Everything posted by Jorian Drake
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RTS Fans: Medieval 2 Total War Announced
I always thought the Eqytians were easy because you had rebel towns to your west and you overmatched the Selucids on the east. I think the first thing on Egypts to-do-list would be to take care of the Pathians by taking the lone Arabian city (can't remeber the name) and limiting their expansion. But with Egypt, distance to Carthage is your friend and you can spend the first few game years in peace building up for the inevitable clash with the Selucids and Parthians. well like I say below... I'm a very concervative commander so I don't expand as fast as most and generally won't attack until I think I can deal with their entire military coming at me at once. My trouble with the Greeks was not winning battles, it was winning wars. <{POST_SNAPBACK}> the greeks are easy, keep making units in sparta and in thermon (I think) use the spartans to take back what is now greece from the macedonians. Thermon is just there to play backstop against the romans. also if you got really good diplo, try getting the romans to go to war with the macedonians. <{POST_SNAPBACK}> Man, no-one uses here Diplomacy to have easier wars ,just me? Let enemies(current or future ones) weaken themelves <_< Let the strongest, and nearest enemy be your ally (for some time), so they could block attack from other empires from their side of border :cool: If ya not Roman, then have some diplomacy with the neares faction of them work for you too(with false infos and money and alliance you can get a civil roman war happen more sooner) Use the norman 'island jumping' tactics in the roman era too(burn down everything, have 2 distant citys to be sure to get on foot after a bad-outcome war)
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RTS Fans: Medieval 2 Total War Announced
I've only had my guys routed once and that was because I had a 2000 man stack that had to contend with 4 others of the sames size. I could have won if I had unlimited ammo for my archers/onagers who ran out during the third wave. The 4th group was allowed to approach my battered Legionaires without coming through a hail of arrows. <_< <{POST_SNAPBACK}> I played egypt, and I was attacked when i had to reinforce my army, so my one unit (10 or so of man) of egyptan horse-bowman (chariot or whats the name) meets 6 units of spearman and one merc.horse archers(greek), what to do, I just runned, they runned too, but we had more horses =P So, after 1-5 min they were exhousted, in the 'runnin time' i had shot down the half of the enemy merc-s and with only 3rd of my man having any arrows at all I had them retreat (they lost forever the merc.-s and 2 spearman units) The funny was how i had routed the first unit what had the enemy fleein started: With no arrows i just had the egyptans turn back and runned trough with them into the enemy, they got the fear, and fleed. Now think about luck&strategy :D <{POST_SNAPBACK}> Who was that against? Selucids? The Eqyptians have really good military power. I played as the Selucids and defeated them by avoiding the major engagements you just desribed. I broke my armies into smaller 300-400 man groups and scattered them in a territory to block roads and harbors. When larger armies challenged I used heavy Caraphact Cavalry to deal with their archers and phalanx to deal with their chariots. The idea was to wear them out and damage them as much as possible. I'd position on the best ground closest to the edge of the map. Try to break the attack, then retreat. It was a war of attrition and it took years (game terms) but I did win. <{POST_SNAPBACK}> If I remember correctly, then the Spartans, not the Seleucids, as I said they attacked my reinforcement of ONE unit of chariots with 6 spearman and one cavalary, but as I shot down more and more of the cav., they just turned back before they could reach me. Yes Egypt is good, expecialy in fast shock movement tactics and archers. Against Seleucids I used the old roman tactic to 'break them and rule them' (hope ya understand this)
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Vampire Masquerade
There r actually a lot of Vampires in the timeframe of Masquerade, more hundredthousands of them, so its nothing weird about it, but if a MMORPG would be created from it, then they should also let players 'diablerie' :D
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KotoR 3: Ideas and Suggestions
It would be interesting to see what changes happened on Onderon if LS/DS char wanted to open an academy there (and what ruler there is now)
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KotoR 3: Ideas and Suggestions
Converting in KOTOR with main char is much easier becouse the main char is something important in the Force (real strong<Revan>; black hole<Exile>), and I suppose something like this will be the 3rd 'hero' too. And I like that
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Replayability of games
Uhh, the max time I played a game ,was 20. and THAT was tetris. Second one: C&C (any possible map,side,ending,even the 'mission failed'-s on every map to have to see all of the movies) OH HELL, I JUST MISS KANE SO MUCH
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Scientists discover "The Force"
Yipeeyeah! (w00t) I wanna feel the LOL side of the Force :D
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Kaftan Barlasts amazing thread of Art
I didn't understand half of it, but LOL :D 'steal his lunch money back in school' funny
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No fight in RPG
Umm, plz some more ideas yes? ^_^
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KotoR 3: Ideas and Suggestions
I don't think they actually have to log it....just randomize it. for instance, when you board the Ebon Hawk, there is always some chance that the pilot is not in the ****pit and is, instead, sleeping in his dorm. (you wouldn't even have to wake him, just have your astromech droid pilot the ship instead). same thing with day/night....when you land on a planet, the system randomizes whether it is going to be morning, mid-day, evening, or night....if night, it randomizes how many moons you see, etc. from there, every time you enter a new load screen, it randomizes whether to advance to the next segment of the day (i.e. morning goes into mid-day, mid-day goes into evening, etc). as far as space travel goes, if you think about it, we really don't have "travel time" (travelling across the stars is largely transparent to us)....that is why I think we need the ability to orbit planets and not just land on them....orbiting would allow us to see "regular life" (including sleep schedules) on the ship. <{POST_SNAPBACK}> Thats a possible, nice idea
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KotoR 3: Ideas and Suggestions
And she'd now be 20 or older now. A little more grown-up... If there is to be moving time, what's the time ratio going to be? 1 minute real time = 1 minute game time? Also, if there is going to be moving time, will NPCs have their own schedules and will you and your party be able to what's called sleep at night? <{POST_SNAPBACK}> 1.: yup, thats what I think too :D 2.: there r some new engines to chose from for KOTOR 3, like that from NWN2. Just think about it ^_^
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RTS Fans: Medieval 2 Total War Announced
I've only had my guys routed once and that was because I had a 2000 man stack that had to contend with 4 others of the sames size. I could have won if I had unlimited ammo for my archers/onagers who ran out during the third wave. The 4th group was allowed to approach my battered Legionaires without coming through a hail of arrows. <_< <{POST_SNAPBACK}> I played egypt, and I was attacked when i had to reinforce my army, so my one unit (10 or so of man) of egyptan horse-bowman (chariot or whats the name) meets 6 units of spearman and one merc.horse archers(greek), what to do, I just runned, they runned too, but we had more horses =P So, after 1-5 min they were exhousted, in the 'runnin time' i had shot down the half of the enemy merc-s and with only 3rd of my man having any arrows at all I had them retreat (they lost forever the merc.-s and 2 spearman units) The funny was how i had routed the first unit what had the enemy fleein started: With no arrows i just had the egyptans turn back and runned trough with them into the enemy, they got the fear, and fleed. Now think about luck&strategy :D
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RTS Fans: Medieval 2 Total War Announced
If something has a 'turn' button, than its not RTS, its so simple :D
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KotoR 3: Ideas and Suggestions
that is actually a very strong argument in favor of returning characters such as Mission and Jolee. because, while it is *possible* to kill Bastila in K1, the devs put her in K2 (whether LS or DS). as I see it, only a scripted event (such as Vrook dying) is irrevocable and, even then, there are Force Ghosts. (I love Ed Asner's voice....really wouldn't mind hearing it in K3.) <{POST_SNAPBACK}> Yes, get Mission (now a hot, 'notanymoreunderage' twi'lek) and Jolee (even more fun) both back (I like them really) PS: Did ya all already vote on the poll? Hmm? "
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Kaftan Barlasts amazing thread of Art
I just looked at this thread, and what do I see?! WTF is ya problem with Hunns??? 'WE' r not asian, were not even in time of Attila, the Great! ...AND WHY R 'YOU' WANNA HAVE A FIGHT??? PS: besides, we do not manga, we learn it from japan, as all of the other westerners too
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Your Favorite Food?
Pizza with Gulash... Yummy :D
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KotoR 3: Ideas and Suggestions
Actually, over the centuries, the knowledge of jedi and notraceSith has lost much of it, and thats why one of the 'new age masters' is just lvl19, Luke was not so great too, but after the fall of The Empire he searchs for relic-s from past, and he gets more lvl-s, opens an academy, etc.. Feel the LOL side of the Force :ph34r:
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No fight in RPG
Umm, OK , well thanks for infos, but plz don't fight about what game is better for non-fight campaigns The data is this: The team I play with has a history WAY BACK to play D&D, even its 1st edition. So I just can't get them from it, I, myself likes 'no class' systems better too. Yes, I know I can borrow things from other events/movies/etc.. , but I don't like to do it so, well I just wanna know if someone of you did make any real unique, fun, no-fight campaign themself. This are the sys-s what we can use: D&D20:FR, SW, our own (all of us changed to the new 3.5,and no one plays edition 1 or 2.0), White Wolf: Masquerade(+the new one, Requiem if I remember correctly), Shadowrun, Cyberpunk, 7th sea (new for us) I don't like to see the group novadays to go for HacknSlash style, I want to change course in time PS: Here are already some useful ideas and concepts, so thanx, Can't wait for more :D ...so anything to add here?
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What are you listening to?
Sonata No.22 in F major (Beethoven) (I just have my 'classical time' this week )
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KotoR 3: Ideas and Suggestions
No, there were many others, there were even some they were one but didn't use it in-name (I mean the 'Darth') PS: did ya realise ,that many IWD & BG & NWN chars do look like sith/jedi?
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Bloodlines
Hmm...Malkavian with 'arm' as weapon on a bike in underwear with little red hearts on it
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KotoR 3: Ideas and Suggestions
But he was one :D (don't forget in that time notraceSith were all a little less powerfull than in KOTOR time, the Emperor did gain the power to with plotnbrain, not with ForceLightnin' )
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Vampire Masquerade
Well, there is no such as Nosferatu, but there is a new clan, where you self can chose if ya want to be so ugly like a N, OR the char has somekind of evil/freaky/villainly/crazy/undead/fear/'notfromthisworld'/dark power aura ,and thats why attributes r modified for him PS: I just opened a pnp party in the new world of darkness, and all the chars r human. They had to go to Egypt for some reason or the other, and they r havin 'much fun They will never become Vampires, Mages ,or anything else, they even will never see one (but they r there :ph34r: ) ,but they simply LOVE it' :D
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KotoR 3: Ideas and Suggestions
Oh, and I forgot : Darth Maul was a master already, and not just in lvl-s, and not just a 'dark knight'.
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KotoR 3: Ideas and Suggestions
Thats like in 'real life' some kingdoms had at once more than one king. " Maybe this leads to a 'SW' to have the title securedfor only one ruler Feel the power of the LOL side of the Force :ph34r: