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Kal Adan

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Everything posted by Kal Adan

  1. I am fine with fights not giving you xp. I wasn't fighting for the xp in any IE game, including Baldur's Gate series.
  2. Quote? I tried to find something like "In Pillars of Eternity gods are real", but I didn't find anything even close to this.
  3. Why do you assume there even are gods? I didn't see gods manifest in Pillars of Eternity. All I saw was . "There is magic" is not enough to objectively state gods do exist. Magic can operate under same laws of the universe like electricity. I can understand priests having to pick up their deity or common people doing the same - lore-wise - but this is more of a cultural thing, rather than proof of something.
  4. It's important for media to have reviews as close to the release day as possible, otherwise people will look elsewhere for information.
  5. I don't mind this being optional, but the arguments you use are questionable at best, because they are very loosely tied to logic or practicality. Pixel-hunting is not same as exploration. It's pixel-hunting and missing a container just because you didn't want to use an item that highlights objects is as fun as ignoring help in adventure games when you're stuck due to missing a piece of the puzzle you were supposed to pick up. Some people might like it that way. I'd rather play the game.
  6. ... Shiny loot makes it easier track which corpses you've looted = it's boring? I didn't know looting was supposed to be an engaging mini-game of some sorts. For me it was just picking up interesting items from the ground. I never found this activity to be particularly exciting. For me it suffices that the mechanic serves its purpose well enough to easily track which corpses I've looted.
  7. It does shine, so there is no problem in knowing what has been looted and what not. Your logic is weird - first you complain about not knowing what you looted (so you'd have to check everything just in case) and when there is something that helps you to keep track of what has been looted you complain about that mechanic to go back to the square one: complaining about not knowing what you looted.
  8. Perhaps you should take interest in the Middle-Earth? Because that's where most of high fantasy originates from. D&D is by no means original in what it does. I don't see why Pillars of Eternity can't have its own themes, lore and history in the background. While Pillars of Eternity is a spiritual successor to Baldur's Gate it does not mean they have to mimic D&D in every detail.
  9. Money you don't spend on translating English is money you can spend on making game better or bigger. English is pretty easy language to understand too. I was able to understand it quicker than I learned to write it. Since you're capable of posting here I assume you shouldn't have issues reading in an RPG. The only game where I had to consult my paper dictionary was Legacy of Kain series. They used many smart words there. Pillars of Eternity will most likely feature basic English, with very few fancy words.
  10. The argument was that stash mechanic combined with area loot mechanic is bad, not area loot mechanic itself being bad. Loot checking and selection.
  11. It can work. I don't see a problem then. I never understood why people were so hard against the fast travel option - in another game - either. I simply didn't use it myself, but appreciated the possibility to use it just in case. I suppose it'll be exactly the same here. I am not really interested in selling every trash for an extra coin.
  12. Indeed. Zack Fair is correct. Loot area itself is fine as a mechanic. By the way, I heard you can disable remote stash in options?
  13. If by "dumbed down" you mean "convenient", then I agree. However, "dumbing down" usually means something requires less smarts. I fail to see how much smarts you needed in order to check out loot of the fallen foes. *click* *click* *click*
  14. I see. It seems I won't bother playing on ironman or harder difficulties then. I was considering the possibility only because I thought it might be interesting to see how my roster will change throught the game as I might suffer some casualties on the way. With limit on adventurers there is ultimately no point in letting anyone die though. Shame.
  15. Are you certain of this? It doesn't make sense that you can't hire more adventurers when they get killed.
  16. I do like loot, but I don't like hassle in a game that's not designed to be semi-realistic or simulation. In Running With Rifles you have to come close enough to pick up a weapon, but it matters, because battlefield is a dangerous place and you can die while trying to recover your lost items (because you died and dying is easy there). In IE games you simply looted everything after combat (or at least checked everything that was checkable). It didn't matter to me what came from whom. I just saw something I liked and took it. I also liked the bag that gave you a lot of inventory space. Helped a lot. That's why I am sympathetic to this new addition. Your arguments are not even rational to me.
  17. What are you talking about? Doesn't area loot simply work like in Wasteland 2? Who says you're forced to pick up everything that shows up in the loot area window?
  18. Companions have personalities and their own story, like companions from Baldur's Gate. Adventurers for hire are more like characters from Icewind Dale - just some custom made characters, with no personality or story of their own.
  19. Perhaps it didn't require change, but it does not mean it couldn't use one.
  20. I always saw your job to be an adventurer, a hireling, a sellsword who does dirty work for other people. Having a regular job is against that. I was on the RP server in STWOR and we role played a lot. It was more fun than actually playing the game itself.
  21. Perhaps you should read the explanation how exactly Kickstarter works? It's a business, but you're not bound to make significant profit from your game. Kickstarter doesn't care about that. It's there only to make sure you make a game you want to make and there are people willing to support you on that. Beyond that point a game still needs to sell itself - on its own - and there are many competitors on the market, if you want profit. That's why Kickstarter isn't there for profit. I hope it's clearer now.
  22. Change for the better, but I think they didn't go far enough - should we really have trash loot that's nothing else but extra money for selling everything? I'd like loot from enemies matter more, but it'd require making completely different system.
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