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Lets just go with this way of class balance for the sake of argument. We start with a few assumptions: All encounters are balanced per difficulty for all classes. Some classes are over balanced, so you start buffing the rest. Maybe you over buff, and now you have to buff the previous classes? Numbers and powers will eventually inflate out of control. It makes much more sense to simply nerf an overly powerful skill or class.
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This seems to happen randomly with some other dialogues as well. I experienced this during one of Sagani's quest dialogues, as well as Eder's dialogue immediately prior to the Thaos battle.
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[Bug] Pain Block Casts on Enemies As Well
Lediath replied to Lediath's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
Update, new games in 1.03 don't have this issue for me. -
can't loot mobs after defeating them
Lediath replied to corsair1227's question in Patch Beta Bugs and Support
Can you highlight it? or does that not even show up? -
Field Triage triggers retaliatory strike v1.0.3.0530
Lediath replied to Outlandish's question in Patch Beta Bugs and Support
This bug is in the current live build as well. And doesn't only apply to field triage. Things like lay on hands is also affected. I'm guess it's any targeted healing. My guess is that the check for retaliation is if there is a change (regardless of negative or positive) in stamina, and whether change was affected by someone within melee range. -
[Bug] Pain Block Casts on Enemies As Well
Lediath replied to Lediath's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
http://www.reddit.com/r/projecteternity/comments/31m6mj/bug_pain_block_heals_provides_dr_to_enemies/ I started a reddit thread on this topic as well. TEXT: **Pain Block**: This cipher power, is suppose to provide healing & DR to a single targeted ally. Currently it applies the buff to enemies that are in very close proximity to the allied target. Making the power effectively useless except for your bankline characters that are getting low. How to reproduce. * Have an ally engage any enemy in melee. * Cast Pain Block on said ally. * Any enemy within melee range of said ally will now also have Pain Block. [LINK to edited screenshot] (http://imgur.com/opKkmPB) -
Outer range spells bug
Lediath replied to nemesis205bw's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
I can confirm this bug, although it's a minor one, it should still be addressed. http://imgur.com/a/E2ZGt#0 -
Scrolling bug
Lediath replied to Archaven's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
Read over Primislas' post carefully to see if reproduction and temp fix work for you. -
[Bug] Pain Block Casts on Enemies As Well
Lediath replied to Lediath's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
Bump? Anyone else getting this issue? It's super easy to reproduce, but also very easily avoidable. -
Obsidian, why isn't there any hotfix yet?
Lediath replied to Jazou's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
Thanks for the update Roby. A couple of my buddies have been waiting on the sidelines and are planning on jumping in after 1.0.3 I'm glad they won't have much longer to wait. Keep up the great work. -
[BUG] perpetual tooltip scroll-sound
Lediath replied to skizelo's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
This bug has been reported already, and is in the list of fixes for patch 1.0.3. A temporary fix is to disable tooltips in the options menu and then loading the save. -
I had this problem also. But someone on reddit suggested that I go to the details page for PoE, you should see a list of DLC that has all your Royal Edition goodies. Uncheck all of those boxes, wait a while for all of them to update to uninstalled, then check them all off again. Once I did that, steam automatically started downloaded all the digital goodies. Just note the documentary is still in the works and will be pushed out later.