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sniggy

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Everything posted by sniggy

  1. waaahhh... i wanna play non-humans! ...and many many more force powers. force light for example (against darksiders) oooh- and a guiding spirit would be cool: "revan???" "yes- it is me. you have to travel to dagobah!" "dagobah? why?" "oh... my mistake... wrong movie"
  2. well the seductive thing about it is reflected in d20 as more dice per DS point- though i don't think that makes it seductive either. it's seductive to just enforce one's own will to others (via dominate mind) or use force lightning to kill others, though.
  3. you know what, sounds fun sounds great- big tournament with 50.000 credits for the 1st place. or play sabbacc and gamble for a certain starship
  4. they talk about it on tattoine, but there was nothing like that in the game. additional boosters, shields etc. would be cool. also, other vehicles to travel on planets would be nice. landspeeders for longer journeys...
  5. so i have - and you're right, in FO2 they actually beat it as soon as they realized that they can't win (low morale i guess). of course, there were some thickheads who just couldn't get it - and i had to shoot those, but hey, that's life. good point. darksider has killed a lot of people (take malak) - should you still try to redeem him or just cut his head off. if you really play a jedi, you'd try if you thought that there was some way to do it. same with dimwit attackers. as qui-gon said it: "there's always a bigger fish" i think it to be unnecessary to kill every cantina rowdy just to make a point. cutting of limbs would be different though hmm. okay, i can see that. manipulating energy flows- or even locking doors air-sealed and then sucking the air out of a room. that would work. gas i just don't know- maybe hack the ventilation system to draw some waste fumes inside?
  6. no, obviously there will be some very thick-headed people who won't listen or who won't talk and i will GLADLY slice them in half with my lightsaber. i hope that the devs will support the slicing of annoying people
  7. sounds like the beginning of a bad joke. twilek skin colors are shades of blue, white and green (accoring to alien anthology)
  8. Notice, while Yoda says " The Darkside is not stronger...easier, more seductive.", he does not say the Light side is stronger, either. They could very well be equal. so, DS should be more seductive and about equal to LS. the main point is that darksiders should not be able to use LS powers easily (or at all). also, they should lose vitality points or constitution to show the corruption of the body.
  9. the twist in the plot is... ... ... there is no twist! dun-dun-dun!!!
  10. that's one thing that bugged me, too. while on taris, i could break into every apartment and just steal stuff. my companions didn't mind and no one else did. i didn't get ds points either. i did the same kindda thing on various other planets- no one seems to mind a stealing jedi. strange. as i said in some earlier post: the possiblity to spare opponents or to use alternative ways should be given and it should be connected to ls / ds points and experience because after a while, you can beat the crap out of almost every one. there should at least be the option of blocking the shots of some would-be-thugs and then tell them to blow off or else... just like the gamorrean encounter on tattoine. you could just kill the piggies or persuade them that they might live through the day if they just leave you alone. see- that's the kind of thing i'd like to see on many more encounters. take the darksiders- it was great being able to turn the twilek away from the dark side- but all others just mumbeld some "you will die" stuff and ended up whining because i sliced them apart with my lightsaber. there wasn't even the option of holding them off to tell them "to leave the dark path" or something like that. they also didn't think "hmm. i'm fighting a jedi master and it looks like he's going to beat me up pretty good- maybe i should run away?" i know that this is a mistake in almost every rpg, but take fallout- if your opponents had enough, they'd try to escape. that's the kind of thing i'd like to see.
  11. has anyone actually used mines in the game? i have laid out mines in front of sith, rancors etc- and it was no use at all- they walked right through (just like me) and took SOME damage, but not enough to even bother exactly. the only skill i used heavily (with t3) was the computer skill. slice in- kill everyone and then run around. which was also one thing i didn't like: why were all droids hooked up into some central computer? you could disable almost every one of them by slicing into the system. same goes for overloading terminals. why the hell would you want to build something like that into your system? turning off lights would be nice. trapping people within a room by locking the doors is ok. unlocking security doors and shutting down cameras or security grids is fine. but "gas room"?
  12. isn't that the whole point of stealth attacks? i rarely used that in kotor as the attack would still get noisy and draw attention. also, you couldn't just stun people- aren't jedi supposed to value life? stun attacks! stun attacks!
  13. nice. i hope that kotor2 won't cause me to collect similar quotes. just imagine- you being the last known jedi, standing in front of the sith, them going "you- jedi! we kicked your ass good. now you will see the power of the si- khhhk. akkkh. khh-" (choke) "i ain't no jedi." ...i just hope the lightsiders will be as fun to play as the darksiders.
  14. i'd rather see those items distributed evenly throughout the game. choosing armor for example should really take consideration- so there should be enough difference between various armors- do you want sound resistance or fire resistance? that type of thing.
  15. hmm. actually, the whole "jedi order finished" thing doesn't quite fit into the chronology. granted, they were dispersed but not so much as in the original episodes. i mean, come on, 40 years ago, there has been a convocation of ten thousand Jedi at mount meru. and that was right before the wars. say a half of them died during the war- still leaves you with 5000 jedi to deal with. i know that a couple of hundreds of jedi died during the conflict with exar kun (on yavin) - well, you'd still have more than a thousand jedi left. that's less than in the beginning but still quite a lot of jedi, no? for a nice overview of events, take a look at http://www.theforce.net/timetales/tt1-5/sect1-5.shtml i'm guessing that kotor2 might feature the krath as a society of darksiders (remember the krath blades in kotor?) maybe the jedi we start out with has done something during the revan-thing that forced the council to take his powers away. anyway- i like the beginning that is described in the article. yaaaaayyy!!!
  16. you find out that jolee is your father and that carth onasi is your cousin. all the sith lords have been in your final class at the jedi academy and have only become evil because you wouldn't let them play with your saber. suddenly a hutt bursts in and turns of the holosuite and you find out that you are not in star wars but star trek! oh no! what vicious plan have the cardassians (three of them dressed as one hutt) have plottet against the federation this time? fortunately, the silver surfer crashes through the hull of the cardassian ship and you manage to escape on the comet that was kept in the hangar bay (comet is captain futures ship by the way). while trying to escape, a swarm of mynocks (mynocks? here? in star trek?) is drawn into your turbines and you crash on an abandoned planet. however, you are not the only one who crashed there. as it gets pitch dark, thousands of vile beasts swoop on your crash-mates to devour them. you are lucky as you are able to establish contact with their ruler, tar-zen you debate on issues of zen with him as -again - suddenly a rip in the fabric of space and time opens and two men in black step out. they vaporize both of you. the end.
  17. that's the idea. let's see what the dev crew says to this. i figure they have quite a lot of work without this kindda stuff, though.
  18. i think that you are quite wrong. there's a matter of choice? why should i disarm something if i can run right through it? why should i pick locks if i can bash all the doors in? why should i use my skills if blunt, stupid plain action will do the trick faster and with the same result? the skills were pretty much useless. that's what we've been arguing here all along. i want to have skills that actually influence gameplay. you can't disarm the trap because your skill isn't high enough? fine- search a different way to get in... or pick a party member who can disarm the trap. i didn't even bother using mission because i could run around in my little jedi team and just run through traps- what's the point of that?
  19. *g* that''s why i said that i like the idea.
  20. Nar Shaddaa (hutt hutt hutt!!!) Ord Mantell (beware the mantillian savrip) Duros (maybe the planet was inhabitable back then) i just hope there aren't any more water planets. something wild would be nice... swampy like dagobah
  21. hmm. now, i liked sacred- maybe i didn't have to click that often in that game? i don't know. but a diablo style game wouldn't quite fit to star wars i think- i'm not quite sure why. i guess it's the blasters. almost every one would have to use ranged weapons in star wars. unless you're a jedi of course. as to online games: i'd rather see something like x-wing online. you know, with big campaigns and all. imagine a dogfight in space with hundreds of ships. that would be awesome.
  22. cathar aren't the only feline species in star wars. there are 4 different ones i believe
  23. which ones do you mean? can you name some? i tried to find games in the star wars universe, but somehow there's not that much to find. maybe one could invent variations of games such as mancala or mills (http://en.wikipedia.org/wiki/Board_game)
  24. no, real time is fine- but not something like diablo. i hate the "clicking frenzy" part of it. heck, make something like jedi academy with a good storyline and lots of opportunity to ... heck, just take the combat part of jedi academy and put it into kotor- i'd like to have some real lightsaber action there!
  25. repair would actually make sense if the equipment would need repair after a while. they had something like that in jagged alliance for example. others have already pointed out that security makes only sense if some doors cannot be opened otherwise or if the danger of setting of an alarm or a trap is too great. the necessity of using security, demolitions and repair skills should be implemented in the game. in general, the only skill i ever used was persuade- i put all points in there as it was the only one that really had effect on gameplay. i like the idea of treat injury influencing the number of hit points gained by medpacks. some enhancers should also only be available with high treat injury skills what kind of bothers me at kotor is that a character can't jump. there's no jump skill and there's no possibility to jump- or to run on walls. that kind of fun (like in jedi academy) is missing. too bad :lol:/
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