-
Posts
97 -
Joined
-
Last visited
-
If avenging storm is considered a weapon effect from lord darryn's this explain why it's a neverending effect. Since you hit, it procs again, indefinitely. The AOE is maybe because mob stance triggered the attack on the next enemy so the infinite proc continued on the next one but i'm not sure about this because it happened so fast that I had no time to realize what was happening.
-
I've never used before this weapon on a fighter, but I have used it frequently on barbarians and druids. To my surprise I noticed that gathering storm, which is a "random" spell that procs on 50% health is quite strong. I was on my way to neketaka and I was near Beina at level 8 (potd), so I gave it a try. I was about to lose the combat then this happened. It just fantastic . The few remaining enemies were dead in a matter of seconds.
-
Legendary morningstar with +16 accuracy + modal (-25 Fort) + spirit frenzy (-10 fort from staggering) + chanter's long night (-10 fort) + aware inspiration +30% hit/crit conversion makes choosing PER over MIG a poor choice. Barbarian is one of the few classes that can crit the enemies without needing PER at all. You increase the raw damage you receive from frenzy, that's true. MIG increases the damage from carnage and while it may not seem to be a lot, when you apply 15-20dmg per carnage to everyone around the barbarian it makes a better investment than perception. DEX is not needed at all for SC barbarians. You get 0% recovery at level 13, and a +45% bonus action speed from frenzy + bloodlust.
-
indika_tates started following New to Deadfire and Looking for Wizard Build
-
This is my favorite Wiz build. Equipment: - Thaos headdress: +1 INT + 5 accuracy +10dmg against flanked targets. - Kuaru price: +1INT/PER +5% dmg with spells. - Chamelon touch: +1 INT. Late game: Ring of prosperity - Cloak of the theocrat: +1 INT/RES - Girdle of Eothun: +3 CON - Charm of bones: +2 INT - Boots of the stone: +1DEX/RES, resistance to might afflictions - Weapons: Eye of wael/Amailorra + Chromoprismatic quarterstaff - Kana blood pool from POE1 to get an additional +1INT. - Pet: Milx (+1INT +5% crit with abilities and spells) - Armor: Aloth armor +15% AOE - Gloves: Gauntlets of accuracy +3 ACC Late game you can have 35INT with the permanent boost potion. I don't care too much about DPS because I focus on debuffs specially those you can cast from the unique grimoires. I pick all the passives on level up and use the grimoires for spells. My advice is to hunt the unique grimoires as soon as you can because the unique spells you can cast from them are very powerful.
-
For my last barb game I went max MIG,CON,INT. Human race + bloodied is 25% + 15% dmg + 7 accuracy. Max CON + gift from the machine + durance effigy + 16 HP/level is more than 600HP late game. Action speed is not a problem because of frenzy + bloodlust + bloodthirst so 10DEX is fine. Dump RES. Berserker hits hard but die faster that's it. If you want a glass cannon go berserker. If you want a barbarian with more survivability then choose no-subclass.
-
The pet is not going to hold the line because it's frail and it dies too fast. But it can hold against single targets that are also threatened by the ranger. After your tanks pin the enemy frontline the pet has some room to move so you can pick rogues/spellcasters and give them pain. This is the real value of rangers, the ability to eliminate dangerous targets from afar with unmatched accuracy. You don't have to invest a single skill point on the pet if you don't want to. If the pet dies, use a paladin or a chanter to revive it. Or you can go ghost heart because in the end paying 1 bond for summoning the pet is cheaper than paying 2 to heal/revive it.
-
Single class barbarian are the strongest barbarians mid-late game. It's all about a broken level 13 SC ability called "bloodthirst". MC also gets it but at level 19. Heart of fury and other good stuff come also late game to SC barbs. Any combination of melee/barb is also good, even things like barb/wizard (warlock) are pretty fun to play. Carnage is not what it was in POE1 but it still free raw damage so it's welcomed. Barbs are weak early game, but late game shine in their glory The problem with barbs is that with -10 deflection, at least on POTD, there are enemies that are going to make your life miserable (fampyrs, for example) because no matter how much HP you have when they spam deathblows against you. Any kind of rogue is going to focus your barb and there are a lot in this game. About the subclasses, the berserker is the strongest one but it comes with a penalty that can't be avoided (raw damage) and the highest your MIG the more raw damage you take. You can soften it with accesories or skills like constant recovery but you can't remove it. Brutes are very strong but they get the good barbarian stuff later. If you like a melee AOE character a single barb is what you want, but you need patience to wait until the good stuff came late on.