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Cathari

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Everything posted by Cathari

  1. I think you mistook the intent of the post. Hi-res movies and Hi-quality sound would make the PC game superior to the XBox game....
  2. Just had a horrible thought. Hi-Res music/video quality patch has probably been silently pulled due to committments with Microsoft over the Xbox deal. MS desperately wants the XBox to continue to be seen as a premier gaming platform, or at the very least, the equal of a PC. It just simply would not do for the PC to have a superior video/sound game solution over the XBox, since the XBox drive for this game was obviously so powerful. Heck, it would seem that the XBox pre-Christmas drive is most of the reason for why the game wasn't properly beta-tested in the first place. So what's the bet that the patch has been silently canned after a visit to LA by some XBox reps from MS? That's my conspiracy theory anyway. If it were true, LA would certainly never reveal the truth of it. In fact, they're probably busy spanking the butt of someone at Obsidian for letting the cat half out of the bag already so to speak, over something that they perhaps cannot legally commit to due to XBox agreements. Just a thought....
  3. I believe that "little kid" was actually Lucas's (adopted) son, so it's no wonder...
  4. For large multi-opponent battles, the higher armor class bonuses granted by a high dex tend to win-out. For one-on-one, they are about even for the reasons mrstormrage listed. For larger multi-opponent battles, the higher AC from high DEX is far more valuable than high STR. Can typically take down most opponents in onr, maybe two, rounds anyway regardless of STR. High STR really only adds a very small amount of damage in comparison to what a full upgraded sabre/melee weapon do. Not getting hit counts for a lot more when facing off against 10-15 opponents.
  5. Oh, I do play "good" as is my "natural" alignment too. I just also have real life experiences that re-inforces that my point of view is correct that the "dark side" is ultimately weaker. I feel quite justified in never walking the "dark path". I simply could not stand it. Every time I conversed or interacted with anyone while as DS, it was like forcing myself to do or say the opposite of what I would normally do, and it really grated, and I just could never get into enjoying it, even at a "guilty joy" level. Bah. Maybe I'm just emotionally stunted when it comes to that sort of thing. Dunno. Still enjoyed movies like Pulp Fiction though. Go figure.
  6. What can I say. I'm an idealist and I don't agree. This may help to explain the reasons for my point of view: http://forums.obsidianent.com/index.php?sh...ndpost&p=355675
  7. I know it's fantasy but I'm going to inject some real life experiences into the debate over the dark side being more powerful, and what not. I used to do a lot of Kendo, Japanese sword fighting, for which it's clear that in the movies much of Mace Windu's techniques draw from. One of the sensei's (teachers) in our area was a majorly aggressive prick. If there ever were a real life role-model of the "Dark Side", it was him. He loved pain. Fed on it. He would use his anger in duels and to be quite honest he was just damn scary. I didn't learn under him (thankfully). All his students were little versions of him. Raging anger and aggression used in duels that made his group collectively the strongest group in the area. Many of us who were learning under our mild mannered sensei questioned if his approach was better. A few months later we had the privilege of seeing our sensei duel with "dark side" sensei. The result was very eye-opening. Where the angry guy attacked, our sensei calmly blocked and deflected. The angry guy who was so used to just blasting through his opponents (I had never seen him even remotely challenged before) simply could not even land a hit on our sensei, who was twice his age, shorter and quite frail in comparison. No matter how hard the angry guy tried he simply could not land a hit, but in return our sensei just so effortlessly smacked him time and again and again and again. Angry guy got angrier. You could see it - he was starting to lose all focus. In the end it was humiliating to watch this guy get utterly defeated by someone who simply did not even look capable in comparison. That was then that I really understood what the deal was. Rage and aggression are powerful tools that the weak of mind use because they don't have the discipline to control their anger. For sure they are powerful tools to use in an attack, so much so that it almost seems unbeatable to the inexperienced. It's only until you see a true master in action do you understand the importance of discipline and controlling one's emotions, and just how little things such as stature and strength count towards victory. Anger and aggression is an easier path for sure, but discipline and control of emotions is ultimately superior, but it is a harder path to walk.
  8. Then what's the problem? ^_^ <{POST_SNAPBACK}> I don't enjoy it.
  9. Cheers for that. Was getting ahead of myself doing the dialogue file poking around thing. I never saw the movie when playing the game, then when I saw the various NPC's discussion about doing the same sort of thing, I had wondered if it was just another victim of cut content. On a side note - I cannot bring myself to play the game though as DS. I got as far as Telos (Peragus not having any real NPC contact) but all the killing of innocents just didn't sit well with me. Yes. I know it's only a game and they're not real people, but I just find it in myself to enjoy role-playing an evil character.
  10. Maybe, but I doubt it. She pretty much blows up ala Emperor/ROTJ style in this movie, and it is grouped with the other end-game movies.
  11. Referring to this movie here: SWKotOR2\Movies\MalMov10.bik Anyone know how that movie gets played within the game? Near as I can tell it was meant to be another way that Kreia could be killed. Poking through the dialog files, it seems that the NPC's were meant to be able to kill Kreia without the help of the Exile, or perhaps the Exile is captured/incapacitated. There's a dialog with them talking about rushing her and knocking her off the platform, which does seem to correlate to that particular movie. NB: I've never completed the game playing DS, so I could just be missing out on this movie for that reason.
  12. When I saw this thread, I thought we were going to discuss the Kreia fall movie, as in this one: SWKotOR2\Movies\MalMov10.bik Anyone know how to get THAT movie to play in-game?
  13. Last time I played I was LSM. Handmaiden was a Jedi (for a long time). I had Light Side Mastery Visas offered her love to me. I just never pursued any romantic dealings with Handmaiden that's all. Still did all the sparring, etc, etc, but only started that AFTER Visas got on board and I had chatted to Visas. I think it's dependent on whoever you get a certain amount of influence with first. I had major influence with Visas before I started training Handmaiden.
  14. I don't know much about LA's project management, but wasn't Gallo the responsible producer for Kotor2? <{POST_SNAPBACK}> I'd bet good money that Mike Gallo would just be the publically visible front-line producer/manager, acting under orders from someone higher up saying "LA's policy is to have the game out by Christmas as per our mandated 12m production cycle. Make sure it happens or you're out the door". The second sentence wouldn't be stated like that of course, but the implication would always be there in whatever was really said. Since Mike would've agreed to those terms, yes, you could say that it was his fault, but it's hard to not agree to unrealistic terms and be a champion of the upper management's cause when a gun is held to your head. That's the way it all works in my experience. Mike Gallo would then be the obvious scapegoat in everyone's eyes, just as intended, even though his hands would've been largely tied the whole time with an axe over his head.
  15. Anyone else think that whomever it was that ordered the "by Christmas" rush made a stupid and massive mistake by not holding the game's release back to after Ep3? Would've had time to complete the game Would've had time to quality assure the game Would've had a pack of freshly enthusiastic rabid SW fans out for something good Would've made a bucket-load more money, even after incurring the extra developmental and testing costs, through having a game that was complete, excellent (story-line was excellent until the end), and would not have been so buggy as to drive people away from buying the game. Frankly I think it would have to be one of the worst marketing/management decisions for such a vast number of reasons that we've ever seen. I don't believe that OE is to blame. Overall they've done a great job in the time-frame allocated to them. I don't even believe that Mike Gallo or Feargus Urquart are directly to blame, except to not push back harder on whomever was pushing on them. The fault directly lies within the upper-management of LA for having a shocking policy on developmental time, putting out incomplete and buggy software, and having an astoundingly short-sighted view on the market and market timing. As a software developer myself, almost always the ones who show their face to the public are not the ones at fault when something goes wrong. They are almost always the "expendable middle-pecking-order scapegoat" who gets shoved to the front to take the bullets for some gutless visionless higher up manager who's ****-scared of the consequences of his actions/policy. Very, very rarely are the development team, or even the lower-rung publisher front-line managers, the ones at fault. Most often the problem goes all the way up to the highest levels of the command chain where decisions based on ego rather than reality, and butt-covering tactics, are the main order of the day. The ones in the public eye lower down the pecking order have no choice but to tow the obsequious line and cover for the upper-management, because these guy's jobs are on the line if they don't, and not only that, the jobs of all the people they work with.
  16. Oh that's easy. A little known (outside of of the Jedi Order) force power taught at adolescence: "Force Masturbation". "
  17. Oh, I agree that it is simplistic and foolish to attempt to control it. I was just explaining the motivations behind the reasons for "prohibiting" it. Seems stupid to prohibit something which cannot be controlled though. Then again, there is the aspect when people say "so a few people go rogue". The whole SW galaxy saga is filled with tales about the amount of damage that can be done when just a single Jedi goes rogue. If anything, given the history of such happening in the galaxy, one wonders why force sensitives aren't actively hunted and killed on the spot just because of the potential threat that they represent. Such would be justifiable in much the same ways that forbidding love is justifiable. Definite hypocrisy. Meh - I see many parallels between the "X-Men", and "Star Wars".
  18. A person's love for another can be used to twist people to the dark side (hate, anger, fear). If a Jedi love's another, then if that person is captured then that person can be used to manipulate strong feelings. Kill/torture the loved one over a long period of time, and the Jedi will run the whole gamut of emotions in a very strong sense, ultimately becoming dark and broody, and more susceptable to being turned. It's not that "love" in and of itself is bad, its the consequences of that love for another to be turned and used against you to create much darker feelings. The movies explore this in detail: Luke's love for Leia almost had him kill Vader when Vader found out about Leia being Luke's sister and would "train her". Anakin's love for his mother, instilled rage and revenge when she was killedm ultimately contributing towards the dark side, and further compounded with his love for Padme, and his fear that he would lose her, thereby allowing himself to be manipulated to the dark side by Palpatine. Just some examples of why "love" is forbidden by the Jedi. While the person alone who "loves" no other will be extremely difficult to leverage an emotion thereby allowing manipulation, as soon as there is something of critical importance to them, such as someone they strongly love, this leaves the door wide open to be used as a tool to manipulate someone to feelings of fear, anguish, despair, rage and revenge.
  19. I know that and you know that. It was a rhetorical question for those in this thread who were attempting to rationalise DS appearance with power.
  20. Interesting thing though is where does Count Dooku fit in all of this? He was a dark-side user under the Emperor for close to 10 years after Darth Maul got sliced. His power in the dark side of the force, at least from what we've seen of him in the movies, was second only to the Emperor himself, and certainly capable of stale-mating against Yoda (or such was the implication). However Dooku was running around looking pretty much totally normal, despite being so swayed to the Dark Side that he's able to hold off a Jedi Knight (Obi-wan) and his "immensely powerful in the force" Padawan (Anakin), and then still have the capacity to hold off Yoda both in a force duel and a lightsaber duel. Compare that to the Kotor games where a wimpy level 3 character's skin can be as black as sin LONG before the character could ever claim to be as powerful as to challenge Yoda, Obi-wan and Anakin combined. Maybe Dooku took full bodily immersion baths in Oil of Olay at night?
  21. Never had a problem with my sentinel ever needing to keep anything at gun range.
  22. It also doesn't explain Kreia's threat that if you don't come to Malachor V that she'll suicide herself, thereby killing you. At the time that she says this, she is already dark.
  23. Why is it crazy? He has a monstrous Con, and a monstrous Dex, and ALL of his Dex counts towards improving his armor class and his chance to hit with ranged weapons. With his high intelligence all his skills get maxed, making him just all-round useful to have about, so long as you don't need him to heal you or be stealthy. He has a relatively low number of feats, allowing you to choose dual-strike for him giving him great bonuses to hit. Give him a pair of fully upgraded Elite Watchman Blasters and top-notch droid armor, with his prototype shield from Nar Shadaa, and his droid regeneration package, and he has like an armor class of 40, an energy shield that never runs out, dishing out tremendous damage because he almost never misses, and mountains of vitality points that regenerate quickly. Mandalore is more versatile, being able to switch between close-up and ranged combat, and is probably the best all-round combat NPC. HK-47 is better for ranged combat against certain targets (human's with assassination protocols enabled), but T3 has more staying power, and that counts for a lot. It's a lot easier to take HK-47 down in a large fight than T3, making T3 ultimately more "tough" in a pitched battle, purely because he hangs around longer.
  24. None of that stuff planned for the restoration project is in the XBox version either. In fact, you made the right decision to go with the PC version, because unless you have a modded XBox, there will be no way you can install the restoration project content on the XBox version when it finally gets released.
  25. Got a link to said thread that highlights the differences? The Carth/Bastila scene discussing Revan is in the PC game though. You just have to set Revan to Light Side (maybe Male as well - unsure?) when talking to Atton back when you first meet Atton on Peragus when he's in the energy cell.
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