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LadyCrimson

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Everything posted by LadyCrimson

  1. More reason to wait for next generation (any gpu brand). Or never play any new games, forever. I don't think all of this re: gpu/performance value/cost/AI-upscaling reliance stuff (not just nvidia related) is going to get any better any time soon. Oh well. I'm just an ossified old fart, what do I know.
  2. Only if you want there to be. Note I never story-finished the game but I did explore/move around the last big "open" section so I did get pretty far. It's more of a stealth game in many cases and you can avoid or sneak-deal with enemies most of the time (not always but often). Or if you really want to, you can charge in or do something non-stealthy and attract a lot of enemies for chaos. It's up to you. Generally speaking trying to take on lots of enemies at once is often not a great idea, partly because of certain mechanics but also just spatial jank sometimes. There's some "boss" fights of course.
  3. And that's why I never like to be the one to stand in line to get first-day new gen cards. There are apparently always enough willing to be "beta testers" that I don't need to be one. Wait a year works for me. If only that worked for the prices these days, too. Ha.
  4. NMS - My cute new hermit crab pet is apparently the victim of a bug/glitch. After initially taming it, it takes up a pet slot but there is no info/stats for it in the list and it is not summonable. Seems to be a known thing - hopefully they fix it. It was so cute, I want it back. I have now seen tons of "purple" systems, several water worlds (still don't care about exploring their depths much), lots of gas giants, tried building my own Fighter ship (very limited feature, nothing interesting) etc. Which was fun, but now I'm back to have nothing to do besides admire vistas and maybe hunt for the perfect Sentinel ship (can't craft those). There's two restrictions to gameplay that keep ppl like me from playing a lot longer, per return. The base-part building restriction per save and player-terrain changes limit (there's a limit to number of terrain edits then it starts erasing older changes for newer ones). I know the premise is to keep moving/discovering new systems forever, but eventually all the planets/biomes are the same, so motivation to planet hop 100000000 times forever dwindles. I think these restrictions are because NMS has Steam cloud saves, which is a hard save-size limit. 7 Days doesn't have/allow cloud saves for this reason. eg, Steam cloud saves for sandbox+building+mega exploring/mega-data etc. games sucks.
  5. Re: save systems - That potion-saving is a weird "manual" save option, too. It's kind of interesting as a restriction, although I'm sure eventually one could buy/find enough to manage or something. Although, just to say, someone's already make an unlimited saving mod for KCD2 - of course, it's user-risk to 100% trust it. Or I bet there's trainers to give yourself 1000 save-potions already, or 10 every play session, whatever you want haha. My issue with rpg's is if you can't have a lot of separated save slots. I like having a whole set of saves at certain junctions in games, so I can go back and try different things or solutions re: non-repeatable fun stuff, without having to replay an entire game again. Or in case one hits a game-breaking bug that a save from 4 hours ago might be needed. Certain types of games having 1 manual and one autosave is fine but giant rpgs, no thanks, I need 10 minimum. 20 preferable. Edit: not saying KCD 2 is like that, I have no idea. Just saying I don't like it when games do the 1-manual/1auto save thing is all.
  6. ^ I don't know about gamers vs. non-gamers, or whether I'd even be one or the other - I suspect I'm in the middle somewhere, and mostly I'm just task/order/efficiency-obsessive - but my issue with story or "realistic" RPG (vs. fast arpg's/looters) is if I realize a NPC is trying to give me a quest, I will run far away. Hence I never get anywhere in them in the long run so what's the point. It's not just combat - although that is a large factor re: whether I might even idly/briefly check something out at all - nor does it matter to me how well anything is written, I simply do not care to listen to/quest for NPC's, go away. There is generally little within most stat/gear based RPG loops - even sandboxy ones - that give me motivation anymore, outside of simple exploration/saw all the map perhaps. I wish I could still get into them but it's not where my brain travels. Death Stranding wasn't an RPG, but its gameplay loop was so different from the norm that I've experienced (well, most of it), and in some weird way it was so meditative, that I put up with a lot of stuff I wouldn't normally - like the few weird combat sequences and those mega-cutscenes, blargh - here and there. Outside of explore/build sandboxes, I need more oddball and different like that, stuff that doesn't feel like the same thing with a different skin, yet again. Man I hope DS2 doesn't suck.
  7. It was ten years ago, I found the film rather ponderous/not very "entertaining" and I never rewatched it, so pfft. That walking wall apparently did nothing my brain found interesting enough to spare permanent brain cell storage room for. I knew this guy way back when - before YouTube/streaming and even video rentals weren't for months after - he could see a movie in theater once and repeat whole scenes almost verbatim (long multi-dialogues) weeks/months later. One of those types. It was always amazing.
  8. ^ I do remember the water/time dilation planet (somewhat) but I still don't remember it/robot specifically. I remember the farm start, the daughters "ghost", scattered planet moments, Matt Damon, the wtf weird ending, Matthew's chr. going off to try to find the other main chr in the final. I think on-ship/flying interactions/exposition or whatever I wouldn't recall at all, without cheating via looking stuff up on YT. Not much of that film stuck in my brain, I guess. Maybe I fell asleep in parts.
  9. I don't even remember Interstellar having a robot, probably zoned it out.
  10. What is that? Is that the feed/tame icon when I hover? Can I tame it? *CHASE CHASE/SMASH BUTTON 50x* (it kept not working/it would move away super fast and I swim slow) Yessssss! Success, another adorable creature for me! ... which I will put away and never look at again. It's so unique/different vs. everything else so far tho, cuteness overload.
  11. I don't think Interstellar was terrible or anything, but I did personally find it kind of a snoozefest. The best thing about Interstellar was desperate/crazed Matt Damon. Which was funny at the time because then The Martian came out and one was half-expecting Damon to be similar-roled, at first. Ha. I know it's a different type of film but The Martian was 100x better, imo. I didn't like Contact either, even on the big-screen. I even bought/tried reading the book wondering if it would make me appreciate it more. I didn't like the book much either. Thus I've come to the conclusion I don't enjoy overly metaphysical/transcendent sci-fi (or whatever the words for such might be) - 2001 and Arrival (2016) bored me to tears too. Which is fine - just doesn't "speak" to me is all.
  12. No Man's Sky picture spam: Some of the new fauna (can be pets) I've encountered. Still not much point to having a pet - but it's fun to explore/encounter them. This guy has good planet-camo. I just like the "I am giant monster, kneel before me" vibe. Some planets are still gonna be sorta "boring" to look at, but when you find interesting ones, they are so pretty. New terrain/features make wandering a planet longer better because terrain/fauna feels more varied, less empty, in some cases. Waterworlds. Only tiny bits of land like this occasionally, that you may or may not be able to ship-land on. Deep underwater. There's an underwater sub but I don't like using them. You can summon your flight ship to land on the water now (water land gear module), so at least you don't have to swim forever to find a bit of land when you're bored of one spot.
  13. Different subject: No Man's Sky/Worlds 2 I did the required post-game quests on my one save over three days. It's probably only a few hours in theory but I'm easily distracted + I was trapped by a bug - that leads the game into sending you on a never-ending galaxy warping journey chasing after a non-existing quest marker path - so I had to reload an earlier backed up save and repeat stuff. Anyway, the gas giant planets are just like any other toxic feeling planet, but bigger, with never ending storms that might lift you into the sky, etc. Visually interesting but not much reason to stay outside of mining a couple new resources. The 99.9% all water/deep ocean planets are more interesting. Never tried a water/ocean floor base before and probably won't - but you can fly around and eventually find some tiny tip of protruding land here and there to make a tiny landing pad base on and just explore the water in bursts. Normal planets may only go to depth 200-250 or so. The all-water planets go to 1500 or so. The lifeforms in deep dark water have become pretty cool to look at. Terrain generation changes are quite nice in purple systems, a lot more dense and a lot more height traversal vs. flatter. Like most of NMS updates tho, the changes are mostly visual that make random system/planet hopping more engaging for longer. People wanting mega gameplay changes or "something more to do" probably won't find it. Underwater basing/exploring is probably the main thing. And hunting for new animals or ships, as always (lots more animals).
  14. Some people have actual trouble with visual cues/spatial awareness (in certain graphic circumstances/games), or have trouble with firmly creating too many "brain to muscle (finger?) memory" pathways for reaction timings. Or in terms of learning, they are simply like me: can't be bothered and don't get any emotive satisfaction re: "I git gud" at games that want to kill you in 1-3 hits. KCD2 looks like a nice open world wander, but at this point in my life I enjoy watching someone like Cohh play/discover it for a while, then playing it myself. I know you can avoid a lot/most combat (and probably yappy npc quests etc) if you really want to, but that wouldn't lead one to "git gud" so then the few times you might HAVE to deal with it are the times when ppl like me would turn it off and never turn it on again. From watching Cohh however, it definitely looks like a nice game for those that like the rpg gameplay style.
  15. Maybe with us nerds it still is - doesn't Steam on first install make it start on boot, as default? I figure most people these days don't even know to check/care. I mostly use Offline nowadays as the method to prevent Steam's auto-updates, since the option is now "only update game when I launch it". Which only triggers if you're in Online mode at the time you launch the game. eg as long as I never launch a game in Online mode, it never updates. Edit: well, at least I haven't had it happen very often for SP games. If it's a game that's uber important to me to not have update yet (not often), I still do the temp install-backup just in case.
  16. MAX/HBO - The Pitt. An emergency room medical show. It's being released one episode a week, up to 5 episodes at this moment. I knew of, but never watched or wanted to watch that old "ER" series, which I guess this is getting kind of compared to because of the lead actor (and one of the producers) Noah Wyle. But The Pitt's concept is the whole season is a single day of Noah's head doctor chr. So one hour or so=one episode. A lot of interns/students, a lot of guest patients that stick around for multiple episodes. Takes some medical realism liberties like all shows but it's probably better than most. I liked it enough to watch all 5 available episodes. Hope it stays focused on the ER workings. With it being a single day, won't be any silly office romance/divorces type soap drama I assume. Netflix - Sakamoto Days. Anime, action/comedy. Super-assassin who retired/married/got fat but still has super-assassin abilities, ends up being rediscovered/has to do stuff. It's pretty funny in the OTP anime fashion, I like it so far.
  17. I dunno if I'm the only one left who doesn't have steam auto-run/start on pc reboot, full-exits steam all the time/hard restarts it whenever I want it open etc, but if anyone else does that, have you noticed it taking a lot longer to fully open when in "Offline" mode in the past couple days (it's really half-offline these days)? Like it's update check is taking forever. If I actually unplug the pc net cable it starts up really fast like it used to, then I plug the net cable back in. Their Offline mode is seriously not an Offline mode anymore. It should just be called "Online Game/Social Features Disabled, Mode" instead.
  18. ^ Like I said, mostly selling software/AI. I'm hearing mixed things about the DLSS 4 backport, even with whitelisted games. Although that's probably a game to game thing (whether it's "better", same, worse). And maybe patched drivers would solve some. The override function seems attached to Nvidia App, although you may be able to use Inspector and other such to force it outside of that, and/or for some not-whitelisted games. Anyone tried it?
  19. "I need a quick store run, better make a short list since I'll forget something otherwise." "diet soda, yogurt, frozen veggies, almond flour" *walk away, remember something, better add it, look at list* What I actually wrote: "shadow, yoda, tundra, diamond floor" WTF brain.
  20. Guy has a point. I've actually thought about this a little myself off and on. We seem to moving towards identifying cultural shifts/periods more and more with the "Generation-whatever" label instead, but that encompasses more years than the neat 10 year cycle label. Although, I don't think that's why time might feel faster over time to some - I think that's more related to personal lack of memorable time markers as our lives may become more and more routine/predictable. eg, less constant memorable memories reminding you how much you've "lived" actually makes time feel faster instead of slower. Still, the time period label ambivalence because of a new century has been an interesting shift in social time cataloging/awareness. I wonder how people in the 1700's felt about shifting into the 1800's. Perhaps they were more formal and always said the full year and didn't get attached to "decades".
  21. I've always thought being hyped for a mega improvement every generation was a little odd, and good marketing. I mean, most of us don't upgrade every 2 years, right? At least not once majority of games didn't really require it. Wait 6+ years and a current gen is gonna be a 250%+ uplift from what you have, which isn't terrible (still too expensive tho). The era of mega gains every two years is probably over. I suppose it's not much different than smart phone companies trying to convince (rather successfully, it seems) consumers that they must get a new phone every couple years. Or trying to convince us we need a new TV, fridge, stove, every few years. Assuming current tech is reaching some sort of actual tech/physics plateau, gpu's are basically going to be selling us software, not hardware. So to speak. I think phones are going to run into similar if they haven't already. How many "4-6 lens"/megapixel camera upgrades or resolution hikes for 7" screens, do we need, to get ppl to buy the new version. It's now mostly software/planned obsolescence etc.
  22. Pantheon via Netflix (edit: Ssn 1 available, Ssn 2 (since it already existed) airing on Netflix "soon") I guess it's a sci-fi in a computer/AI and human drama fashion. It started on AMC+ I hear, and then got disappeared, showing in a couple not-US countries, then Netflix grabbed it. I heard good things about it so I checked it out. The computer/AI direction is transferring a human's brain into a computer program, that kind of thing. The main plot is a young daughter's investigation when her deceased father seems to contact her in a net chat. There are conspiracies, experiments, evil corps, the far future of mankind. The animation style is simplistic and imo kind of rough (not the razzle dazzle sort) with a lot of sci-technobabble. Has some recognizable names doing VA. The presentation and pacing feels dry and deliberate, with some moments of semi-horror and emotive, but mostly dry. A lot of chrs. looking at/reading PC screens, at least early on. I tried 3 episodes and I can kind of understand what the good rep. for the show is about, especially in the concept, but I think it's not for me. I found it hard to relate and couldn't really get into characters during that time. Still, if you haven't tried it yet, might be worth a shot if the concept appeals. It does have good points.
  23. lol, supposedly Microcenters had 4 5090's per store, nationwide. HAHA
  24. I think my current rig I spent around $2800k. Not including the TV later. I don't remember tho. All I remember is that evga ftw price. And no surprise, despite the prices, 5090 totally out of (the tiny initial) stock everywhere far as I can tell, FE and partners both. I can't wait to be in the market for a MSRP $2999k 6090 and $1999 6080.
  25. The current spate of videos seems to indicate that the 5080 is a much better overclocker than the previous xx80. eg, get a FE 5080 and OC the heck out of it is how to get a "real" 5080. Well, at least a fair bit better 5080 without the extra giant partner markup.
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