I'm sorry but that review was terrrible. Admittedly I enjoy the game but I certainly wouldn't say that it's the greatest game ever or doesn't have its faults but any game is going to sound boring when you reduce it to it's core mechanics. Yes you flip a card and roll the dice to try to beat or gain the card but there is also a timer, various rules that change depending on the scenario, various interactions that can be had between characters with powers, various consequences if you get a bad roll, and more.
This game may use the Pathfinder brand, but that doesn't mean you are getting the same experience. If anything I consider PACG more of a dungeon crawler card game than a RPG or deck builder game. Despite lack of tiles or minis it probably has more in common with the D&D adventure games than any other game I can think of.
Yes there is a randomness and luck involved because you have dice and shuffled cards but tons of games have that and I would agree that victory sometimes has more to do with luck than strategy but its not completely lacking in strategy.
PACG isn't the game I was hoping for (keeping wanting some kind of Descent, PACG, Mage Knight, LOTR LCG hybrid lol) but hardly a bad game.