Guten Tag! So, I thought we talk about the dungeons in PoE, because, well, this is the enviroment which spawned RPGs in the first place. The dungoen is essential to a RPG, it's a trope of pop culture almost, and when it comes down to some serious dungeon delving, count me in. I played the **** out of Diablo 1 (wich is, to be honest, one big dungeon), got my share of D&D in mom's basement, loved Durlag's Tower and Watcher's Keep and get my panties wet, when I think about the epicness of Icewind Dale's multileveled vaults of terror. So, I was rather excited to see how PoE would handle this matter. And, what to say: It surprised me. The dungeons are all done very well, they are among the best designed areas (both in terms of artwork and feel) in the game. While I loathed some of the clunky architecture in the game (Caed Nua was a strange place, why does the map icon look so much different? Also not fond of the sterile areas of Defiance Bay), the dungeons where beautiful to look at. Also, they felt like real places with a story that's going on and which you can explore while hacking your way through them.
I remember the uninspired dungeons in the first NWN oder even worse, Dragon Age II. A dungeon is more than a bunch of halls and corridors stuffed with monsters. It's a underground adventure playground, deadly and unpredictable, full of traps and dangers. The bigger the better. I was amazed by the 15 levels of Od Nua, each and every layer a unique part in itself. Well done, devs. The feeling of getting deeper and deeper beyond the surface was well developed, also the feeling of an ancient terror waiting deep down below. But the most memorable dungeons were elsewhere. I remember them, because they were so fun to play and had a cool vibe and story to them. Here's my rating: 4. First engwhihtian temple - first impression, ancient enviroment, some intresting riddles, some lore, hits you on the right spot.
3. Temple of Eothas - just good old dungeoncrawling in a forgotten temple. The visions and revealing the story of what went on there really impressed me.
2. Skaen Temple - this was such a good place to fight through, really dark and creepy with some really sinister feel to it. Loved the outcome, when you enter the Tower from the backdoor.
3. Raedric's Hold - Maybe best "dungeon" I played since IWD's Dragons Eye. The multiple ways of handling it, all those layers, from rooftop to the deepest cellars were just a blast to play. So, what are your favourite dungeons?