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Formal Foreign Forum Fool

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About Formal Foreign Forum Fool

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  1. They multiplied their target goal with the money that was given to them. They are busy.
  2. If you take the time to write more coherently then maybe your point will get across. If you just spew nonsense like that then your intentions get lost in the frustrations you give your readers.
  3. This game is being made by professionals who have been doing this for a long time. They know what's more fun.
  4. Polls don't exist on a lot of forums because people abuse them too much.
  5. Well offering feedback is expected and technically their duties as a beta participant but the problem is the suggestions that are demanding entire reworks of systems and even worse when they are saying something isn't fun when they're referring to subjective ideas. I expect nonsense from any forum, especially a general section, but in a beta forum I am disappointed that people treat it like an early access version that they earned by paying beforehand. Some of the things being suggested are directly against the developers original ideas and this is important to consider the context it all: The game is being polished and tweaked right now. That means that the entirety of the game is complete if not 99% done. The amount of work required to enact these types of suggestions aren't adjusting values on some line of code, it's that plus all of the play testing and double checking that the new values mesh with the flow of the game. Values aside it's also possible for bugs to be created or multiplied through drastic changes so it's easy to talk about as the consumer but in the grand scheme of things there's so much time at stake here which is already something controversial considering the whole winter 2014 fiasco.
  6. I think it's important to note that the people in charge of these design decisions have been fans of IE and created this as a step forward, as indicated in the game's description. These are the people that have been RPG junkies for their whole life with the added bonus of being professional developers. More importantly, these people have the classified knowledge of exactly what the mid and end game's gameplay is like with the current mechanics in place. Considering it's been multiple years in development I think it's silly that everyone's spouting off their opinion as fact and using that premise to devise some sort of "fix" or whatever other offensive term people have been using on all of the developers hard work.
  7. I'm sure most of them are relatively short but it would be a pleasant surprise if you end up finding yourself engaged in a 20-25 minute long choose your own adventure spree! A very fine addition to the game indeed.
  8. Or maybe as a specialization. For example you get certain effects with criticals depending on what type you're using. For example maces/hammers would include the knock back effect.
  9. Wizards are specialized as ranged magic damage dealers. If you think that they are lacking in some department then you're trying to hit two birds with one stone. If you want healing get a priest. If you want a tank get a fighter. If you want ranged physical get a ranger. If you want ranged magic damage get a wizard. The argument I'm seeing here is from people who want everything wrapped up into a bundle. I see your contention but that goes against the design goals of this game.
  10. Just think of spending your money as a way of donating to a good cause with the added benefit of enjoying the game on it's release date. It's more part of the bigger picture I think, to vote with our money to show what we really want in video games. There's not enough angry forum posts in the world that will change the other companies' minds on what happens. Sales dictate their developments.
  11. The beta only shows a small portion of the game. The spells that are available in conjunction with the gear that we don't have yet is indicative of a test tube game style, rather than an actual chunk of game play. Adding new spells, changing current ones, and having them available at hand picked levels for the average encounters respectively are all part of the plan and it's offensive to suggest the developers aren't aware of these things already.
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