Jackalmonkey Posted August 29, 2014 Share Posted August 29, 2014 Figured this would be worth linking to here, as it's one of the very few initial negative reviews of the cardboard original. Since its publication a lot of its criticisms have been echoed elsewhere. The points in brief: Easy to learn, easy to master: "Once you know how to win, once you have mastered the subtleties (which are about as subtle as a naked man at a bus stop), the Pathfinder Adventure Card Game turns into a dull routine of flipping a card and rolling dice." Mechanically repetitive, repetitive, repetitive: "Basically, the game pretends to have a story, and yet delivers a mediocre and repetitive game of flipping cards and rolling dice." Dicey dice: "The Pathfinder Adventure Card Game is incredibly capricious (for those of you who missed High-Falutin Jabber 101, that means there's too much luck)." I'm posting this here because I've played the cardboard version many times and initially liked it (for reasons pretty well articulated at a different review here). For a few months my friends and I kept it on as the opener when we met to play boardgames, and even used the same persistent characters session to session (O Lem, you once were a true love of mine). But we stopped halfway through the second Adventure Pack, our collective interest waning, then souring as the as the points outlined above kept on smacking us about the face. "I'm 'fighting' a 'harpy,' play 'weapon,' roll dice. I'm 'opening' a 'gate,' play 'item,' roll dice. I'm 'outsmarting' an 'ambush,' play 'blessing,' roll dice." Repeat and repeat and repeat and look, when I say we stopped halfway, I mean to say that we didn't even finish the game we were playing. Someone had to take cookies out of an oven or top off a parking meter or empty the kittenbone tray or something - I don't know, but the game broke up a bit and when we reconvened we just sighed and frowned and between the four of us couldn't think of a compelling enough reason to keep playing. The game has real problems, but I'm hoping that between the new digital format and a critical third party revisiting its mechanics, it can be salvaged to better align with the thematic experience originally envisioned by its developers at Paizo. So I guess I'm just wondering, you know, kind of out-loud-like, if the devs are addressing any of these criticisms in their designs or staying, eh, faithful to the original. A dull boy. Link to comment Share on other sites More sharing options...
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