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Everything posted by GhostofAnakin
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Didn't realize how annoying the stronghold was until I started replaying the game. My God, it feels like I basically have to babysit the place in order to make sure I don't lose every structure I've built to attacks. Literally have to keep rebuilding structures because they get obliterated in attacks. Worst part is it takes so damn long to build structures that I can't even move on to the next one because an attack will set me back at square one. I'm at the point where I might just ignore the stronghold entirely.
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I'm getting fed up with PoE's stupid stronghold thing. Literally every time I build a new structure, bandits attack and destroy it. I've had to replace my Main Keep like 5 times now. What is the point of building these structures that say they add defense when they don't? And it takes so long to rebuild this stuff, yet I get attacked way more often than I can build. The whole "manual resolve" is so stupid, too, because I can't figure out how to get back at the exact right time. I tried one time to get back in time, but there was like 6 hours left until the supposed attack, so my options were either to just stand around doing nothing for six in-game hours, or "rest". I opted to rest, but of course it rested for 8 hours and I missed the attack. I honestly don't remember it being this fickle when I played the PC version. The PS4 version has been nothing but a hassle.
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Gone over to the Darkside completely. I decided to pick up PoE for the PS4 and am currently playing it. I still suck at the whole magical system thing, opting always for "obvious" offensive spells like shooting fireballs or magic missiles over other more complex spells, so I'm probably missing out on more powerful stuff. I keep making a Cipher, but with my play style I probably should have just made a powerful melee character instead.
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Taking a break from gaming at the moment. Nothing out that I want to play, and none of my old games appeal to me right now. I tried to play through the remake of FFXII, but while I like the story mission parts, the grinding to level up in between the story missions is so tedious. The fact it's kind of necessary otherwise you'll be too low level/weak to take on the next set of enemies when you move along the story path is kind of annoying. Maybe I'll get back to it at some point.
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FFXII's remake is a bit weird. Some of the cut scenes look like they're still from the 2007? release, while some cut scenes look like they legitimately used today's graphics to do them. Still enjoying myself, though. Although I'd forgotten how much grinding you have to do in order to be high enough level to tackle the next step in the main quest line.
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The Last of Us? The Nathan Drake (Uncharted) series? ----- More FFXII for me. I don't know if it's just random chance, but Basch is the only character who I've stumbled upon to unlock a bunch of HP+ icons in the license menu. Maybe it was just chance that the ones I unlocked further unlocked all his HP upgrades, but he's at like over 1000 HP while everyone else in my party is still in the 300-400 range.
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Damn ... I don't know whether to re-start my game of FFXII or not. I chose a license for Vaan that I don't really like now, but it seems I'm stuck with it until I can add a second license way later on. Problem is I'm far enough in that it will be a bit of a slog to re-start. Gah.
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I tend to suck at these games, so I'll take every advantage I can get.
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So I ended up buying the remake of FFXII. Haven't played it yet, but the original FFXII was one of my favorite FF games ever. Certainly enjoyed it more than anything that came after it. So I'm sort of excited to see how things go. Still playing a bit of The Division 2, also. Though honestly, I'm just not into it. I'll get caught up when on a mission because some of the gun fights can be fun, but overall the story is just meh.
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Why oh why do game developers decide to make your character feel less effective the more you level up because of buffed up enemies? Playing through The Division 2 and I'm at Level 25 now, but I feel less powerful than I was at around Level 10 because now it seems all missions include a bunch of "tank" enemies who throw fire bombs or shoot grenade launchers, which easily trump anything I have in my arsenal. At least when I was lower level, it would be rare for a tank to appear and usually only 1 "purple" enemy. As you level up, enemy TACTICS should be the difficult part you have to deal with when you're facing the "bosses", but not just because they decided the boss has twenty layers of shields/armor and a weapon that saps you of health with one hit.
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The Division 2's combat is annoying when you're up against an enemy who shoots grenades. It's especially cheesy when it's a flame grenade since your health literally goes almost to zero if you get hit.
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The Division 2 seriously needs to add a flashlight that you can attach to your guns. If you're walking around at night or go into any buildings/tunnels with no light, it's literally impossible to see. There's realism in video games, and then there's annoying adherence to realism in video games that ruins the experience.
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The Division really isn't meant to be a single player game, is it. I'm remembering why the first game failed to keep me invested long-term. Playing through The Division 2, I'm enjoying the gun fights on the missions, but the story isn't pulling me in and the characters are just kind of there to the point where it feels like a giant MMO (which I guess is kind of the point?).
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KOTOR3 being done right became impossible when the actual BioWare got replaced by this doppelganger BioWare that EA has swapped in. Having seen BioWare's latest games, I'm actually glad there is no KOTOR3 (even as one of the franchise's biggest fans) because it would probably be some half-baked shooter with zero story and just a bunch of "pay to upgrade" things attached.
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I picked up The Division 2 today. I liked, but didn't love, the first game. Can't remember why I stopped playing. I think the side content got boring. Hopefully this one improves upon that.
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I got so annoyed with the final boss fight in Dying Light: the Following that I decided to load a previous save and opt for the "kill 'em all" option just to be done with it.
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I thought I was a lot closer to finishing the last mission in Dying Light The Following, but apparently not. These random tasks just keep going. The leveling up takes forever, especially when you don't have quests to do. The side content is lacking in this DLC.
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Drawing close to being done with Dying Light: The Following. I'm finding that the story just isn't pulling me in, and the other activities are too sparse and too boring to keep my attention.
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I'm about 90% through The Following. I have to say I'm disappointed in it. I heard good stuff about it, but IMO, the fun stuff from the base Dying Alive game was removed and boring stuff was added. Less parkour, a whole bunch of repetitive driving. Virals who literally spawn 5 at a time out of nowhere if you sneeze. A main story that, honestly, is so bare bones that it made the original story (which wasn't that great itself) look great. If anything, it took the things that annoyed me from the base game and expanded on that in this, while removing the stuff I actually enjoyed.
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Another annoyance with Dying Light: The Following is whoever thought it was a good idea to just flood the level with virals should probably never be allowed to design levels anymore. They literally show up all the time, and in packs of like 7 or 8 each time. They're not scary, they don't add tension, and they're relatively easy to defeat. They're just so damn annoying because they show up ALL THE TIME. At least in the base game they only showed up if you made loud noises, and it was usually one or two of them. Now, I step on a stick or a punch a zombie too loudly and I have an entire horde of them converging on me.
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Trying to kill that behemoth called Holler in The Following DLC. Emphasis on 'trying' because can't seem to dent its health. I've thrown literally every explosive I have at it and I've only managed to whittle its health down to about 3/4 full. His armor doesn't seem to break, and 9 times out of 10 my grenades/shots don't even take a single bit of health off. Stupid.
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Still playing through The Following DLC for Dying Alive. Not entirely sure how I feel about it. The open world with very little parkour is kind of losing it for me. Driving around in the buggy isn't as fun as traversing buildings on foot/climbing.
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That was the joke ... You know, following 3 people who already said it and pretending to be the first and only one?
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I'm going to be the first and only person to post about thanking whoever fixed the auto log-in feature.