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Francis Ironwood

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Everything posted by Francis Ironwood

  1. Does a high Int prolong the prone durations for Fighter talents/abilities? Yes of course it does. That's what int does, make stuff last longer.
  2. wasn't Triggered immunity kind of an godlike fighter ability? Made you immune to damage type if it deals atleast 10% of your endurance in damage.
  3. Animal abuse Ranger build. That's something that probably shouldn't exist... Poor animals. All you need is a lamb companion for sacrificial lamb Ranger... for RP.
  4. Behold the Martyr is great? wouldn't it be more effective to just ress someone who's down instead of making them a martyr? It does have some great effects but is it worth it to lose a character for that? Well atleast paladin procs it automatically if they themselves go down.
  5. well atleast all the stats are somewhat useful even for a fighter. Now back on topic... So barbarian still sucks right? The only thing to look forward to was the damn raw damage retaliate (so boring).
  6. I can definitely see the benefit of int for usable items like scrolls and charge stuff. I never ever use them so I didn't really factor that in and I know attack speed calculations can be pretty interesting in this game. You're making good points for int though. Probably not worth it for me though because I don't use anything but the abilities that scale with it. On perception though, does it matter that you have barrage and priest buffing accuracy already? It's not like the extra accuracy from perception is going to waste right? maybe it not doing that much is just your perception of it.
  7. I don't think Fighters get enough from int to make it worth it not to dump it. if you compare 10 int to 3 you're only losing 4.2 seconds of Frenzy and 5.2 seconds of Barrage, that's nothing. I don't know about scrolls or other usable items because I never use them, but you could just let someone who actually gets something from int use them. Maybe i'm just going at it too min/max focused. I just don't see it is all i'm saying. There's of course no right way of building a toon.
  8. It's pretty bad. The damage and prone is decent but being Foe only, AoE having a small width, and moving as a projectile instead of instant hitting everything in AoE makes it quite bad. It's not random though it moves in a straight line and bounces on walls or other impassable terrain. Why couldn't they just get a big circle-shaped tornado AoE that repeatedly damages and prones people in the area? Basically like Slicken was at release but with some damage. Does it show the bounce trajectory? I mean does it have the target/aoe marker thingy. Because the barbarians echoing shout also bounces once but it's hard to aim because you don't see where the bounce will go.
  9. Tornado looked awful in the new skill video. Moves randomly, bounces and hits allies?
  10. I wonder if the FoD proc would get benefit if it was wielded by a paladin with some talents to improve it.
  11. Ok that's one nice Stiletto right there. Makes me want to start some kind of stabby mcstabbington character. How can all that only take 8/14 enchantment? you can make that sucker legendary and lashing?
  12. How do you fit INT in a damage dealing fighter build? You're obviously going to need to max might, dexterity and perception before it so how many points do you have left for int? Do you take some out of con or resolve? Because you're going to have to get the points to max those from somewhere. And there's no way int could provide more damage increase than those 3 stats. Is there any point in increasing int at all before Might, Dexterity and Perception are maxed?
  13. I knew that Defensive Mindweb would have some wonky insane high potential. Pretty sure Boeroreorer could make a gimmick build focusing on it.
  14. sounds pretty terrible actually. How often do you get a disengagement attack? Not very often and it's only a 5 second prone on a class that can somewhat dump int. Though it does mention damage and accuracy bonuses but not how big they actually are.
  15. Downside is that they're actually ranged weapons so no melee only attacks while it's active.
  16. Ok so the affliction (Blind) is checked through reflex, and the damage part of the spell is checked through Deflection? Makes sense now. That's how I see it. Not sure if you have to make one check before you get to try the other one. Maybe you have to hit or atleast graze vs deflection before you get to try the blind. probably not though even if missing the damage and still getting a blind wouldn't really make sense.
  17. i don't get Shadow Step. What are you supposed to use it for? You can't use it to escape because you'll just teleport back to where you started and you can't really use it to get to the backlines because again you'll teleport back to where you started. How long does it take before you teleport back and what can you accomplish in that time? Also didn't Feign Death make you invisible when you get up? and it's per encounter? Backstabbing for everyone?
  18. Quite sure it's not. I think the Powder Shots for ranger makes their auto attacks have a friendly fire part to it. It makes your firearms deal burn damage in a cone and i'm pretty sure it had a red part in the target shadow thing.
  19. Rangers got an interesting one for firearms. It's a modal that makes you shoot in a cone dealing burn damage. The cone size depends on the firearm you use. Blunderbuss has a short and wide, pistol and arquebus have longer but narrower one. It also blinds you for a while when you shoot for some reason. Rangers also got a heal pet and revive pet (i think those are new) and feign death for the pet also.
  20. it's 8-12 base i think and that sounds pretty damn good. but really? reset on kill sounds good? i thought it's utter and total garbage what am i missing here? Also frigging Echoing shout thingy and it's daze. Dragon leap already has daze did barbarian really need another one? also the bounce is pretty hard to aim because you don't get the ground marker for that.
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