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Everything posted by Madscientist
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I have activated auto pause on enemy spotted. Almost always, the game pauses already when I see nothing but the fog of war. I have to walk several meters further before enemies become visible on the screen. In PoE1, the auto pause happens when the enemy becomes visible on the screen, as it should be. I have a monitor resolution of 1920*1080, just in case it may have something to do with it. wild guessing: The reason could be that the fog of war is programmed to disappear whithin 12m of any party member while the condition for the auto pause is an enemy within 15m around any character. Once again, this is just wild guessing and the numbers are just an example.
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https://imgur.com/a/kBGKh During combat, the mercenary rogue has lost some health. The tooltip and the red color show correctly 45/95 health, but the numbers at the bottem of the portrait say 95/95.
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wrong spell description for chanters
Madscientist replied to Madscientist's question in Backer Beta Bugs and Support
https://imgur.com/a/SGvsV There is another bug that might me related to this. The character portrait of my skald/corpse eater shows zero phrases, but the tooltip say correctly 2 phrases and I can cast the invocation. After casting, I have actually zero phrases and I cannot cast again. -
https://imgur.com/a/IOaPH When I have not enough PHRASES to cast an invocation, the game tells me that I do not have enough FOCUS. Did I turn into a cipher somehow
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I am in the area with the lagufaeth to the northwest of town. I have defeated all enemies in the area and saved the game. When I load this save, the lagufeath chief respawns. I could get infinite rings of overseeing and fine war hammers this way. I should own 2 rings of overseeing in the save below. steps to reproduce: - load this game - defeath the chief - save the game - back to step one https://www.dropbox.com/s/2c0fetljjtjbb3o/Howling%20Mad%20%28Foothills%29%20%280bc8c304-db7e-4b15-b17a-ce2c55561af9%29%20quicksave.savegame?dl=0
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So a barbarien/ranger would be a bad combination, I think.
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@dunehunter: When I say that you do not need LoH, I mean that you do not need it to keep yourself alive if you can heal yourself using FoD. You should learn LoH and maybe even upgrade it to greater LoH. Having greater LoH means you can give another party member (or yourself if really needed) a large healing and a nice protective buff. Since you are going to kill a lot, inspiring triumph might be nice for your party. (Can every paladin learn it?, Does it give a bonus to all defenses or only deflection? It is so hard not to confuse the talents from PoE1 and PoE2.)
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how does the penetration mechanic feels like?
Madscientist replied to Ancelor's topic in Backer Beta Discussion
I have not read everything that was posted before me in this thread, but I dislike the penetration system too. It is all or nothing now. One point of pen or armor makes the difference between 30% and 100% damage. So it is obvious that maximizing pen is needed for the attacker while maximizing armor rating is needed for the defender. Abilities that raise your pen or reduce enemy DR are OP. Weapon modal that raise pen are either super powerful (if the enemy has 1 or 2 more DR than your base pen), otherwise they are completely useless. I would like a more linear approach too. If your pen is 1 point lower than enemy DR you deal less damage, but its not either 30% or 100% using different damage types would still be importent, even with a more linear approach. -
Does backstab only work from stealth or from invisibility too? I was thinking about an devoted/assassin with escape->shadowing beyond + backstab
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I guess it might be the same as in PoE1: A ranged barbarien. Max out res and con while dumping mig, dex and per. Maybe it gets worse if you combine it with a mage who learns nothing but defensive self buffs (nothing that causes damage, CC or increases your acc or damage. Use the most useless spells with the longest casting time. When writing this I have another idea: A pure mage with only self buffs, no damage spells, no CC, no summons. Dump con and res to make sure you die fast even with your spells. High mig is useless if you have no skills that deal damage.
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Charmed Fighter keeps hitting himself
Madscientist replied to Zan Lynx's question in Backer Beta Bugs and Support
The charmed fighter did also attack himself when the other (uncharmed) party members are still alive. -
new save with missing string plus portrait change
Madscientist posted a question in Backer Beta Bugs and Support
I went to the area northwest of town were you fight a few lagufaeth. I pressed F5 to quicksave before leaving the area. Once I left the area I realized that I cannot return to the area. So I pressed F8 to load the quicksave and see if I missed something in the area. When I pressed F8, my party remained at the same position on the world map, but the portrait of my main char has changed (maybe other things too) and there is a new quicksave with missing strings. I could load the quicksave were I am still in the other area without problems using the menu. image of my loading screen https://imgur.com/a/CAfVt link to the savegame https://www.dropbox.com/s/kjgyceim730hqrm/Howling%20Mad%20%28Missingstring186%29%20%280bc8c304-db7e-4b15-b17a-ce2c55561af9%29%20quicksave.savegame?dl=0 -
lots of confusing talent descriptions
Madscientist replied to Madscientist's question in Backer Beta Bugs and Support
Thank you I am good in writing manuals. I have written lots of them for our institute. But you should not hire me as writer because my writing is as boring as possible. My thesis sounds like: "The sample has been analyzed with XPS spectroscopy. The spectrum has shown that X decreases when you increase Y. . . . " Maybe you want to read it if you cannot sleep in order to fall asleep from boredom. By the way, it is really hard to write a text completely in passive form while completely avoiding words like I, you, we, us, . . .. OMG I have used "you" in my example, shame on me -
https://imgur.com/a/pOZU0 I have created a char and gave her weapon profiency warhammer. I gained the item on the left side and equipped it. Then I went to the area northwest of town, defeated the first enemy group, took the path upwards and defeated another group of enemies. One of the lagufaeth dropped the weapon on the right side. The weapon dropped by the enemy does not have the +1penetration although it is written in the description. expected behaviour: - Items with the same name should have the same stats or produce the same effect. - Things that are written in the description should really be on the item. update: I have switched the weapons and the effect switched. The equipped weapon always has the bonus penetration and the unequipped weapon never has it. The bonus penetration is not shown on all unequipped weapons. expected behaviour: Items that can be equipped should always have the same stats, no matter if they are equipped or not.
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*Missing String xxx* Mega Thread
Madscientist replied to Aarik D's question in Backer Beta Bugs and Support
https://imgur.com/a/t1TfM My chanter hits the enemy with a missing string. I sing "come, soft winds of death". -
A corpse joint my party and gained a level
Madscientist replied to Madscientist's question in Backer Beta Bugs and Support
https://www.dropbox.com/s/3q9nf7qrer5yzxn/Howling%20Mad%20%28Tikawara%29%20%280bc8c304-db7e-4b15-b17a-ce2c55561af9%29%20%28755139793%29.savegame?dl=0 Here is the link to a save I made after this happened. I solved the event peacefully before saving this. Sorry, I do not have a save where the bug is there and the forest event is still there too. -
A corpse joint my party and gained a level
Madscientist replied to Madscientist's question in Backer Beta Bugs and Support
https://imgur.com/a/kexZ3 This is the message in the combat log. Reloading did not remove the corpse from the party. Returning to the main menu and loading the game did not solve it. Closing the game completely and starting it again did not change anything too. Edit: Going to the inn and changing party members does not remove the corpse too. Looks like I am stuck with him. -
A corpse joint my party and gained a level
Madscientist posted a question in Backer Beta Bugs and Support
I saved the game before leaving the first town. Then I walked north to the trail. There was a scripted event and I ended in a fight with a delamgan and spores. The spores confused the mercenary fighter and rogue. My main char died. There were several bugs: - Non of the character portraits changed color. I assume that the portrait should turn more and more red as you lose health. My uncontious char gained a wound and you could see that the upper 25% had a different color. But the difference in color was very small and hard to see, much harder than a fatigued char in PoE1 and the portrait had natural color while the char had zero health. - I loaded the file where my party stands at the exit of the village. When I pressed load the game was paused, 2 chars were charmed, the main char uncontious, two chars alive and I had killed at least one of the enemies. There was a 6th icon in the combat log and the combat log had the message: "Corpse has gained enough exp to gain a level". I clicked on the combat log and the message in the combat log disappeared, but the 6th icon remained. I loaded the same save again and the 6th icon is still there but no message is shown. https://imgur.com/a/6crsU Edit: non of my chars had summoned a creature and I do not have a ranger or any other char with a companion in my party. I think my mage cast bewildering spectacle, so one of the enemies might have been confused when I loaded the game, but I do not know it. -
I got some questions: - Do kind wayfarers heal themselves when you use flames of devotion? I am not sure if it healed them in PoE1 or if it hit only other party members. If it heals the paladin himself, you can use FoD to keep eternal devotion up all the time while healing yourself. No need to use LoH. Please remember that kind wayfarers deal 15% less damage when the target can be hit with sneak attacks. At the moment they are buggy so they deal always -15% damage, but even without the bug you will have the -15% almost all of the time. If FoD does not heal the paladin himself, Dracozzi Paladini are better for damage because LoH gives fire shield and even more bonusses if you upgrade it to greater LoH. - I am a bit sad that kind wayfarers do not have strange mercy anymore (AoE heal when you kill an enemy). But I think it would be too OP when you combine the paladin with a class that does tons of damage. - I guess you want athletics skill for another self heal. If you upgrade the defensive aura you get permanent regeneration, but I do not know if this is enough to keep you alive.
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suggestions to improve the game
Madscientist replied to Madscientist's topic in Backer Beta Discussion
One very importent thing: It is said that several talents improve with power level, but the game does not tell you if a talent improves or not and what is improved exactly. I would like something like this: - Fireball: causes 20-30 burn damage to all creatures in the area. It has 5 penetration. Each power level above lv X (X = the level of the spell) increases damage by 2-5 points of burn damage and penetration by 1. ( If you lose power levels because of afflictions, these numbers are removed from the spell, even below lv X) - Magic missle: Fires a projectile that causes 5-7 corrode damage, penetration 7 Every power level above lv X adds +1 damage and you gain another projectile every second power level above X - Monk fist: 10 - 15 crush damage, penetration 5, +5 acc Every power level above lv X adds +2 base damage, +1 penetration and +5acc note: Those examples have nothing to do with the numbers in the real game. I have no idea what power level really does because of the lack of information. -
I have played around in character creation and I will post some ideas I have thought of. warning: - This is the first version of the beta, so tons of things will change. - I do not know what equipment can be found in the game, so I assume similar things as PoE1. - I have not played the char, I just created the char to see whats possible. Feel free to play such a char and give comments weather they are useful or not and how they can be improved. The Tankpire strikes back I want to create a char who will strike back at each enemy who attacks him, no matter if the enemy hits or misses. class: Unbroken/Trickster race: Human stats: Max out resolve because this is a tank. Might is also importent because you want to strike back hard. Int and per should not be dropped too much because you have to hit things and you want your buffs to last. You need enough con to survive the battle and dex is also not so importent because you are slow anyway. talents: lv1: constant recovery (auto), knock down, escape, Arkemyrs dizzling lights lv2: weapon + shield style lv3: disciplined barrage lv4: fighter stances, dirty fighting lv5: confident aim lv6: into the fray lv7: disciplined barrage upgrade, riposte, mirror image lv8: hold the line lv9: rapid recovery lv10: vigorous defens or weapon specialisation, persistent distraction equipment: The weapon should have +engagement or something else that is useful for a tank. The best shield would be a medium shield with retaliation, shield bash would be the second choice after retaliation. Use the heavies armor and try to get your defenses (especially deflection) and armor rating as high as possible. -------------------------------------------------------------------------- It is very easy to create a char that is very hard to hit (unbroken or shieldbearer, either single class, both combined or one of them combined with a mage with illusion and evocation spells). But those chars deal little damage ( evidence please). In heavy armor and with weapon and shield you will never hit hard by yourself, so in order to do damage you have to strike back. The way to do it is retaliation AND riposte. If you have a retaliation shield, another retaliation item and fire shield you will strike back 3 times every time your char gets hit. If the enemy misses you with a melee attack you strike back with riposte. Riposte is a full attack, thats why a shield with bashing is the second choice after retaliation because you would attack twice for each enemy attack that misses. You should also try to engage as many enemies as possible. Thanks to a later fighter talent disengagement attacks hit really hard and knock down enemies. what do importent talents do: - arkemyrs dizzling lights: causes AoE dazed. dazed causes -5mig, no engagement and -4penetration. This means enemies will have it much harder to damage you, especially with the current penetration mechanic - escape raises deflection by 50 for 3 sec. 3 sec is not much, but if you expect a hard hit it can save your life and you strike back via riposte instead of losing lots of health. It can be later be upgraded to shadow step, so your next attack paralyses the enemy - riposte: the most importent skill why I chose rogue. You make a full attack when a melee attack that targets deflection misses you. Rogues are usually more offensive than defensive so it will trigger rarely on a normal rogue. But it should happen quite often when you have a full tank. - mirror image: long lasting delection buff, helps to avoid damage and trigger more ripostes. I does not stack with vigorous defense unfortuanatly ( I guess). - hold the line: more engagements are good because of more chances for disengagement attacks and also something else (see later) - persistent distraction: you get +1 engagement and all engaged enemies get -5per and flanked. Flanked enables your sneak attack and your party can hit them easier. - Later you learn confusion, which was very useful in PoE1 often. But the casting time is so extremely long. note: If you think that the illusion spells are not so useful, you can use a default rogue instead. This char will still cause less damage than a specialized damage dealer, but if I want a tank I would prefer this one over an unhittable wall that can do nothing but slow auto attacks. Edit: When you block an attack with the modal of your medium shield, does it trigger retaliation or riposte?
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suggestions to improve the game
Madscientist replied to Madscientist's topic in Backer Beta Discussion
There are several things that should be shown during character creation (or during level up in the talent tree screen), but they cannot be seen now. This is the first version of the beta, so some of these thing will definitely be added. - racial abilities during character creation - class skills during character creation ( You get class skills when you start the game, but they are never shown during character creation. - costs of abilities (wounds for monks, focus for cipher, phrases for chanters, and whatever the power source of the other classes is called) in the talent tree screen. This would make it easier to plan your char. - Some talents have several options to upgrade them. It is never mentioned that you can select only 1 upgrade for each skill. (At least I think you can only select one upgrade. I am not 100% sure because of the missing info) - Afflictions are grouped according to stats. There are might afflictions, dexterity afflictions, . . . and so on. But it hard to find out in the game which affliction belongs to wich stat. (You can find it out by looking at the talent tree of fighters and paladins, but you cannot look at this all the time). There are talents (racial and class) that give a bonus to to such afflictions, but the talent description does not show how big the bonus is. e.g. Wood elfs gain resistence to dex afflictions, but the game does not tell you what dex afflictions are (when you select the wood elf as race, even if the racial talent was shown during character creation) and you do not know if the bonus is +5, +10, +20 or +100 (rather unlikely ) -
I have created a new game, spend some time in character creation, spend some time while leveling the char up, then I opened the menu and chose quit game. A long time happened nothing, then a windows message appeared telling me that the program does not react and asks me to end the programm. This is the first time it happened. I did just create a char to post the build. I play so slow that will never be able to play with all the chars I can imagine.
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class skills not shown during character creation
Madscientist posted a question in Backer Beta Bugs and Support
https://imgur.com/a/wAv2b Characters gain active and passive skills at starting level depending on their class. This is never shown during character creation or the summary at the end of character creation. The image shows the summary of the character creation on the left side and the right side shows the character screen in game a few seconds later. -
lots of confusing talent descriptions
Madscientist posted a question in Backer Beta Bugs and Support
https://imgur.com/a/6Y7sl Some talents give a stacking bonus under certain conditions. During character creation and leveling up these conditions are not met, because usually they are only active during combat. The result is that the talent description tells us that the talent effect is zero. This is confusing and does not help the player to understand what this talent does. suggestion: The talent should not show the current effect, but the condition and the size of the effect under this condition. In the example of Helwalker, a good description would be: "self: +1 might per wound, +5% damage taken per wound, can stack up to 8 times" note: The numbers are just an example. I do not know the exact value because the current talent description is so confusing.