Blarghagh
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Everything posted by Blarghagh
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That doesn't make sense. Weren't participation trophies found to lower the recipients self-esteem? They'd be less overconfident than peers who didn't receive them, not more.
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That's awesome. Theme park imagineering has all the cool aspects of technologic and aesthetic design, people don't give it enough credit.
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Ah. Guess I forgot about that, lol. I do remember Vampires needing a lot of caskets but I didn't pay much attention to other rooms. I think I didn't find Rogues too useless but they were annoying because they wandered so much. I suppose I should play at least a few of the campaign levels of WftO since I figure it'd give a better rundown of combat. But just designing dungeons is what I liked most of DK2. For combat I still much preferred DK1. Some of the Deeper Dungeons levels were the best, like that one where you only have 2 Dark Mistresses for a long time. Vampires were 1 per tombstone+1 I believe. Rogues were good scouts because of their 100% invisibility, but offered nothing else and often aggro when wandering, so I found them a hassle. I didn't get very far in the campaign of WftO, like you I found it lacking in charm and also the weird talent system was needlessly complex (but not deep). Do you think the pet dungeon DLC adds enough of the DK2 my pet dungeon mode feel to justify a purchase? I already own the base game.
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Creatures attracted per room feature was in DK2 as well, for most creatures. 1 warlock per bookcase, 1 troll per anvil, 2 dark angels per 5x5 temple. The rogue was especially annoying, since more than 1 rogue was useless and he was attracted by the casino, which you generally built big because every creature wanted to use it.
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Season 2 is most noticably inconsistent, with most of the first half of the season even being animated by a cheaper studio... The Avatar Wan episodes of season two are fantastic, at least. Also Zhao's cameo.
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Cinema Paradise - the Movie Thread Transformed
Blarghagh replied to Amentep's topic in Way Off-Topic
We've never deleted a movie thread. -
Try it (BroForce) multiplayer. Chaos is an understatement.
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Noooooooo Steve!
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Cinema Paradise - the Movie Thread Transformed
Blarghagh replied to Amentep's topic in Way Off-Topic
Jar Jar never irritated me. I never got the hate. -
"Those who complain about copyright misuse" you really think this kind of legislation is driven by the occassional person who gets screwed when people sell T-shirts with their art without permission? I complain about art theft a lot, but none of that requires draconian and broad-strokes legislation bull**** like this. In fact, it'll probably harm those same people.
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Does the Steam version come with the fan balancing patch? This game can get super unplayable, with timed events that require 100% flawless execution.
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The Weird, Random or Interesting Things That Fit Nowhere Else Thread
Blarghagh replied to Blarghagh's topic in Way Off-Topic
"Wait for the culture to change" GD, I know you like to read, have you read Martin Luther King's 'Why We Can't Wait'? Not making a point, just thought you might find it interesting. -
Oh god no, Zoo Tycoon falls closer to the Farmville side IMO. Like Zoo Tycoon there's not much more to do than 'make lots of animals', the park building and management aspects are very limited and while this game looks gorgeous the animals themselves don't have a lot of interesting behavior (for example, like in Zoo Tycoon carnivores are psychopaths and will murder entire herds just because they can). The 'unlock new dinosaurs' methods are almost mobile game-ish in their use of timers. If you're not a Jurassic Park superfan, best wait and see if Frontier adds more gameplay related content.
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I'd say it falls squarely next to Zoo Tycoon, but with just dinosaurs and better graphics.
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Oof, I know. If Jurassic Park wasn't my Star Wars I'd feel ripped off.
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Most anticipated games .... your wishlist of games to come
Blarghagh replied to Melusina's topic in Computer and Console
That's fair, I'm glad your experience was different. I just strongly suspect it won't be in the future. -
Most anticipated games .... your wishlist of games to come
Blarghagh replied to Melusina's topic in Computer and Console
I'd say it was by mastering a full arsenal of exploits and balance issues, and not picking the wrong class so you were essentially banned from all that content. I do agree with one thing though - I despise the current "go go go" way of dungeons. Even the new Mythic+ dungeons, while fixing the difficulty and requiring CC and itemization, are all about racing through it. EDIT: What I'm trying to say is Monopoly is fun with friends. This was just an early game to allow that online - if it wasn't this one, it would have been another one. That's never coming back, and it had very little to do with this specific game. -
Most anticipated games .... your wishlist of games to come
Blarghagh replied to Melusina's topic in Computer and Console
Jokes aside, I don't think he's entirely wrong. The experience of vanilla won't be the same experience WoW: Classic will give. It wasn't the game mechanics that made vanilla good, it was the people and the zeitgeist. The game itself was utter ****. -
I've reached 100 hours in Jurassic World Evolution and 100% completion. This game is not good, yet I cannot stop playing it. Damn my fanboy compulsions.
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Most anticipated games .... your wishlist of games to come
Blarghagh replied to Melusina's topic in Computer and Console
You think you do but you don't. -
The Weird, Random or Interesting Things That Fit Nowhere Else Thread
Blarghagh replied to Blarghagh's topic in Way Off-Topic
Aw, but I'm so good at them. -
The Weird, Random or Interesting Things That Fit Nowhere Else Thread
Blarghagh replied to Blarghagh's topic in Way Off-Topic
I worry about you. -
Most anticipated games .... your wishlist of games to come
Blarghagh replied to Melusina's topic in Computer and Console
+1 Also Call of Cthulhu and whatever games Obsidian or Frictional Games (Amnesia) are working on. Oh, and Battle for Azeroth. -
One of the companies I worked at when I was a gamedev had a proprietary engine maintained by their lead programmer. It was incredibly limited and everyone hated it, me included (it would only support animations exported from an ancient 3D animation program called "Animation Master" that nobody uses) but they had a massive asset library optimized for it that they didn't have the dev time to convert or leave behind. He was a jerk to everyone in the company but they couldn't get rid of him because he was the only one who knew how the engine worked. When I left, some interns decided "we don't want to work with this crap" and started converting the asset library in their own time. When I got a promo copy of their next game, I was surprised to see "Powered by Unity" and immediately checked LinkedIn to find that, finally, this guy had gotten fired. The interns who made it possible were now on staff.
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I'm guessing this is not a TV version of the Nic Cage/John Travolta flick, then?