan stalking boots 12. Glanfathan stalking boots 13. Glanfathan stalking boots 14. Glanfathan stalking boots 15. Glanfathan stalking boots 16. Boots of speed 17. Glanfathan stalking boots 18. Glanfathan stalking boots 19. Glanfathan stalking boots 20. Glanfathan stalking boots 3.01 Durgan’s Battery The Mines – Corpse at South East Girdle of eoten constitution (Fixed) 3.01 Durgan’s Battery The Foundry – Armor Rack North East (1/2) 1. Gauntlets of swift action 2. Gauntlets of swift action 3. Bracers of deflection +9 4. Gauntlets of swift action 5. Gauntlets of swift action 6. Bracers of deflection +9 7. Gauntlets of swift action 8. Gauntlets of swift action 9. Bracers of deflection +9 10. Gauntlets of swift action 11. Gauntlets of swift action 12. Bracers of deflection +9 13. Bracers of deflection +9 14. Gauntlets of swift action 15. Bracers of deflection +9 16. Bracers of deflection +9 17. Gauntlets of swift action 18. Bracers of deflection +9 19. Bracers of deflection +9 20. Gauntlets of swift action 3.01 Durgan’s Battery The Foundry – Armor Rack North East (2/2) Girdle of the driving wave (Fixed) 3.01 Durgan’s Battery The Foundry - Library 1. Gauntlets of ogre might 2. Gauntlets of ogre might 3. Mantle of wreathing flame 4. Mantle of the dying boar 5. Boots of speed 6. Girdle of eoten constitution 7. Gauntlets of ogre might 8. Girdle of the driving wave 9. Shimmering cloak 10. Gauntlets of ogre might 11. Glanfathan stalking boots 12. Necklace of fireballs 13. Necklace of fireballs 14. Bracers of deflection +9 15. Shimmering cloak 16. Mantle of the dying boar 17. Boots of speed 18. Girdle of the driving wave 19. Glanfathan adraswen 20. Girdle of eoten constitution 3.01 Durgan’s Battery The Foundry - Chest South East Shimmering cloak (Fixed) 3.01 Durgan’s Battery The Foundry - Globe's Room Ring of overseering (Fixed) 3.01 Durgan’s Battery The Foundry - Treasury Secret Room, Armor Rack Bracers of spiritual power (Fixed) 3.01 Durgan’s Battery The Foundry - Treasury Secret Room, Chest Girdle of eoten constitution (Fixed) Boots of evasion (Fixed) 3.01 Durgan’s Battery The Foundry - White Forge Ring of seering flames (Fixed)