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[bug][game breaking] Automatically engage friendly NPC ! (savefile included)
It seems when vithrack attacked our stronghold, some hiring become dominated and my party killed or attacked him. and they have a grudge against my party for that.
- Let's invent some talents!
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[bug][game breaking] Automatically engage friendly NPC ! (savefile included)
If one of my party member approaches friendly NPC, he automatically engage with NPC. and when he leaves NPC, disengage attack triggered and combat begin. I have to kill all NPC. I can't interact with any NPC! Please help! I am playing v1.03.0530 [save file] https://www.dropbox.com/s/y1a8y4v8vqavp7f/b6567708abd9426db6022234c24de1c0%2019600847%20CaedNua.savegame?dl=0
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please show damage multiplier at combat log.
I made my rogue attack who has 20 might ( 1.3 ) execptional pike (averge 27 dmg) I expect him do average damage per hit before DR 27 * 1.3(might) * 1.2(reckless assault) * 1.15(two-handed fighting) * 1.6( sneak attack with glanfathan boots) * 1.5 (crit) = 116.2 damage or (1 + 0.3(might) * 0.2(reckless assault) * 0.15(two-handed fighting) * 0.6( sneak attack with glanfathan boots) * 0.5 (crit)) = 2.75 27 * 2.75 = 74.25 damage But actullay my rogue did average 65 damage(before DR) per crit ( from 50 samples) may be my sample is too small but I want to know my damage multiplier stacks properly. ( And I think there is more who want to know his damage multiplier) If it is too difficult and messy, just show us final multiplier (item mod+might mod+modal mod+crit mod+sneak mod+etc) it will be great help for me Thank you.
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Some named weapons have no special property and description.
Then backer wanted their weapon have dull properties with no unique description?
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Some named weapons have no special property and description.
Image above is example. they are just 'exceptional' weapon and have same description with normal weapon. Especially almost all weapon at OG's 2nd floor. Is this intended?
- Inspiring radiance buffs enemy!
- Inspiring radiance buffs enemy!
gguo
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