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Everything posted by Madscientist
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errors found during character creation
Madscientist replied to Madscientist's question in Backer Beta Bugs and Support
"Wall of force" has the same problem as the "wall of flames" above. -
errors found during character creation
Madscientist replied to Madscientist's question in Backer Beta Bugs and Support
There is something strange with the spell descriptions that cause a status effect. There is one line: causes status effect X for Y seconds, accurency vs defense and below this is a text that that describes the spell and what it does. The tooltip for the status effect is different for the line "causes X for Y seconds" than the tooltip for the same status effect in the text below. -
errors found during character creation
Madscientist replied to Madscientist's question in Backer Beta Bugs and Support
The description of the wizard spell "wall of flames" is complete nonsense. https://imgur.com/a/vkwXq -
errors found during character creation
Madscientist replied to Madscientist's question in Backer Beta Bugs and Support
Minolettas bounding missles have green jump target text and also a missing string in the tooltip. https://imgur.com/a/YXHpQ The mind blades of the cipher have the same problem as the jolting touch. Looks like this is a problem with all abilities that jump from one enemy to another and course different damage to the initial target and the jump targets. -
errors found during character creation
Madscientist replied to Madscientist's question in Backer Beta Bugs and Support
The description of the mage spell "jolting touch" is buggy. The jump target damage is written in red and the tooltip shows a missing string. https://imgur.com/a/mAI7J -
errors found during character creation
Madscientist replied to Madscientist's question in Backer Beta Bugs and Support
Ok, lets continue with it. If I read all this stuff, it will take a long time before I actually start playing The rogue ability "defensive roll" has overlapping text. https://imgur.com/a/GdoNE -
errors found during character creation
Madscientist replied to Madscientist's question in Backer Beta Bugs and Support
There is overlapping text in the description of the paladin ability "aegis of loyalty". https://imgur.com/a/qA1SN -
https://imgur.com/a/D6XHF The description says " -120% armor recovery penalty" minus 100% would mean the armor penalty is removed completely and more than 100% that with armor they attack faster than a naked char. Is the penalty lowered by 20% or is the text correct and I understand it the wrong way?
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errors found during character creation
Madscientist replied to Madscientist's question in Backer Beta Bugs and Support
When you right click on an ability to see its full description and you put the mouse cursor at a position where an ability is behind the full description , you will see a tooltip for the ability hidden behind the full description. https://imgur.com/a/RrBtH expected behaviour: When you right click something to see its full description, you should not interact with things behind the full description. -
errors found during character creation
Madscientist replied to Madscientist's question in Backer Beta Bugs and Support
Fighter ability "mule kick" has a TEMP description. https://imgur.com/a/PTG0B -
errors found during character creation
Madscientist replied to Madscientist's question in Backer Beta Bugs and Support
In the tooltip of the effect "paralyzed ( petryfied)" is a missing string. https://imgur.com/a/lIfJj -
errors found during character creation
Madscientist posted a question in Backer Beta Bugs and Support
suggestion: When you select a subrace, the racial ability of that race should be shown - When you select godlikes, you can select what race they look like. The text for the races you can select is not there. It should be the same text as in PoE1. - There is an error in the description of the barbarian ability "spirit frenzy" Some text is overlapping. https://imgur.com/a/Pe3i4 -
erros in the options menu
Madscientist replied to Madscientist's question in Backer Beta Bugs and Support
When starting a new game, in the menu were you select the difficulty of the new game, the level scaling option has the text of the expert mode. -
I installed the game and before starting a new game, I looked at the options menu. I found 2 things: - In the auto pause menu, the topic "low health" appears twice. - In the difficulty options, both level scaling options have the description of the tutorial option.
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question about games with a silent protagonist
Madscientist replied to Madscientist's topic in Computer and Console
Thank you I watched several videos of the guy in the first video and it was very interesting. About the second video, I wanted to talk about any kind of written or spoken dialogue, not voice acting specifically. The reason for this thread is, that one of the last games I have played was "A Hat in Time". I liked the game and the main character has lots of personality, but seeing that everyone except her does talk in the game, I was asking myself "Is she ill?" Seing the Zelda movie makes me realize that some characters really should stay silent. -
The Results of our Recent DLC Survey
Madscientist commented on emoney's blog entry in Obsidian Marketing and Market Research Blog
off topic: In the first image of this page, what are the two games on the lower left? (the knight and the mage fighting a group of goblins and the women with the burning hair and the ravens) -
The Results of our Recent DLC Survey
Madscientist commented on emoney's blog entry in Obsidian Marketing and Market Research Blog
about genres: Since Obsidian makes RPGs, its not a big surprize that RPGs were the most popular genre in a survey made by obsidian. It would be interesting to know what kind of RPGs people like. (western or JRPG/ turn based, real time with pause or action/ ancient times, middle ages, today, cyberpunk or space, . . . ) For me, story and atmosphere are the most important things in a game, followed by exploration and puzzles. I do not care what kind of game gives me those things. So here are some examples of games I like most: western RPGs ( Planescape Torment), JRPGs ( Trails series), action adventures ( Zelda Ocarina of time) and adventures (Monkey Island). I dislike action RPGs like Diablo, running around and killing things to get random loot becomes boring fast. Looks like I like casual games more than others. I played minesweeper adventure while thinking about what to write here. But I would not spend money for such games. I dislike sport games because if I want sport, I do it myself. (says somebody who ran over 15 marathons) about countries: I am surprized that the USA are so far ahead. Obsidian is an american company, but this forum or the other ways to fill out the survey can be used from all over the world. The places where you can buy games are the same all over the world too (e.g. steam). I do not think that americans like computer games much more than other countries. So I do not think this survey is representative in a way that ( survey participants / population of the country = how much do people like computer games). -
I have played lots of computer games and there is one thing I find very strange: In some games lots of people talk to the main character, but the main character does not talk at all. First a short overview: - There are games where the main character(s) talk a lot, with other people and with each other. For example most JRPGs. I have played the Trails series recently. - There are games that have no characters (e.g. tetris) or who have chars but non of them talks to other chars (e.g. several shooters). - There are games where you have many different choices about what kind of char you use. (e.g. many western RPGs like Pillars of Eternity). You can chose different answers quite often, but the char does not talk a lot in a normal conversation. The reason is, that you can create so many different chars, that it is impossible for the devs to write a fitting dialogue for any char you can create in the game. I have no problem with the 3 categories above, but now comes the thing that bothers me: In many games ( Zelda for SNES and N64 (have not played the others), Alundra for PS1, "A Hat in Time" for PC recently, . . .) you have a pre defined main char and there are many friendly characters in the game. You can go to them and press the "talk" button. Those chars will say a lot of things to you, but the main char does not say a single word in the entire game. At least not as written text, they do make sounds when you attack or get hit. When playing with such a char I get the feeling that they have a strong mental illness. They can only nod or shake their head to say yes or no and they can point at things they want to buy or sell, but otherwise they are unable to communicate at all. I came up with some theories ( which are most likely wrong): - The main char is very shy, thats why (s)he cannot talk to others. - The main char comes from another country and does not speak the language. ( In many cases the main chars are locals and even if not, they do not have problems to understand what other people say) - The main char has lost his/her tongue or has another serious disease that prevents him/her from speaking. ( This is never mentioned in the game) - There is some kind of "super hero disease" or a demonic contract saying: " I gain superhuman powers to kill dragons and save the world in exchange for my ability to speak. If I ever say an understandable word, I will lose my powers at once". Since I did not find an answer, I want to ask you what you think about this. What do you (as player) think of your char or why did the devs chose to do it this way.
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Regarding main quest and side quest: There was one thing I did not like: In Grandia 1+2, there were optional areas and when you enter them there is a message on the screen : "This is an optional area that is not part of the main story." The game was great, those optional areas were good too, its just that this message itself was very irritating and immersion breaking. To a lesser degree I also dislike the fact that the quest log of a game marks a quest as main or sidequest at all. What I like: You know a general goal as your main quest, but you have to find out yourself how to get there. examples that I like: - In DOS1, you arrive in the town at the start of the game and you have the task to investigate a murder. There are several ways to reach that goal and there are lots of thing you can do (talk to people, search their houses for evidence, dig up graves, . . .). Finally you find out what happened one way or another, but the game does not tell you what to do step by step. The only restriction is that all the things you need to know in order to continue can be found in the town, no need to search the whole map to find the second step of the main quest. - In Planescape Torment you have to find Ravel. When you start to search for her, you have only a few clues where to go next and nobody can tell you where she is. You have to look around, talk to several people and find some things. I played the game some month ago and when I finally found Ravel, I was not sure which of the things I have done were absolutely neccessary to find her and which were not.
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I like several games with a very different amount of freedom. - I like JRPGS that are linear and have a good story. The last good game I played was legend of Heroes: Trails of Cold Steel. - There are some open world games I like, for example arcanum and Fallout 1, 2 and NV, Gothic 1+2 and Risen 1. - I also like games who are in between these extremes, e.g. Pillars of Eternity or BG2. For me, story and atmoshere are most importent for a game. If this is good then I can live with a not so good character or combat system. TBH, Gothic and arcanum had not very good systems, but I liked those games a lot. There are some things I do not like in games. - An open world that is boring. In Oblivion, Skyrim and Fallout 3 you just walk around, doing some quests and clearing some dungeons. But it feels just repetivive and you have no reason for what you are doing ( I liked Morrowind more than those games, though I do not know why). Gothic 3 had a huge world but it was boring because the story was: Do sidequests until one faction likes you so much that they give you the BIG quest which is to kill the leaders of the other factions. - Fake options. Like the game lets you chose between A and B, but A happens anyway. I do not mind a linear story, but then donĀ“t pretend to give me a choice. - I even think that too much freedom in character creation can be bad. Look at the Larian games or arcanum. Every char can learn everything. This way the game becomes completely unbalanced because some combinations are completely OP and others are completely useless. I think that PoE was very good in this regard. You could create several useful builds for each class and each class felt different than the others. - I think that balance is importent in a single player game too. When there are classes and stats, each class and stat should feel at least a bit usefull. PoE is very good in that. As a bad example, compare a fighter->mage with a mage->fighter in BG2. For somebody who does not know the system well both options seem similar, but one choice is much better than the other. No need for perfect balance (if all choices are equally good, the choice does not matter), but at least every char should feel somewhat useful. Unlike somebody else before, I do like to get many info about the worlf and its people, even if it is not directly connected to the story. It makes the world feel more alive. I really like the Trails games ( I have played Trails in the Sky 1,2,3 and Cold Steel 1). Almost every villager has a name and when you talk to them they will tell you their story and lots of those things have nothing to do with the main quest. This way the world feels alive and realistic. The world is not just a background for the hero to have an epic quest. Its a real world where not everything revolves around you and other things are happening when you do not look. Such extra info should not be forced on the player, but it should be there when you talk to people that are not importent to the main story or if you read books.
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https://imgur.com/a/tdHmj I fight the group who drop the redeemer (soulbound greatsword). One of their mages casts wall of force and my chars get hit by it. Kana has Suras Supper Plate equiped (retaliation effect). Every time he gets hit by wall of force, he causes 0 (zero) piercing damage to the wall. In his other hand he has a hatchet (slash damage), I do not think its dragon slashed and no other char does this, so I am sure its retaliation. expected behaviour: Wall of force is an AoE magic effect. It cannot by destroyed by weapon attacks. All attacks should not hit magic effects unless it is stated that they do (like abilities that remove magic effects).
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This is role playing vs power gaming. Computer games have their rulesets, and these rules do not need to be the same as in the real world. You can look at those rules and try to get the most powerful char by combining several stats and skills, no matter how much sense such a combination makes in the real world. Or you can try to create a char that makes sense to you regarding game world and story. Furtuanatly PoE allows both things. Unless you want the highest difficulty and some other restrictions, the game is easy enough that you do not need an optimized char to finish it.
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I play PoE on hard right now and Eder does lots of damage. He dual wields sabres (resolution + bittercut right now, I am lv 10) and has weapon focus, specialisation, mastery, confident aim, armored graze and spirit of decay. He does more damage than my paladin with Rumbalt. Eder attacks much faster and every hit does good damage thanks to his talents, not just 2 flames of devotion. I play only hard, not PotD, and I think pure tanks are rather useless. Good chars deal good damage (and are good at causing buffs and debuffs if they are casters) while being tough enough to survive until the end of combat. Being able to survive forever is useless if you cannot kill enemies. The best way to avoid getting killed is to kill enemies fast and to use CC if fast killing cannot be done without it (you are swarmed by enemies or a strong enemy hits really hard) Fighters are good in dealing good damage while surviving in the middle of the action.