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Everything posted by Tigranes
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They could premiere it with the South Korean parliament, we already do this stuff every year: (party in power tries to rush legislation while only their members are inside to vote, uses barricades to stop opposition members coming in, everyone fights. Happens every year. Use saws, hammers, water blasts, you name it.)
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I can't remember which, maybe it was Anno 1400 or it was the Guild, but I remember being discouraged by the sheer complexity and the interface, though I really wanted to get into it. So yeah, same question.
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I'm not.
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No. the way priorities are set up for the boat is such that in most cases, you get I'm playing a stealth build this time again - AP is just not as much fun if you go in guns blazing - with the .ini edited so the enemies aren't as blind and deaf. Makes ghosting the whole game impossible, but certainly am minimising kills.
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But wasn't it the case that the said lady had hideously large mammaries because the dwarf was telling the story?
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Diablo 2 required the player to have very good control of his character, but worked very well with point & click. P&C isn't inherently less demanding of the player or less accurate / responsive - it is different though. For one thing, I'm not sure how the dodge/roll stuff will work in a P&C scheme, if we don't have a WASD option. Gonna wait and see for that,though I do have a controller. Edit: If DS3 abilities often involve using larger areas/distances for abilities, for example, then P&C makes sense - AOE abilities, teleporting, and all that. Or, it may be that you actually need to use your left hand a lot for hotkeys and switching between various abilities - whereas in a WASD + Mouse setup you tend to use a smaller array of abilities.
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Playing AP for the 7th time and it's still lots of fun, if flawed. Still seeing some stuff I've never seen before, like how . Also hoping to get the part of the ending, no idea how to. Hell, also want to have but that's very difficult, too.
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I know it's LinkedIn, but interesting how those references are publicly available - is that normal? Hopefully we'll know soon what's up with Obsid's new projects, and how their business plan looks to change. Aliens/AP was meant to have kickstarted the age of original franchises / engines, obviously there's been some rejiggling over the last year or two.
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-> Whether we can do WASD or whatnot isn't confirmed either way yet, I don't mind either way but hopefully there will be some options. It's perfectly possible to accommodate both WASD & point/click, as you say - depends on if there's enough developer time for them to fit something like that in. -> Point & click isn't 'archaic' - you don't like it and you have your reasons, but it certainly has its advantages. (Not to mention we didn't even have point and click 20 years ago, really). -> You can always use 2 controllers, if you've got 2.
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http://www.gamershell.com/news_107306.html
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I think I have one or two updates left already screencapped, I'll look into it once I'm back in town. Laiken's actually surprisingly easy if you dodge the various mooks and go straight for him or the demon, as killing just one defeats both at that point. But yes, having Sassan heal you is best.
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Offical Website updates/expanded
Tigranes replied to C2B's topic in Dungeon Siege III: General Discussion
I think all that stuff about 'benefiting' the host player is pretty disingenious really. Seriously, what benefits? Since when do you play co-op for 'benefits'? When you play Halo coop do you complain that you can't bring your Master Chief's weapons with you into multiplayer? What? O_o Again, I think in the probable absence of a 'persistent' multiplayer, it doesn't matter at all who gets the 'benefits', there are no 'benefits'. -
Mine will probably handle it at 5fps if at all... but hey, I played the original like that. Perhaps I can upgrade later in the year, but I've still got my preorder.
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Depends on the size of the layoff, 3-4 employees doesn't mean a cancelled project and Obsidian's always had a turnover. That said, Obs' cycle is a little off at the moment, with DS3 only 2 months away then no other projects with even a sliver of information (other than the Wheel of Time stuff). Hopefully they're lining up future projects OK.
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They broke a million with the original release alone, so yeah, doesn't sound right.
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Is NBN actually powering ahead then? On schedule? Whoa.
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Why do you need a separate reward for playing coop? You're playing coop because, well, you want to play with your friends, right? So... you play with your friends. O_o It's looking likely that there's no semi/full persistent multiplayer a la Diablo/NWN where you spend 500 hours on one character, and certainly not where you own one character and he jumps across various coop games or something. I guess one could take umbrage at that and argue DS3 should offer that kind of MP too, but that's separate from coop gameplay as offered here - doesn't make sense to demand/complain about coop, which should work fine as described.
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I'm confused - what difference does it make whether it's the host that keeps the savegame for all players concerned or not? Is it because of situations like, say, wanting to play on without the host? I can see that might be an annoyance (especially if savefiles were large), but otherwise, I don't see how it could matter - the character and the loot you have in that game is tied to that game, anyway.
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I forgot about perks - I do feel they are a good inclusion, though we'll likely get one perk every level, and with even faster levelling speeds, well. You can't rely on perks too much as your chief source of character power or satisfaction, because they're usually not systematised in the way attributes or skills are. That pushes all character growth in the game towards unplanned, hodgepodge and whimsical, taking away from people that like to 'powergame' to varying degrees, or just derive roleplaying satisfaction from a planning and sketching out a character through those stats. It's also a question of whether perks become uselessly weak to compensate for their large numbers, just plan overpowered, or simply perks with multiple tiers, making them, in essence, skills. We will see.
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Interplay is pretty much dead, and its current incarnation has shown no expertise whatsoever in PS3 development, and while Dark Alliance has sold quite well, it was never a true millions blockbuster that would still have a hope of selling a lot if ported & upgraded. Sorry to be so negative, but it does seem like you're thinking more along the lines of "what I want to play" (i.e. why not the Xbox360? My guess is that you own a PS3 and you'd love to be able to play these games on it) rather than what is feasible. Unfortunately, of course, the issue is that what is feasible is pretty damn small at the moment due to Atari's financial troubles, etc.
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Caesar III's on my temptation list, though right now I'm going through Fate of the World (cool beans) and once again Alpha Protocol. Really want to try FF Tactics again and perhaps finally beat it, it's an amazing tactical squad combat game even if you have to spam X though a whole lot of boring JRPG story. But with the PS emulator and the story bits and just how difficult it is (and how it sometimes needs a lot of grinding) makes it very laborious.
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I preordered on gog months ago. There is no good reason to get TW2 any other way unless you have some kind of special arrangement. It seems you can predownload a week early, you get a free GOG game and other stuff, and most importantly, no DRM. Non-GOG versions feature securom - a very light version (one-time online identification), but still.
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Sorting out the attrib system might have involved streamlining how skills and attribs affect the player - e.g. DEX increases ranged damage & BOW increases speed & accuracy. Certainly I'm excited by Skyrim in a lot of ways but what they're doing with character development threatens to suck the fun out of exploratory rampaging that is the greatest strength of TES. I wouldn't want to level up every 5 minutes, spam my points in "HP" and "Sword", and blam. (Is magic customisation/creation still in?) Also remains to be seen whether Dragon Shouts are cool and imaginative things or just gimmicks, and whether you can get them all or make choices, etc. If there were some good choices in the game about which shout to pick or the cost of overusing shouts it coudl stil be interesting.
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The old Codexian joke comes true: one day the Elder Scrolls will just involve putting + points into HP, Mana and Damage. We'll see how it works in practice, but christ, the solution to a system that doesn't work is to fix the system, not destroy most of it. It's not hard to make attribute points matter in interesting ways, most other CRPGs do it.
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Uh.... the addition of 'simply' turns the entire sentence around, you can't infer this: from the original of: Looks like no info at all, oh well.