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Everything posted by GhostofAnakin
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I had the quest log for Red Dead Redemption 2. Unless I'm just missing something obvious, I can't find out all the side quest stuff I get. If it's not on the main map with an icon, I can't find where to find the info (ie. what to do now that I've finished all the "Boy Calloway gun fights" thing).
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A minor issue I have with Red Dead Redemption 2's story missions: Arthur keeps agreeing to these stupid, idiotic missions that anyone can see will either end in disaster or end up them walking into a trap, yet you, the player, can't do anything about it. I get that he's loyal to Dutch and I get that he's not supposed to be the smartest guy around, but it's kind of jarring having to play through a mission that I, the player, know will end in some kind of fire fight where we're walking into an ambush, but I have to anyways because Arthur seems to think it's a good idea.
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Robbing people in Red Dead Redemption 2 seems impossible. Every time I press the "rob" button, the person just draws on me and I have to kill them.
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I'm actually starting to get bored with Red Dead Redemption 2. Running around the wilderness shooting things or looking for obscure "trophies" gets boring after a while. And I'm not really digging the story missions. They seem to consist of just getting the law out to get you and being wanted because you got into a gun fight over something stupid after I've spent the rest of the game trying to fit in.
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Maybe I'm missing a lot of content, but I'm finding there's not actually that many missions to play in RDR2 at any given time. Unless you count the "challenges" or the dinosaur bones finding mission, it seems like each chapter has 2 or 3 main quests, 1 or 2 sidequests, and the rest of the time I'm wandering around shooting animals or saying hello to people.
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I'm a little confused about the gun specs in RDR2. For instance, the damage bar will have a filled in part, then there's like a greyed out part that indicates the gun could do more damage ... but I don't know how to upgrade it to that? No gunsmith will upgrade the damage of my guns to their max. And no, I'm not talking about needing to clean/maintain the gun. I do that. It's the grey areas beyond my current total damage (or total accuracy or whatever) that I can't seem to figure out how to upgrade.
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I enjoyed it. Frustrating as hell early on when I'd get my butt kicked by a squirrel I'd pass by in the wilderness, but otherwise a really good game.
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That sucks. Particularly because I picked up a "rare" gun thanks to one of those sidequests. Chances are the gun won't be useful soon. On that note, I took a break from my first play through to start one where I chose the "bad guy" options. I'm not seeing any real benefit to it so far.
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More Red Dead Redemption 2. I need to upgrade the stopping power of my guns somehow. I swear it takes forever to kill one bad guy. In the meantime, his other two friends are filling me full of lead.
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Speaking of auto-aim in Red Dead Redemption 2, I'm getting a little annoyed that auto-aim always seems to target the chest area. Problem is when I'm trying to shoot enemies behind rocks that need to be shot in the head, I find it's almost like a constant "drag" to pull the aiming dot to the head because it keeps wanting to drag toward the chest. Also, why am I the only one actually seeming to do any work or bring in any money/items to the camp? We've got like 20 camp followers and apparently old Arthur is the only one supporting these deadbeats.
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Finally got around to playing some Red Dead Redemption 2. Early on in Chapter 2 right now. Still trying to get a handle on the controls. Chapter 1 was a bit frustrating. I kept getting "mission failed", but not because I died. I'd fail because apparently I took too long to kill the bad guys and one of my companions would die. Not a fan of having to worry about the fate of the other people in a fire fight on top of my own character.
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I'd forgotten how boring and how much of a chore the Winter Palace main quest in Dragon Age is. It *could* have been interesting, but the execution was terrible and it ended up being a two-hour slog of clicking the "item search" button mixed in with bad plot execution.
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Itemization and levelling in TW3 are both horrible, so I can't say I blame you. Personally, I think the game would be worse without them, as poor as they are - but it's quite apparent why would one want to skip all of that stuff. Ironically, the amount of content is one of the reasons I didn't replay TW3 this time around. Games that big are a huge investment for me (I tend to be a completionist), and it was daunting knowing I'd have to put around 100 hours into it if I did another play through.
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One of the unfortunate consequences of BioWare deciding to name the main character the "Herald of Andraste" is every time I'm greeted by someone it sounds like they're calling me Harold.
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On PC or consile? If you're playing on PC I highly advise getting the no loot animation and instant wartable mission mods. Together they can save lots of time and tediousness. Console.
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Decided to replay Dragon Age Inquisition. Man, I forgot how awkward the character models moved. Watching Cassandra walk it's like someone manually moving a mannequin with some string and sticks.
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The downside to how big some of these RPGs are is it deters me from replaying them because they're such a long investment. If I start a new game, I'm going to have to commit to finishing it. And that's tough when it's 50+ hours. (Still deciding between DAI and Witcher 3 -- Both are super long)
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There's such a lack of new RPGs available right now (for the PS4 since I don't do PC anymore) that I'm actually contemplating replaying Dragon Age Inquisition. The next couple of years -- if these games actually release when they're slated to -- can't come fast enough.
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I just figured there'd be a resolution to the Bloody Baxter thing because of all the foreshadowing and name dropping.
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Spoilers since I don't think Keyrock has finished the game yet. No. I went back to the Fort first and no matter what William attacks me. However, the above also occurs when I talk to him. There is no dialogue option to avoid it. Apparently it is completely tied into my cold level and how I handled the Hybrid. Also, unless I missed a HUGE quest, the Bloody Baxter thing just kind of ... doesn't go anywhere.
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The faction resolutions in Elex are unsatisfying. Worse, I'm an Outlaw and the entire Fort wants to kill me because of my decision with the Hybrid.
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PB has a long and storied history of marring an otherwise great game with terrible ending sequences, unfortunately. They are definitely not alone in that regard. Why is it that the final parts of games seem to be so tough for game designers to make well? Laziness. They could have made the end battle reliant on the skills you picked up or the gear you improved (since one of the main themes of the main quest was getting gear that's strong enough to take on Xacor). Maybe the boss is immune to all damage except a certain type? Or maybe he's immune until you destroy certain things around the room? Anything is better than just sending mobs after you. Update: I actually finished the battle after trying one last time. Like I said before, the actual boss was a piece of cake. It seemed like he took less shots to kill than one of those trolls or cyclops beasts. The only "difficulty" was having 20 minions hacking away at me while I tried to shoot at the boss.
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I just don't understand why developers opt for the swarming hordes design to end battles. You've spent like 80 hours learning new skills for your character, so why not create a boss fight where you have to utilize those various skills/abilities in order to beat the one boss (and maybe one or two minions) instead of not actually making the boss that difficult, just the fact you have to take on 20 enemies at once and you can't avoid shots when you get knocked down once? I prefer boss battles where you have to use all the skills/gadgets you've learned over the course of playing in order to beat the boss rather than just hoping you can run away from the horde following you long enough to take shots at the boss.
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Elex committed my biggest sin of video game design for ending battles. I call it "just send hordes of enemies to make it difficult". I gave up trying to fight because literally I couldn't even turn around without a new battle robot slashing away at me while I'm trying to avoid rocket shots from the boss (who, by the way, when they hit you it's near impossible to rebound since it knocks you over constantly). So dumb.
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Even after all these years, I never learned the proper use of most of those Force powers. It's why even when I played as a super good Lightside character, I still spammed Force lightning.