Jump to content

Emeus

Members
  • Posts

    68
  • Joined

  • Last visited

Everything posted by Emeus

  1. Protagonist should have cruel personality at the beginning, if he sacrificed a companion at blood pool.
  2. It's a game engine problem after all, we can't do much about it. Still, the prologue to create a new character is too long, I hope there will be a skip option of it.
  3. "Bedazzles or confuses foes"? The first cc spell you could learn in this school is a lvl5 spell, and there are only 2~3 cc spells in enchantment school, most of its spells should category to alteration or abjuration, so why write a description that is completely irrelevant to this subclass, it bedazzles and confuses me instead. Or I guess these "bedazzles" are caused physically, "oh look that thing walks so fast it bedazzles me" "oh dear that mage is casting priest spells I'm so confused", meh... Just play a beguiler cipher, much more "old-class-enchanter" I say.
  4. If it is a choir party(chanters & paladins), chanter is fine, otherwise they are a bit slow compare to other classes, in patch 1.05 it is more apparent due to the new chant cooldown.
  5. Which isn't much use. A simple pistol does the job nicely. Hell, even one of the better bows provides enough focus to keep going. Yes, for "keep going", in the other hand the blunderbuss + drugs combo still provides tons of focus, which can be used for rounds, if you are lucky enough.
  6. Meh...after the nerfs my Cipher has become a drugger, because obviously there are drugs that still grant the effect like old "Draining whip"(and even better), he drugs before every important battle and he is still using a blunderbuss.
  7. Chant ability has a cooldown after using a invocation now, the cooldown becomes very long if your chanter has min dex, that means chanters can not chant their move speed up right after using a invocation, most enemy could chase him up and beat him for several rounds. And in patch 1.05, humanoid enemies would chase your characters rather than summons even they are engaged, be ware about it.
  8. They should adjust or fix adra dragon's breath attack, damage comes out before it breath out, making it mostly imposible to dodge, if this could be change then the fight will be a whole lot better, otherwise overpowered or not, you still have cc it. Or you can just finish its quest to avoid combat, that's a way to deal with adra dragon too
  9. I will post my run when Im done only at act two but im running a non trial of iron parallel, i find that the chanter, while being not very tanky and not very high DPS is the least luck reliant of any class ive played so far, mostly because your summons allow you to reliably mitigate damage, that and the frost trap/speed boost that allows you to kite pretty much anything makes almost any fight winnable. Having said that ive had a couple of close calls where i got burst down and my phantom had to finish the fight for me and was on my knees praying for good rolls XD I'd like to try a chanter solo in path of the damned and share the experience, one question, does chanter chant more fast if they have high dex?
  10. If you can disposal Thaos first, then kite would be a perfect tactic for chanter, with fast runner, +3 move speed boots and Farmer's Spread, titans can never chase you up.
  11. I can't edit my topic, because I can't find the edit button, so let's continue here, all question will be answered in the walk through, I hope. Skill: Athletics 1~2 Lore 2 (to use fan of fire scroll) then it goes to stealth and Mechanics, see walkthrough Tips: Always save before combat and important conversation and remember S/L would still be needed, and you need it more than often. Game will auto save if you quit the game while out of combat In combat, if you feel something is wrong like your character is going to die, quit the game, then reload Out of combat, if you chosen a wrong selection through dialogue and did not result a fight, attack anyone nearby, then quit the game, and reload A lot of enemies won't chase you for too long after you run out of their distance if they didn't get close to you Tenuous Grasp can confuse enemy, a confused enemy will attract other enemies, after confusion is over, if no PC in sight, the combat stop, sometimes a single enemy will chase you, but it can also be confused, so if you encounter some group of enemies that can not sneak pass through, use Tenuous Grasp, and run through them quickly while they are fighting each other. The food Farmer's Spread increase your move speed by 1, it also affect sneak, so remember gather ingredients. You get almost infinite focus from hit after quaff a Carow Golan or Blacsonn. Don't bring pet, sometimes they will mess things up. Walkthrough: I'll explain how to resolve some fight that should be difficult, the rest you can dig it up by your self. There are some quests can be done with high Resolve, see Strategy Guide. You can find a lot of hidden items by using the scout mode, see Strategy Guide. Valewood You will first encounter an outlaw, attack her with a ranged weapon or mind wave then run, after running enough distance she will turn back, attack her with mind wave then run again, and then she will turn back again, get closer to her or stand still but do not attack, you should leave combat and get into combat immediately, with refreshed focus, do the hit and run multiple times, she would be dead. Then sneak closer to the bandit camp, shoot the nearest bandit with a ranged weapon and run, then do the hit and run again to finish him, go back to the bandit camp, cast Tenuous Grasp on the archer and attack her, before the confusion were off, charm the other bandit, and kill the archer, use hit and run to finish the left bandit, and talk to the cook. If you don't want to come back to this map again, head to the bear cave, sneak closer and cast Tenuous Grasp on one of the young bear then run to the entry, that bear can kill young bear with a single hit. After all young bears are dead, cast Tenuous Grasp on the bear, see if it is moving a little bit far from the soul, if it is, go talk to the soul, after finish talking, cast Tenuous Grasp on bear immediately, then run to the entry, leave the cave after leave combat. Gilded Vale You should have 4 stealth and 4 mechanics after reach here, go steal around, finish tasks and The smith's shipment quest, it is simple, just sneak and steal the quest item then take it back to the smith. Leave other quests along. After all finished you should be level 4, put all skill points into stealth. Before leaving, buy a rope from smith. Caed Nua Sneak through the bottom edge, then you will encounter a group of elements, confuse one or two of them then head to the door of main keep. Now prepare for S/L, in the main keep, confuse those ghosts for many as you like, then run to the north east corner, that corner blocks enemy sight and you can talk to housecarl safely. Sneak head down to Old Nua level 1, unlock the door lead to Maerwald by mechanics 4, after fight start, 3 elements will be summoned by Maerwald, confuse the Fire Blight(with +15 acc), then run out of the room, if you are lucky Maerwald's fresh new chill fog and fire ball will clear those elements out, if not, confuse another element and do it again, don't forget you can still attack with ranged weapon and elements are moving slowly. After elements are cleared out or left by1, lure Maerwald out, run around quickly to avoid his aoe attack, then lure the spiders out from the room in south east, if you didn't stuck by spider web, lure spider to attack Maerwald, charm the left element, the rest fight should be easy. Unfinished... Additional remark: After an enemy is confused, you need to run back so other enemy will go attack there fellow, but spells that target on you won't cancel, so you have interrupt them. Now if you already find a Carow Golan in your travel, head to Dyrford Village, accept task Cat and Mouse and prepare for S/L, go to the 2nd floor of inn, after open the door of Nyfre's room run back fast, then start fight trough dialogue, cast mental binding to stuck them before they get out the door, move to right a little bit so enemy ranger can not set DOT on you, then cast Tenuous Grasp on the Hooded women, after that, run to the corner of the room next to Nyfre's room(probably need to close the door), wait the combat stop(sometimes Nyfre will chase you to the room alone, you will see how to deal with her), after combat stop, sneak out and cast Tenuous Grasp on the Hooded man, he should be killed by his fellow, then do then same thing to the Hooded women. After both of them are dead, quaff a Carow Golan, then use sneak to lure Nyfre out, cast mental binding on her and hit her with two weapons, combine draining whip and Carow Golan, you can gain 15 focus within 2 hits, but Nyfre's will defense is very high, you may need to reload, after kill her, you get her armor, it grants +2 stealth! Then you can go deal with the left mage and ranger, and sell the loot for a good price. Now go accept task Net egg and quest A farmer's plight, buy another rope from local smith, heading to Dyrford Crossing, using Tenuous Grasp to bypass beetles and wolves, also use Tenuous Grasp, charm and ranged attack to clear out the way to the ogre cave, you still need Tenuous Grasp to get to the ogre, after meet the ogre, persuade him to leave or come to your stronghold, then go back to Dryford Village, talk to the farmer, give him 400cp, and you will receive the most powerful blunderbuss for cipher - Lead Spitter. Head back to DryfordCrossing, go to the top right location and confront a group of bandits, ask them what do they know about dragon eggs and scare enemy mage away, after combat start, run fast, an enemy monk will chase you out, mental binding him and shoot him in the face, then switch to two weapons, hit him - bind him - hit him - bind him, and he is dead, sneak back to the nest, if the enemy archer is out there, use sneak to lure her out and do the binding attack, if she is not, cast Tenuous Grasp on one of the enemy close by Sevis then charm the archer, Sevis's damage is extremely high, he can one shot you, so does he can slain his fellow very soon, after there is only Sevis left alone, equip a crossbow, lure Sevis out near the wurm, mental binding him, attack wurm once with crossbow, then run, you might get hit by several fire ball, but Sevis will be overwhelmed by the rest. loot their body, you can get a stag helm, wear it, now use 2 rope to get the egg, and head back to town, after the task is finish, you should be level 5, put skill points into mechanics. There is a Noxious Burst Trap you can disarm in a backer's house, now you are ready to go to the Defiance Bay. Unfished... Defiance Bay You are pretty free now, buy all lockpicks from merchants, Buy Cloak of the Fox and Hunter from merchant in Expedition Hall, buy Amulet of Joka'te(+2 Resolve) from the merchant in Ondra's Gift, pick the Oaken Scarab Figurine in copperlane, buy some Carow Golan and Blacsonn, buy ingredients for fan of fire scroll and farmer's spread in the market, then go finish quests and tasks that you can handle with(remember you have high Reslove), I suggest abandon the light house quest and Missing Sentries. Right now you should put every skill points into mechanics until it reach level 8(then level up your stealth). Chose House Doemenel as patron because their quest is easy for a cipher and they paid well(there maybe a trap you can't disarm in the quest A Two Story Job, don't worry that trap deals very low damage, just trigger it). After your mechanics is 7, take a nap in the inn in Copperlane(I forgot it's name :s), use the room that gives you +1 mechanics, then go to the Valian Embassy in First Fires, open a chest in north west room to get the obsidian lamp, now you should ready for every hard fight you must face. The Noxious Burst Trap should use during the quest The Man Who Waits, deal with enemy druid and cipher first. And you don't need to fight those undead in front of Teir Nowneth if you don't want to, just eat a Farmer's Spread and sneak through the top edge, then quickly go click the door to get in, when you get out there again, confuse several enemies so you can slip out, don't forget to do the task Safe Haven to get Iridescent Scarab, you need mechanics 8 to disarm the trapped sarcophagus. After all quests and tasks in Defiance Bay that you can handle is finished, you should have at least 8 in mechanics, still, take a nap in the inn in Copperlane, use the +1 mechanics room, be sure you have 25 lockpicks(or 15? I don't remember the exact quantity, so bring 25 in case)then head to Cliaban Rilag(don't sleep in the inn in Dryford Village so you can keep the buff), most enemies in this area are wilder and Primordials, so you can easily confuse them and pass through, then you will step into a room full of mushroom, you can disarm a lot of traps in this room, confuse one of the little mushroom and lure them out to the tunnel, summon shades from your obsidian lamp, you can finish them easily, then chose the left path, quaff a Blacsonn, mental binding those big mushroom and hit them with two weapons, clear the way out and you should enter the 2nd level. After you entered the 2nd level, sneak to middle door that leads to grand chamber, pick the lock, go through it ,and head up to the middle door in grand chamber, confuse those rain blight who guard the door, pick lock the door, you need 9 mechanics + 15 or 25 lockpicks to open it, hide behind the door or simply slain the rest rain blight, then go finish the quest. After you get out of Cliaban Rilag, head to Dryford Crossing, slain those beetles in the middle area, and go into the Skaen cult basement, unlock the door by 9 mechanics, kill a few cultists on the left side, take the master key, confuse those cultists who guard the door, open the door with master key and side with Skaen cultist, now you can explore the whole place, don't forget to disarm a petrify trap in the middle area, and there is a bracer lock in a trapped chest that can boost your spell damage for 20%. Head back to the Village and finish this quest, after a few main quests, you are ready to step in ACT3. Twin Elms After you finished the quest that allow you to enter other area in Twin Elms, the first thing to do is buy yourself new equipment, buy new enchant ingredients and the flail Starcaller in the market, Bleak Fang and Seven Skuldr's-Worth in Glawain's Maw, buy war paint from merchant in Elms' Reach. Finish the task Hard Bargian and side with the Valian merchant, so you can purchase petrify trap from him. Finish quest Prison of Ice, you can finish the quest without bloodshed by sneak to Alwah, talk to her, then sneak to Glasvahl and persuade him to give the permission to release Alwah. Finish quest Sacrificial Bloodlines, I chose to poison the old man because I just want XP, you need 20 Resolve to avoid bloodshed. Now you can choose a god who will protect you after you jump into the pit, I chose Hylea, so head to the nest, talk with the sky dragon but do not start fight throughdialogue, place a petrify trap under it's feet, then stun the dragon with silent scream, if set the trap in right spot the wurm will step on it by it self, so quaff war paint and summon adra beetle from Iridescent Scarab, cast mind lance and use fan of fire scroll to slain the dragon quickly, loot her nest, and we are ready for the last step. After you get into the pit, go through the middle door, use your summons to slain a way out or use them to lure enemies away, confuse those who chasing you and go to the chamber. After you get to the 2nd floor, try to loot every ash figure, there has to be one +3 move speed boots on them, use summons, Tenuous Grasp to get away from the first black mist fight, at the second black mist fight, pause the game immediately after you can, enter stealth, and click the door to the 3rd floor, and you will get in. I'll post several pictures to show you how to deal with final boss, but first you have to equip the +3 move speed boots you just looted, cook and eat every food you need, quaff a Blacsonn, set the trap at the spot as in the picture. And one more thing you need to know, Woedica's Judge has high will but low Fortitude, the Headsman are opposite. And our journey finish here
  12. And so there is no manipulated save game data, no cheating, but challenge for ever circumstances you may pass or may not, personally I do not see anything wrong. "If the party is ever defeated, the save game is deleted" By quiting and reloading when things get bad you give yourself infinite lives, again solo PoTD is still very impressive but i dont see how you dont see that save scumming makes it easier by a factor of ten... its quite clear that triple crown is supposed to be for those sadistic insane people who want to win the game with one character, no help and one life. What is the difference between your game and a game that had trial of iron turned off? You reloaded anything that killed you or anything you did wrong, surely you see that the point of trial of iron is you get one chance? It is one life, its just never meet it's dead end, such as an unprepared level 7 team run into the final boss and can't do nothing but reload, you can't do it in trial of iron, because game auto save your data after area change, for more proof, game will auto save before fighting Thaos, if reload the game you will see Thaos is summing titans and fights will begin soon, what is the meaning of this auto save? They are creating your dead end! And give limited chance for you to try! Also for a correction, S/L won't makes game easier, it makes game simplify, if the save is deleted, all I have to do is restart and do exact thing I just did, and hope for Lady of Fortunate watch over me, what is the meaning of that? It is one life you just never die? You understand what death is right???? The difficulty of Trial of Iron is finding tactics that work as consistently/reliably as possible. Exploiting to avoid the save deletion aspect circumvents that, allowing you to do things that may only work when you have favorable rolls and whatnot. Yes, bad RNG could end a Trial of Iron run, but the trick is mitigating that factor, not reloading to get good RNG yourself. And again you missed the point. Of course my character can be dead, without careful planning. Rush into a small room full of enemy and can't get out. Have wrong selection in the dialogue to persuade enemies don't butcher my character alive and start an unleaveable fight that could never win. I AVOID them, there are always choices, which sending your character to an absolute high stated and must be killed monster, then let luck control it all and watch it gone dust before you even you have a chance to win is a silly choice. Trial of iron should make players planning their quest progress, they should know where they should go, where they do not stand a chance, not when you prepared everything to face a quest target and it jumps up to your face and "Ah da!" Crit, alright your save game is done. If they really don't want people to S/L, change it, save data will be deleted if quit to main page during fight, and I think no one would argue it anymore, or maybe they will... Yes so a more valid trial of iron run would be to have two save games running in parallel. Three crowns is supposed to be the most hardcore impossible achievement to get because you are supposed to only get it if you have a PERFECT solo run on the highest difficulty. The only time i would accept using this cheat would be when you encounter bugs. The point being that your run was far from perfect so you only really have two crowns. I get the impression you just refuse to accept trial of iron for what it is. If you were supposed to be allowed to go back to your last autosave then the save file wouldnt delete when you die, as it is you have to do something that to everyone else reading this thread is obviously exploiting a flaw in the games saving settings to avoid your run ending. It would be really great if any devs reading this could confirm that for three crowns the ENTIRE POINT of trial of iron is to avoid save scumming. Hell play a paradox game, ironman mode in EU4 or CK2 is ONLY different in that it doesnt allow save scumming, and in those games the achievement are only active if you are playing ironman because they realize that no matter how hard something is if you get infinite lives it becomes possible for anyone to do. RNG is a huge factor in those games too, get a crap king and you spend the next 50 years wishing he would die. Again you have got two crowns which is still very impressive but you have totally missed the point of trial of iron mode. The point isnt to keep rerolling until you crit every hit and every enemy spell miss and never make a mistake. The point is being able to deal with these things when they happen. Its like EU4s three mountains acheivement (wait trial of iron, ironman, three mountains, thre crowns are you seeing a pattern??) Where the devs explicitly stated they have tried to make three mountains impossible to achieve which is why when someone does figure out how to break the game and get it everyone treats that person like a god. Three mountains is probably more imossible than three crowns tbh, you start on the island of Ryuku with a dirt poor island province with no borders to expand into, as one of the worst technology groups and the worst religion (animist). And from that position you have to CONQUER THE WORLD to get the achievement. Three crowns is similarly supposed to be the pinnacle of achievement in this game and the fact is that save scumming makes it much easier than it is supposed to be. I never played the games you mentioned so I can not comment them. I don't think running two save games will going to help anything in PoTE triple crown, one could be simply died because of bad luck, if someone want to run another playthrough then perhaps it will keep dying for bad luck multiple times that takes a long time to be paralleled to the original save. Although, even I never played the game you mentioned, but I take this "crap king" is a random spawn creature, yes? But there are no random spawn creatures in PoTE, they are always there, and their states are mostly the same, their defenses are high enough to make a character miss several times, and that is usual in path of the dammed, the only thing to "CONQUER" it is the "PERFECT" luck you mentioned. "The point isnt to keep rerolling until you crit every hit and every enemy spell miss and never make a mistake. The point is being able to deal with these things when they happen." And so I deal with it, I don't simply load the save game for a single missed spell, I tried to advantage, if its in a big map then the character could run, if its a ruin then the character could confuse enemy and leave combat, or if the character hurt bad then he could rest and try again. But what can you do if you can't leaving a room while you can't get rid of combat, and your tactics are keep fail because enemy's hard states? Die, and no tactics or actions could save you from that. Some how I find out this arguing is become meaningless(Gee! I got the wrong word in the whole time! Sorry for that), you are worshiping your luck based triple crown legendary, I however obliterate the worse situation by S/L and try it again see if I can pass it, both are challenge for me, but the starting point is different, we may never come to have a common view. I'll finish the rest walkthrough tomorrow, and I think we should end here.
  13. And so there is no manipulated save game data, no cheating, but challenge for ever circumstances you may pass or may not, personally I do not see anything wrong. "If the party is ever defeated, the save game is deleted" By quiting and reloading when things get bad you give yourself infinite lives, again solo PoTD is still very impressive but i dont see how you dont see that save scumming makes it easier by a factor of ten... its quite clear that triple crown is supposed to be for those sadistic insane people who want to win the game with one character, no help and one life. What is the difference between your game and a game that had trial of iron turned off? You reloaded anything that killed you or anything you did wrong, surely you see that the point of trial of iron is you get one chance? It is one life, its just never meet it's dead end, such as an unprepared level 7 team run into the final boss and can't do nothing but reload, you can't do it in trial of iron, because game auto save your data after area change, for more proof, game will auto save before fighting Thaos, if reload the game you will see Thaos is summing titans and fights will begin soon, what is the meaning of this auto save? They are creating your dead end! And give limited chance for you to try! Also for a correction, S/L won't makes game easier, it makes game simplify, if the save is deleted, all I have to do is restart and do exact thing I just did, and hope for Lady of Fortunate watch over me, what is the meaning of that? It is one life you just never die? You understand what death is right???? The difficulty of Trial of Iron is finding tactics that work as consistently/reliably as possible. Exploiting to avoid the save deletion aspect circumvents that, allowing you to do things that may only work when you have favorable rolls and whatnot. Yes, bad RNG could end a Trial of Iron run, but the trick is mitigating that factor, not reloading to get good RNG yourself. And again you missed the point. Of course my character can be dead, without careful planning. Rush into a small room full of enemy and can't get out. Have wrong selection in the dialogue to persuade enemies don't butcher my character alive and start an unleaveable fight that could never win. I AVOID them, there are always choices, which sending your character to an absolute high stated and must be killed monster, then let luck control it all and watch it gone dust before you even you have a chance to win is a silly choice. Trial of iron should make players planning their quest progress, they should know where they should go, where they do not stand a chance, not when you prepared everything to face a quest target and it jumps up to your face and "Ah da!" Crit, alright your save game is done. If they really don't want people to S/L, change it, save data will be deleted if quit to main page during fight, and I think no one would argue it anymore, or maybe they will...
  14. Can monks wear hat? I remember there are 2 items can grant you whisper of Treason, That headsman titan has low will defense, and from the memory recall it can prone the other titan, I killed Thaos first so I have no idea if Thaos can be prone. A petrify trap can do a lot, if you have it and also have high level in mechanics.
  15. And so there is no manipulated save game data, no cheating, but challenge for ever circumstances you may pass or may not, personally I do not see anything wrong. "If the party is ever defeated, the save game is deleted" By quiting and reloading when things get bad you give yourself infinite lives, again solo PoTD is still very impressive but i dont see how you dont see that save scumming makes it easier by a factor of ten... its quite clear that triple crown is supposed to be for those sadistic insane people who want to win the game with one character, no help and one life. What is the difference between your game and a game that had trial of iron turned off? You reloaded anything that killed you or anything you did wrong, surely you see that the point of trial of iron is you get one chance? It is one life, its just never meet it's dead end, such as an unprepared level 7 team run into the final boss and can't do nothing but reload, you can't do it in trial of iron, because game auto save your data after area change, for more proof, game will auto save before fighting Thaos, if reload the game you will see Thaos is summing titans and fights will begin soon, what is the meaning of this auto save? They are creating your dead end! And give limited chance for you to try! Also for a correction, S/L won't makes game easier, it makes game simplify, if the save is deleted, all I have to do is restart and do exact thing I just did, and hope for Lady of Fortunate watch over me, what is the meaning of that?
  16. And so there is no manipulated save game data, no cheating, but challenge for ever circumstances you may pass or may not, personally I do not see anything wrong.
  17. It seems you only get notice while receiving new quest in expert mode, you can still read the journal for details.
  18. As long as the game allowed you to save and won't delete your save game while quit the game in combat, it is legit, and perhaps you misunderstanding something about this "quit", even you save while in normal condition, you still going to quit to the main page, the triple crown simply won't allow you to save or load in game due to it's special system. And talk about a no S/L triple crown, in triple crown all enemy state, including defenses are increased, a non-caster would have no chance to survive, and all caster depend on a fail check of their enemy, if it is in the big map, of course they can run, but what can you do if you are in a building? Still I think it is possible, but I rather take that luck to buy some lottery tickets, I might be a millionaire after then. It isnt legit.... you may as well just edit save games, the game allows you to do that and still keep the steam achievement, the point was that if you are going to save scum you really havnt played with trial of iron, even if the game thinks you have the entire point of trial of iron is that you get one save game and one chance at everything, by circumventing that condition your game was not a real trial of iron even if the game recognises it as one. Its still a great achievement but I think you are missing the point of triple crown There is no meaning for calumniate, and in trial of iron's description it never said you can not S/L, also let me mention it again, there is no perfect tactic for path of the dammed, enemy state is too high, their high defenses will tear your tactics apart, what left is pure luck, your, so called triple crown, is based on pure luck, that is meanness, or meaning a waist of life to me. And again to myself, no game data modified, then S/L is just a reproduce for the circumstances, that is legit.
  19. I write the walkthrough through picture and memory, you probably need disorganize their position by confusion and lure them far away, so you have sufficient time to stealth after talk to housecarl, also, 6 stealth is required.
  20. As long as the game allowed you to save and won't delete your save game while quit the game in combat, it is legit, and perhaps you misunderstanding something about this "quit", even you save while in normal condition, you still going to quit to the main page, the triple crown simply won't allow you to save or load in game due to it's special system. And talk about a no S/L triple crown, in triple crown all enemy state, including defenses are increased, a non-caster would have no chance to survive, and all caster depend on a fail check of their enemy, if it is in the big map, of course they can run, but what can you do if you are in a building? Still I think it is possible, but I rather take that luck to buy some lottery tickets, I might be a millionaire after then.
  21. I can't edit my topic, because I can't find the edit button, so let's continue here, all question will be answered in the walk through, I hope. Skill: Athletics 1~2 Lore 2 (to use fan of fire scroll) then it goes to stealth and Mechanics, see walkthrough Tips: Always save before combat and important conversation and remember S/L would still be needed, and you need it more than often. Game will auto save if you quit the game while out of combat In combat, if you feel something is wrong like your character is going to die, quit the game, then reload Out of combat, if you chosen a wrong selection through dialogue and did not result a fight, attack anyone nearby, then quit the game, and reload A lot of enemies won't chase you for too long after you run out of their distance if they didn't get close to you Tenuous Grasp can confuse enemy, a confused enemy will attract other enemies, after confusion is over, if no PC in sight, the combat stop, sometimes a single enemy will chase you, but it can also be confused, so if you encounter some group of enemies that can not sneak pass through, use Tenuous Grasp, and run through them quickly while they are fighting each other. The food Farmer's Spread increase your move speed by 1, it also affect sneak, so remember gather ingredients. You get almost infinite focus from hit after quaff a Carow Golan or Blacsonn. Don't bring pet, sometimes they will mess things up. Walkthrough: I'll explain how to resolve some fight that should be difficult, the rest you can dig it up by your self. There are some quests can be done with high Resolve, see Strategy Guide. You can find a lot of hidden items by using the scout mode, see Strategy Guide. Valewood You will first encounter an outlaw, attack her with a ranged weapon or mind wave then run, after running enough distance she will turn back, attack her with mind wave then run again, and then she will turn back again, get closer to her or stand still but do not attack, you should leave combat and get into combat immediately, with refreshed focus, do the hit and run multiple times, she would be dead. Then sneak closer to the bandit camp, shoot the nearest bandit with a ranged weapon and run, then do the hit and run again to finish him, go back to the bandit camp, cast Tenuous Grasp on the archer and attack her, before the confusion were off, charm the other bandit, and kill the archer, use hit and run to finish the left bandit, and talk to the cook. If you don't want to come back to this map again, head to the bear cave, sneak closer and cast Tenuous Grasp on one of the young bear then run to the entry, that bear can kill young bear with a single hit. After all young bears are dead, cast Tenuous Grasp on the bear, see if it is moving a little bit far from the soul, if it is, go talk to the soul, after finish talking, cast Tenuous Grasp on bear immediately, then run to the entry, leave the cave after leave combat. Gilded Vale You should have 4 stealth and 4 mechanics after reach here, go steal around, finish tasks and The smith's shipment quest, it is simple, just sneak and steal the quest item then take it back to the smith. Leave other quests along. After all finished you should be level 4, put all skill points into stealth. Before leaving, buy a rope from smith. Caed Nua Sneak through the bottom edge, then you will encounter a group of elements, confuse one or two of them then head to the door of main keep. Now prepare for S/L, in the main keep, confuse those ghosts for many as you like, then run to the north east corner, that corner blocks enemy sight and you can talk to housecarl safely. Sneak head down to Old Nua level 1, unlock the door lead to Maerwald by mechanics 4, after fight start, 3 elements will be summoned by Maerwald, confuse the Fire Blight(with +15 acc), then run out of the room, if you are lucky Maerwald's fresh new chill fog and fire ball will clear those elements out, if not, confuse another element and do it again, don't forget you can still attack with ranged weapon and elements are moving slowly. After elements are cleared out or left by1, lure Maerwald out, run around quickly to avoid his aoe attack, then lure the spiders out from the room in south east, if you didn't stuck by spider web, lure spider to attack Maerwald, charm the left element, the rest fight should be easy. Unfinished... Additional remark: After an enemy is confused, you need to run back so other enemy will go attack there fellow, but spells that target on you won't cancel, so you have interrupt them. Now if you already find a Carow Golan in your travel, head to Dyrford Village, accept task Cat and Mouse and prepare for S/L, go to the 2nd floor of inn, after open the door of Nyfre's room run back fast, then start fight trough dialogue, cast mental binding to stuck them before they get out the door, move to right a little bit so enemy ranger can not set DOT on you, then cast Tenuous Grasp on the Hooded women, after that, run to the corner of the room next to Nyfre's room(probably need to close the door), wait the combat stop(sometimes Nyfre will chase you to the room alone, you will see how to deal with her), after combat stop, sneak out and cast Tenuous Grasp on the Hooded man, he should be killed by his fellow, then do then same thing to the Hooded women. After both of them are dead, quaff a Carow Golan, then use sneak to lure Nyfre out, cast mental binding on her and hit her with two weapons, combine draining whip and Carow Golan, you can gain 15 focus within 2 hits, but Nyfre's will defense is very high, you may need to reload, after kill her, you get her armor, it grants +2 stealth! Then you can go deal with the left mage and ranger, and sell the loot for a good price. Now go accept task Net egg and quest A farmer's plight, buy another rope from local smith, heading to Dyrford Crossing, using Tenuous Grasp to bypass beetles and wolves, also use Tenuous Grasp, charm and ranged attack to clear out the way to the ogre cave, you still need Tenuous Grasp to get to the ogre, after meet the ogre, persuade him to leave or come to your stronghold, then go back to Dryford Village, talk to the farmer, give him 400cp, and you will receive the most powerful blunderbuss for cipher - Lead Spitter. Head back to DryfordCrossing, go to the top right location and confront a group of bandits, ask them what do they know about dragon eggs and scare enemy mage away, after combat start, run fast, an enemy monk will chase you out, mental binding him and shoot him in the face, then switch to two weapons, hit him - bind him - hit him - bind him, and he is dead, sneak back to the nest, if the enemy archer is out there, use sneak to lure her out and do the binding attack, if she is not, cast Tenuous Grasp on one of the enemy close by Sevis then charm the archer, Sevis's damage is extremely high, he can one shot you, so does he can slain his fellow very soon, after there is only Sevis left alone, equip a crossbow, lure Sevis out near the wurm, mental binding him, attack wurm once with crossbow, then run, you might get hit by several fire ball, but Sevis will be overwhelmed by the rest. loot their body, you can get a stag helm, wear it, now use 2 rope to get the egg, and head back to town, after the task is finish, you should be level 5, put skill points into mechanics. There is a Noxious Burst Trap you can disarm in a backer's house, now you are ready to go to the Defiance Bay. Unfished...
  22. I can't edit my topic, because I can't find the edit button, so let's continue here, all question will be answered in the walk through, I hope. Skill: Athletics 1~2 Lore 2 (to use fan of fire scroll) then it goes to stealth and Mechanics, see walkthrough Tips: Always save before combat and important conversation and remember S/L would still be needed, and you need it more than often. Game will auto save if you quit the game while out of combat In combat, if you feel something is wrong like your character is going to die, quit the game, then reload Out of combat, if you chosen a wrong selection through dialogue and did not result a fight, attack anyone nearby, then quit the game, and reload A lot of enemies won't chase you for too long after you run out of their distance if they didn't get close to you Tenuous Grasp can confuse enemy, a confused enemy will attract other enemies, after confusion is over, if no PC in sight, the combat stop, sometimes a single enemy will chase you, but it can also be confused, so if you encounter some group of enemies that can not sneak pass through, use Tenuous Grasp, and run through them quickly while they are fighting each other. The food Farmer's Spread increase your move speed by 1, it also affect sneak, so remember gather ingredients. You get almost infinite focus from hit after quaff a Carow Golan or Blacsonn. Don't bring pet, sometimes they will mess things up. Walkthrough: I'll explain how to resolve some fight that should be difficult, the rest you can dig it up by your self. There are some quests can be done with high Resolve, see Strategy Guide. You can find a lot of hidden items by using the scout mode, see Strategy Guide. Valewood You will first encounter an outlaw, attack her with a ranged weapon or mind wave then run, after running enough distance she will turn back, attack her with mind wave then run again, and then she will turn back again, get closer to her or stand still but do not attack, you should leave combat and get into combat immediately, with refreshed focus, do the hit and run multiple times, she would be dead. Then sneak closer to the bandit camp, shoot the nearest bandit with a ranged weapon and run, then do the hit and run again to finish him, go back to the bandit camp, cast Tenuous Grasp on the archer and attack her, before the confusion were off, charm the other bandit, and kill the archer, use hit and run to finish the left bandit, and talk to the cook. If you don't want to come back to this map again, head to the bear cave, sneak closer and cast Tenuous Grasp on one of the young bear then run to the entry, that bear can kill young bear with a single hit. After all young bears are dead, cast Tenuous Grasp on the bear, see if it is moving a little bit far from the soul, if it is, go talk to the soul, after finish talking, cast Tenuous Grasp on bear immediately, then run to the entry, leave the cave after leave combat. Gilded Vale You should have 4 stealth and 4 mechanics after reach here, go steal around, finish tasks and The smith's shipment quest, it is simple, just sneak and steal the quest item then take it back to the smith. Leave other quests along. After all finished you should be level 4, put all skill points into stealth. Before leaving, buy a rope from smith. Caed Nua Sneak through the bottom edge, then you will encounter a group of elements, confuse one or two of them then head to the door of main keep. Now prepare for S/L, in the main keep, confuse those ghosts for many as you like, then run to the north east corner, that corner blocks enemy sight and you can talk to housecarl safely. Sneak head down to Old Nua level 1, unlock the door lead to Maerwald by mechanics 4, after fight start, 3 elements will be summoned by Maerwald, confuse the Fire Blight(with +15 acc), then run out of the room, if you are lucky Maerwald's fresh new chill fog and fire ball will clear those elements out, if not, confuse another element and do it again, don't forget you can still attack with ranged weapon and elements are moving slowly. After elements are cleared out or left by1, lure Maerwald out, run around quickly to avoid his aoe attack, then lure the spiders out from the room in south east, if you didn't stuck by spider web, lure spider to attack Maerwald, charm the left element, the rest fight should be easy. Unfinished...
  23. It is more like a SLG rather than RPG, didn't go to endless path nor do bounties, finish the game while level 10. As limited by my poor English, I'll try to write a walkthrough. Character Creation: We don't need perception, so all races that boost perception is off the table, and we need wear helm, so Godlike is off the table, so the most suitable race would be Boreal Dwarf, +15 acc against wilder and Primordials may have limited use, but it fit for major quest. Attributes: Min Per, max Int, Res and Dex, Con 10, rest go to Mig Chosen Abilities: level1: Tenuous Grasp, Whisper of Treason level2: Mind wave level3: Mental Binding, Mind blades level4: Not important level5: Puppet Master level6: Not important level7: Mind Lance, Silent Scream level8: Body Attunement level9: Ring leader, Borrowed Instinct level10: Not important Chosen Talents: level2: Fast Runner (MUST HAVE!) level4: Draining Whip level6: Two weapon Style level8: Gunner level10: Deep Pockets Important Items: Carow Golan, Blacsonn, sold by merchants in House Doemenel and Scriveners Dormitory Gaze of the Adragan Trap: One can be disarmed in the Skaen cult basement, sold by merchants in Copperlane and Hearthsong, both need to finish there quest first(and side with them) Iridescent Scarab Figurine, Oaken Scarab Figurine, Obsidian Lamp Figurine(see StrategyGuide Figurine section) Unfinished...
  24. No, it is because I am soloing, the titan at right side won't see my character after fight start, so after I killed boss and the other titan, the fight is over, it should open a dialogue right now but there is a left enemy, and this is how the bug produced. So I try to petrify three of them and killed them in a single fight, the dialogue pops out normally, still they should fix this. That's what I meant. Thaos has to be the last to die. You could split all 3, kill both titans first and then kill Thaos last then it would be alright. How long does petrify last? And can you reuse the traps after the battle and they have been triggered? Or they vanish if they get triggered? I haven't gotten the chance to use traps yet. I killed Thaos first, then killed both titans, it makes sense that Thaos can't draw power while he is helpless. You can set only one trap in the same time, they vanish after triggered, works just like spells, but high Mechanics skill boosts a lot of acc, a petrify trap's effect last ~11 sec if hit, depend on int.
  25. No, it is because I am soloing, the titan at right side won't see my character after fight start, so after I killed boss and the other titan, the fight is over, it should open a dialogue right now but there is a left enemy, and this is how the bug produced. So I try to petrify three of them and killed them in a single fight, the dialogue pops out normally, still they should fix this.
×
×
  • Create New...