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Descartian

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About Descartian

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  1. Any news on when beta patch 1.06 will be released for testing?
  2. OK my load/save time delay fixed Reduced my save games from 383 to 30 From clicking on Load Game it now opens my saves instantaneously (same with clicking on Save Game) From there it takes less than 10s load the save With auto save disabled/reduced with IE Mod, area transitions less than 10s My question is why is the amount of saves causing the delay? Could it be that the game is also trying to access/synchronize your saves through Steam Cloud while it is accessing your saves on your HDD?
  3. OK my load/save time delay fixed Reduced my save games from 383 to 30 From clicking on Load Game it now opens my saves instantaneously (same with clicking on Save Game) From there it takes less than 10s load the save With auto save disabled/reduced with IE Mod, area transitions less than 10s My question is why is the amount of saves causing the delay? Could it be that the game is also trying to access/synchronize your saves through Steam Cloud while it is accessing your saves on your HDD?
  4. Backup my saves to another folder, then delete old saves in game, as Steam will just copy them back? Just need to make sure this reduces the delay before I start with the spring cleaning exercise?
  5. Auto saving is affecting the area transition load times as far as I am aware. You can disable autosave or set the frequency with IE Mod. I disabled autosave and it takes about 5s to load between areas My problem is when I click on Load Game to get to my saves, it takes between 40-60s (it takes about the same time when I try to save a game) From there it takes less than 10s to load the save
  6. Any fix yet on the long load/save times for some of you? Does it help to delete some of your saves? I have 383 saves in my folder...
  7. Any fix yet on the long load/save times for some of you? Does it help to delete some of your saves? I have 383 saves in my folder... When I click on Load Game to get to my saves, it takes between 40-60s (it takes about the same time when I try to save a game) From there it takes less than 10s to load the save
  8. Just to report back and confirm the changes I made to my AV, more than a week ago, definitely fixed the problem for me. Not one re-occurrence since then It looks like it was specifically something under the exclusions tab for Pillars with my AV that fixed the problem
  9. IE Mod already has AI and XP features like SCS Sorry, idiot me uploaded the wrong screenshot few posts above of the IE Mod interface. Looks like you can only edit once
  10. I am sure both, but who cares? Great work from both the developers and the guys over at IE Mod, with regular updates coming from both, let us continue to enjoy this awesome game All the changes coming with 1.05 , shows the developers really care about the game and what the community thinks
  11. A lot of fixes and new features with the upcoming patch 1.05 There's a new option to reset newly recruited companions to level 1 (without losing the experience). This will allow you to level up companions to your liking.
  12. Hi BAdler, Will the long load/save times experienced be addressed with this new save system?
  13. Thanks for the update Darren. Some really cool new features like resetting companions Will the long load/save times be addressed in this patch, not sure if the following is part of it?: General Fixes Allow quick-loading when UI windows, like dialogue, are up. I see BAdler talks about a new save system under the 1.05 patch beta post?
  14. IE Mod works great, I used it mainly to re-balance my companion's attributes, abilities, skills and talents, as they are not that great There are a lot of cool features as well, like the autosave option that helps with long save/load times during area transitions, until the Obsidian devs can fix the problem Some screenshots below of the mod which latches on to your options menu:
  15. For me, before I made the change, the buttons would grey out, no matter if I clicked on the first splash screen to skip through, or let it run through the kickstarter screen Will report back if the issue re-occurs
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