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Everything posted by Tigranes
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You can just use the Disk Write output in Winamp. It might not do it as well as everything else but it's an option if you don't want the hassle of all these programs.
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Yep, the outcome is exactly the same, which is so that
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Volournian Ideal DA2 Vaguely (minor DA1 soilers)
Tigranes replied to Volourn's topic in Computer and Console
[intelligence] So there will be a lot of fighting? -
Waiting for the EU3 - Heir to the Throne expansion pack. I might also buckle and buy Sanitarium from GOG - absolutely amazing game, I'm told, and I haven't had good storytelling or atmosphere since the last time I played torment.
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Volournian Ideal DA2 Vaguely (minor DA1 soilers)
Tigranes replied to Volourn's topic in Computer and Console
You're a liar, Monty. You can't have that much writing in a fighting-in-tunnels mod. -
I saw it at Reading last night and it was good stuff. heh the 9pm viewing? Stalker!
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Not really. Once Bethesda gives the engine to Obsidian, they'll help Obsid in terms of tips and knowledge and whatnot, but Obsid will do the actual work. Especially since Beth won't be releasing any more games under the engine themselves. They're surely looking at TESV, and whatever else (*cough* mmo)
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Denerim is the first place to go, IMO. Without straying to its back alleys you pick up all those different faction quests that require you to run around talk to people and fetch things. Then as you go around doing the main quests you get 'em done naturally, and get a steady flow of sovereigns to help you fit out.
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As Grommy says there's not too much difference between Hard and Nightmare - especially as you get more used to the game.
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Pets are really useful if she's the only one standing. Otherwise, better off using the stamina on abilities.
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Supervisor left to Spain for a month when I began my Masters, when he came back I gave him the stuff I've been working on. He misread my email and thought I hadn't written it yet, so when I went to see him he hadn't actually read what I've done. A week later I go up and he's forgotten the appointment and gone to cricket. The fat blubber can email me with his 'feedback', I'm not climbing that bloody hill a third time. Makes me wish I had a hundred thousand bucks spare so I could have gone to NYU, but then, it'd probably have been worse there.
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The blessing and curse of LOF being moderated is that I actually have to read everything he posts. As usual, I think it's quite enlightening, in a pseudo-Disney way, how some of the arguments used to throw sticks and stones at LOF are in fact quite ill-informed and ignorant. Notice I said some. As for the others (meaning walsingham et al), I'm not qualified to be able to tell. LOF, latching on your insistence that socialism was never about 'perfect or total equity', didn't Soviet Russia attempt to install systems of equal pay for its citizens fairly early on, then remove it, I think, in the Khruschev regime, due to the loss of motivation in previously higher paid workers and general discontent?
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Di No idea what's going on there, but I'd recommend extracting them to your desktop then moving them manually. Easy way to test it is to begin a new game then see if the protagonist has any skills or talents already chosen for you, in the character generation screen. Volo Why would you 'think' this when nobody has actually mentioned that they have a problem with Alistair leaving, per se? There is no logical reason for you to shoe-horn that point into the discussion. Anyway, no, Alistair can leave. Anyway, I still agree with Grommy that the deal-breaker for Alistair should be whether the Blight can be stopped or not, not whether Duncan can get revenge or not. For one, Alistair continually mentions the Blight and in all discussions about what to do next, the Blight is at the forefront; it's always He does talk about Duncan but it's 80% 'i miss him, he was great *sniff*" and only 20% "REVENGE". It's not inconceivable to think of a character which ignores the greater good just to get his own revenge and satisfaction. That's fine, and can be great if done well. But Alistair is a character which is willing to sacrifice everything for the greater good... then suddenly gets a cork up his bottom. I don't want to be too aggressive about this, because I can see where newc is coming from and I don't think his pov is illogical or anything. I think I'd have liked it best, in fact, if the internal tension in Alistair between revenge and the greater good was a more consistently explored theme throughout the game. That would have given Alistair's later action a lot more sense, drama and weight.
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Aliens the original is a pretty different beast from its sequels and spinoffs.
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I use these. They simply let you manually level every character including your PC when they first join your party. They should have instructions within. NoFollowerAutolevel.zip NoStartingAbilities.zip
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newc, the argument isn't that Alistair should act completely rationally and such, the point is that he is not acting rationally even to his own twisted rationality. What he is doing doesn't make sense to his own worldview, sense of right and wrong, stated aims and sense of responsibility. Now, is your point that 'sometimes, people do really stupid things when under pressure or emotionally strained', things that even they know is wrong? I agree with you, yes, that does happen. However, is that really the best way to deliver a key moment in the story? The whole dialogue is public. It doesn't even happen in private, where you are able to better sense that Alistair is right now going unhinged from the fury or disbelief, that you can try and hit him with cold hard logic but he just isn't able to listen to it, etc. He goes at it as if it is the most sensible thing in the world. It's not impossible that Alistair acts the way he does, no. But the delivery is extremely poor, and to boot, why would you write a player to act in such a 'crazy' way out of the blue? Alistair is not the wisest or most calm of players, but he is pretty consistent in the thinking that defeating the Blight comes before all, you gots to go for it, even to the point of Then, at the big ol noblee party, suddenly he goes El Wacko I Cannot Control My Weepies. Please. Morrigan would probably have been fine with a bit more build-up, maybe more digging into allowed for the player. This is because unlike Alistair, what she does is perfectly in keeping with her character.
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Good stuff, will all go to use for my next playthrough. Looks like a 20STR / 40+Dex / 25+CUN dagger DW for me, going mostly Momentum and saving some talents to be able to use archery as well (important for soloing).
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lrn2readplzkthx And yes, that formula does look suspicious. I swear that on 4 skill ranks I still needed to up Cunning above ~25 to get some locks.
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Answers: I agree with Grommy on Alistair, btw, that's why it bothered me. Morrigan didn't bother me so much, I think it would have been fine if they didn't keep thrusting sex in there every single chance they get. Get a life, devs.
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Be that as it may, let's move on from inter-forum commentary, it's dangerous territory. I'm nearly done with the deep roads on Nightmare and with a copious number of potions, bombs and poisons it's going pretty well. Lots of char deaths though, when I'm not careful.
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I agree that it's fine to have strong-minded NPCs and the choicdes M & A make in endgame are pretty plausible. What is *not* plausible is the choices YOU can make and which of your choices have influence. I mean, think about it. In the name of necessity, you can persuade Alistair to . You can do all that relatively simply, after one or two dialogue choices, but you can't persuade him to , in fact, the game basically says ARE YOU SURE?!!?. To me that doesn't work.
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Graphics don't look anything special, but they are old and 'work in progress', so fair enough. I'd also imagine lighting had a big part. I wonder how Onyx will look in the next Obsid game to use it though.
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Keep in mind this is a dual-wielding respec'd Alistair, not sword & shield, which means a lot of focus on dexterity, and also this is Nightmare, which changes things unless you are on the same difficulty. I did use Stoneheart mode. I think the big thing was resistances; in Hard Shale was alright, but in Nightmare he couldn't deal with the damage without the high resistance real armour provides.
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Okay. Anyone who has fought that battle can make up their own minds on that comment. I don't know if you can get 100% physical resistance, I have 70% with Alistair right now without trying and around 50% mental thanks to templar status. I wager that as a Warrior you could get +75% on both, and +50% on most elemental resistances, if you had the DLC items as well. I'll probably see how high I can get that up in my solo rogue playthrough, it'll be crucial to survival.