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Grinch

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About Grinch

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  1. You did have to learn scripting but it wasn't that hard. Somebody actually created a program that allowed non-scripters to write scripts. I used it all the time. After awhile I learned the scripting language and just plain scripted without the program. You could get as detailed as you wanted with the scripting too. DAO's options are better for sure. Once you understand those options you can get your whole party to do basically anything you want. The same could be said for NWN2. It also had a programmable AI for NPC party members. I'm using it right now to play the IWD campaign mod. No problems
  2. True the default scripts were crappy but you could write your own scripts or download some pretty good scripts. Scripts was a feature of BG too. It wasn't added on to a subsequent game as development of the IE engine progressed. Sometimes there's just too much going on to control 1 character and 5 npcs. A turned based system such as in ToEE or Divinity OS would be a good alternative too. I disagree about there not being any tanks in this game too. If a fighter isn't a tank then what is he. His sole purpose is to be on the front line absorbing punishment so that the back line archers and m
  3. You haven't been to Australia have you? People do this to me all the time. Happens in Austria too. Just today I happened to have such a lovely conversation on the street. Not directed at me, but about a common experience we shared. Choice words were used. Never said it doesn't ever happen. I said it doesn't make sense and normal people don't act that way. It's a pretty good way to get punched in the mouth or even worse.
  4. Not sure turn based would help pathfinding but it might actually help the AI. If all combatants have to make an initiative check those with higher initiative are going to go first. If works quite well in BG2 by turning of NPC AI and pausing after every combat round. Works well in ToEE and NWN2 too. Turns are taken depending on initiative so a high initiative wizard is going to get a fireball off before anything can get out of the way or take it's turn. Seems a lot more tactical compared to real time too.
  5. The thought of taking BG2's encounters and putting them in a turn based game without concurrent combat rounds (which IE games basically are) is frightening. Enemy mage group just won the initiative roll? Yeah sorry, eat two or three Horrid Wiltings, not to mention the thought of Kangaxx winning initiative. Now that would be glorious. You can do just that. BG2 can be played in a turn based style by pausing after every round. To me it makes it a more tactical game as having good initiative really means something then. NWN2 lets you do the same thing. It's a lot of pausing but you can turn o
  6. Hmm nice ad hominem there dude. Maybe they are not fanboys but are just pointing out that it's not bad design just because you suck at the game? Or maybe Zherot has a point. I think it's bad design too. Even BG gave you the opportunity to write and use scripts. This is supposed to be the 'spiritual successor' to the IE games and it doesn't even have all the features the IE games had. Seems like a step backwards to me.
  7. Profanity fits fine. It is consistent with style that they use in other conversations around the game. I don't see how it don't fit in game's setting. If you're playing the game for the first time, how would you know what that style is? I've got no problem with profanity in the game. Just with the way it's used. At least let it make some sense. Complete strangers don't walk up to each other, start talking then all of a sudden start swearing. That's poor writing. It's also poor writing that the whole option isn't expanded on. Aloth claims a misunderstanding, you choose that option for your
  8. Profanity fits fine. It is consistent with style that they use in other conversations around the game. I don't see how it don't fit in game's setting. If you're playing the game for the first time, how would you know what that style is? I've got no problem with profanity in the game. Just with the way it's used. At least let it make some sense. Complete strangers don't walk up to each other, start talking then all of a sudden start swearing. That's poor writing. It's also poor writing that the whole option isn't expanded on. Aloth claims a misunderstanding, you choose that option for your
  9. And nevermind that they either just fought together or the player character just saved Aloth's hinparts by talking the brawlers out of a fight. Strawman after strawman after strawman. If you just said, you don't like swearing in games, fine. One doesn't have to like everything. But as I said, this is getting ridiculous. Doesn't matter if they just fought together or the character saved Aloth. Do you always start swearing when you help a complete stranger? It's not strawman after strawman. It's poor writing. It has nothing to do with me liking swearing. It has to do with whether or not
  10. As has been said repeatedly. You don't have to use it either. It's up to you to choose a different option. From my perspective, it makes sense for certain characters and I did use it. Does it make any more sense for the player character to provoke the fight or say that it was actually fun to get rid of the villagers? These are options too, and fitting options for certain characters. That's not an elementary school play, but a roll playing game where you can evolve the character of your player and get the traits to show for your efforts. The point is the opition doesn't need to be there
  11. For you it doesn't. Period. We have said again and again, that it depends on the character you're playing. If you can only imagine a noble character, who blushes when hearing swear words, then you probably don't roll a slave, a laborer or a mercenary either. Sorry, this is getting ridiculous. I can't imagine anyone, who hasn't called a total strange ****. Not even in road rage. Walking up to somebody you don't know, carrying a conversation with them and then all of sudden starting to swear just doesn't make sense. Nobody does that unless they're looking for a fight or they have a
  12. As has been said repeatedly. You don't have to use it either. It's up to you to choose a different option. From my perspective, it makes sense for certain characters and I did use it. Does it make any more sense for the player character to provoke the fight or say that it was actually fun to get rid of the villagers? These are options too, and fitting options for certain characters. That's not an elementary school play, but a roll playing game where you can evolve the character of your player and get the traits to show for your efforts. The point is the opition doesn't need to be ther
  13. a) No, "your" character didn't. He had the *option* to do it, if you, the player, found it in-character for him. If your character did swear in that situation, it is nobody's but your own fault. Yours alone, because you chose that dialogue option. Don't complain about your own decisions. If you didn't choose that option, then no one in that scene used swear words (apart from Iselmyr, of course). Why complaining? b) You did notice that the game's language is usually contemporary American English? They use certain terms from the invented languages for things that don't exactly correspond t
  14. You did play the game, right? So does the name Iselmyr ring any bells? Yeah. So? That explains Aloth insulting the villagers. It doesn't explain the whole conversation being dropped when your character tells Aloth he heard the same thing the villagers did. It doesn't explain the need for profanity in the conversation. Aloth didn't use it. Your character did. Why would your character walk up to somebody they don't know and start using it. I can see your character helping Aloth out of trouble with the villagers. People help strangers all the time. But most people I know don't walk up to str
  15. I understand they created a language. That's my point. They went through all the trouble to create a language but used contemporary profanity that can be heard on any street corner or locker room. I'm not against profanity in games when it makes sense but to me it doesn't make any sense the way it's used in this game. It's as if it was added just for the sake of adding it. DA:I has the same problem. One other thing I'd like to point out is that good games don't need it. It doesn't make them any more mature, hard core or immersive.I can't think of one older cRPG that had profanity in it. I'm su
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