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Everything posted by Tigranes
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The piece in you revelation seems to come much later in the game, though. Fearghus talks about two different temporal positions in the same space (hometown).
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No, he had pix.
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The Thief sign, perhaps. I started with 60 luck and now it's 63 or something, I sometimes dump that 1 point on it during levelups. High Elf, Sign of the Thief, Willpower / Agility, Level 19 Major Skills: -> Alteration -> Conjuration -> Destruction -> Illusion -> Marksman -> Sneak -> Speechcraft No screenie with character at the moment, I played third person in morrowind but combat is just too crappy in Oblivion on 3rd. Besides, I'm getting used to it. The face is okay, except the dungeon lighting meant it's really really pale.
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Oh, wait. So Charm isn't like D&D Charm, it's like D&D Friends spell? .....buggers. Well the Command spells are useless unless you have super-high illusion, which I would garner you somehow gain by casting "Command Level 2 Creatures" all the time. Anyway, the game seems to devolve into a familiar Do Quests / Do Dungeons, come back to spend 5000 gold recharging magical equipment, have some money left over for other stuff. The Dark Brotherhood quests are really nice though, and some of the others.
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SS: How does charm work? For example, I have a spell that says "24 points of charm for 30 seconds". I don't know what the points mean, so I tried casting Charm about 30 times at a rat..Nothing doing. and Command Humanoid/Creature types often have too low a level cap so my enemies are immune. It's just that I'm level 19 and illusion (my major skill) is sitll at like the 30s, the only useful spells in the school I see are Invisibility / Paralyse that both require at least Journeyman.
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I've ridden horses when before, and even when I was kid it was much less frustrating than Oblivion. Besides, that's one aspect where you're overdoing the pointless realism, especially when the horses aren't as fast as they should be, and they can't really do anything.
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Yeah, the crux of the matter is that the horses suck, with or without armour. In fact, after seeing them I'd move for NWN2 to kill horses too, unless they put mounted combat back.
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Horse armour *was* promised for the day after release for quite a while, though. It's actually late.
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You had presented your knowledge and the logical assumptions based on them. Others had presented their conclusions based on their experiences. The two obviously conflict: my point is that you then simply say, well, the other person must be wrong, because there is no way you could be. Yet empirical evidence is more telling than a logical assessment of the code in this instance. For example, I'm level 17 and I still see Fur, but I also see Elven and Dwarven. Glass is still a replica. It might also be said that, at least for weapons, you could come across 50 billion Elven War Axes of Uber and still not be useful to your Blade / Marksman character - I've found about 2 powerful magical bows so far, but about 10 blunts with better properties. Just because you "unlock" a particular set doesn't mean you are gifted the items: you have to get out into the dungeons, and do it a fair amount until you get the items you can and do use.
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Any game is ten times funnier in Spanish.
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Fair enough.
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Aha. My apologies. I'm sounding like a dead horse croaking, but your sentence is misrepresentative of the situation: it should be I imagine it wouldn't be a problem for the RPers if enchanting tables were free for use everywhere, though as a mage myself, I prefer Oblivion's setup. Oh, and by"get by comfortably" i mean not have to get one's ass kicked all the time - SP had a problem getting by without enchanted weapons, and you said he should enchant. That's the whole focus here.
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Pourquoi?
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Actually, we're only talking about enchanting items. We aren't talking about any of the other things you mentioned, because they are available without hiking it to the Arcane University. If we can track back, the bone of contention was your statement that: So if Player X is having difficulties as a Fighter with "GIVEN" (dropped/bought) items, X should go ahead and enchant things. Now, does that mean you are saying X (Shadowpaladin, was it?) is an inferior player in terms of skill and therefore most other FIghters can get by comfortably without enchanting? Or does this mean that you strongly recommend most players DO enchant? If the former, well, that's for SP to say (), if the latter, my/our point stands - Fighters should not have to be forced into an Arcane University with draconian entrance requirements to get by the game without getting kicked in the ass al the time. Anyway, on the weapon tables: Thanks, that clears it up a bit better. makes sense to me.
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Considering how so many people whine about Oblivion but buy it anyway, or know it won't be the RPG Premium they adore but buy it anyway, that is sometimes not the case. Horse armour wont' make or break, for example, but it's a question of free or extra $2.
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That's perfectly true, SS. But isn't it contradictory of that very idea to make Fighters go through a long and laborious process of performing Mage Guild tasks to get to Enchant items? I'm not saying Morrowind is better, but that Oblivion on one hand makes Enchanting an exclusive mage affair, but on the other hand is supposedly "highly recommended/sort of required" for all characters. And no, I dont' want to join every single guild because it is really immersion-breaking, and I thought TES was about freedom anyway. I mean, if you used spells, sure, you want to go make use of Spellmaking, etc. But what would you think if mages had to move up the ranks in Fighters Guild so that they could get a hold of, i don't know, Powerful Staves?
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10K, you might also want to realise that you are drwaing your conclusions from your experiences as a singular user of Oblivion, just as everybody else is doing so rom theirs - therefore, unless one of us is an absolute retard (which is, sadly, untrue), all of them are just as valid as the other. Your putting everyone down because they had a different experience is both illogical and uncouth. Unless you headed Beth QA or something, in which case I have a great dark corner I can hide and cry in. Not when you live in NZ where everyone uses EFTPOS accounts which cannot pay for online bills. It's a major hassle for anyone that is not streamlined into the major credit card businesses.
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Well, I'm 16 and I still see fur 20% or so of the time, but that's because I have a mod to widen up the item scaling a bit. Maybe it's more random than everybody thought (and Beth said).
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SS, from what I've seen from modders' works I'm pretty sure that *is* the final drop build. And apparently it is supposed to be consistent across every critter in the entire world, except for some specially scripted NPCs/bosses? Anyway, had a nice patch of gaming where I found some mages hiding out on the top of a hill surrounded by big rocks, so naturally I got on one of them then power-attacked them off the cliff. One somehow didn't die, but was stuck in the water trying to climb up the cliff to get me.
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It is, if your sneak gets good enough you can just fire 5+ sneak attacks from far away till they drop dead. Probably the only way I got through those Spriggans that heal themselves to 100% about 3 times.
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Magical arrows are possible. E.g. +5 fire damage. Magical bows are also possible. I am also using a nice mod that adds a bow/arrow shop, it is probably a bit too cheap though. (http://www.elderscrolls.com/forums/index.php?showtopic=330257) edit: on thieves' guild, i've only done 3-4 quests, and currently they are fairly good. But I still have yet to see a quest that really makes me congratulate Bethesda.
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But scripted encounters weren't.
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Oh, I can smell something burning, I can smell something burrrrrrnnniiiing....
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Fallout scaled?